reordered the libs
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72
lib/godot-cpp/tools/windows.py
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72
lib/godot-cpp/tools/windows.py
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import sys
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import my_spawn
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from SCons.Tool import msvc, mingw
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from SCons.Variables import *
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def options(opts):
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opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
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opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False))
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def exists(env):
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return True
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def generate(env):
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base = None
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if not env["use_mingw"] and msvc.exists(env):
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if env["arch"] == "x86_64":
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env["TARGET_ARCH"] = "amd64"
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elif env["arch"] == "x86_32":
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env["TARGET_ARCH"] = "x86"
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env["is_msvc"] = True
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# MSVC, linker, and archiver.
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msvc.generate(env)
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env.Tool("mslib")
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env.Tool("mslink")
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env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
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env.Append(CCFLAGS=["/EHsc"])
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env.Append(LINKFLAGS=["/WX"])
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if env["use_clang_cl"]:
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env["CC"] = "clang-cl"
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env["CXX"] = "clang-cl"
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elif sys.platform == "win32" or sys.platform == "msys":
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env["use_mingw"] = True
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mingw.generate(env)
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# Don't want lib prefixes
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env["IMPLIBPREFIX"] = ""
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env["SHLIBPREFIX"] = ""
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# Want dll suffix
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env["SHLIBSUFFIX"] = ".dll"
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# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
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my_spawn.configure(env)
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else:
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env["use_mingw"] = True
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# Cross-compilation using MinGW
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prefix = "i686" if env["arch"] == "x86_32" else env["arch"]
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env["CXX"] = prefix + "-w64-mingw32-g++"
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env["CC"] = prefix + "-w64-mingw32-gcc"
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env["AR"] = prefix + "-w64-mingw32-ar"
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env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
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env["LINK"] = prefix + "-w64-mingw32-g++"
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# Want dll suffix
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env["SHLIBSUFFIX"] = ".dll"
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# These options are for a release build even using target=debug
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env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
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env.Append(
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LINKFLAGS=[
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"--static",
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"-Wl,--no-undefined",
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"-static-libgcc",
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"-static-libstdc++",
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]
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)
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