reordered the libs
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50
lib/godot-cpp/tools/macos.py
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50
lib/godot-cpp/tools/macos.py
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@@ -0,0 +1,50 @@
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import os
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import sys
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import macos_osxcross
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def options(opts):
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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macos_osxcross.options(opts)
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def exists(env):
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return sys.platform == "darwin" or macos_osxcross.exists(env)
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def generate(env):
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if env["arch"] not in ("universal", "arm64", "x86_64"):
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print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.")
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Exit()
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if sys.platform == "darwin":
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# Use clang on macOS by default
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env["CXX"] = "clang++"
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env["CC"] = "clang"
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else:
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# Use osxcross
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macos_osxcross.generate(env)
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if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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if env["macos_sdk_path"]:
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env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
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env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
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env.Append(
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LINKFLAGS=[
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"-framework",
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"Cocoa",
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"-Wl,-undefined,dynamic_lookup",
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]
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)
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