Update export.gd to support extend environments

After having a conversation with Yannik, had more environment variables in my array then most so made this lil change to make it work. Works flawlessly.
This commit is contained in:
Bioblaze Payne
2023-05-23 11:48:50 -07:00
committed by GitHub
parent a998076b79
commit da42d6a228

View File

@@ -2,16 +2,17 @@
extends EditorExportPlugin extends EditorExportPlugin
func _export_file(_path, _type, features) -> void: func _export_file(_path, _type, features) -> void:
if features[2] == "windows": print("FEATURES: ", features)
if features[4] == "x86_64": if features.find("windows",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/") if features.find("x86_64",0) != -1:
elif features[4] == "x86": add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/") elif features.find("x86",0) != -1:
elif features[2] == "linux": add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/") elif features.find("linux",0) != -1:
elif features[2] == "macos": add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/") elif features.find("macos",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/") add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
func _get_name(): func _get_name():
pass pass