Update export.gd to support extend environments
After having a conversation with Yannik, had more environment variables in my array then most so made this lil change to make it work. Works flawlessly.
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@@ -2,16 +2,17 @@
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extends EditorExportPlugin
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extends EditorExportPlugin
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func _export_file(_path, _type, features) -> void:
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func _export_file(_path, _type, features) -> void:
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if features[2] == "windows":
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print("FEATURES: ", features)
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if features[4] == "x86_64":
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if features.find("windows",0) != -1:
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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if features.find("x86_64",0) != -1:
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elif features[4] == "x86":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
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elif features.find("x86",0) != -1:
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elif features[2] == "linux":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
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elif features.find("linux",0) != -1:
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elif features[2] == "macos":
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
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elif features.find("macos",0) != -1:
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
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func _get_name():
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func _get_name():
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pass
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pass
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