Update export.gd to support extend environments

After having a conversation with Yannik, had more environment variables in my array then most so made this lil change to make it work. Works flawlessly.
This commit is contained in:
Bioblaze Payne
2023-05-23 11:48:50 -07:00
committed by GitHub
parent a998076b79
commit da42d6a228

View File

@@ -2,14 +2,15 @@
extends EditorExportPlugin
func _export_file(_path, _type, features) -> void:
if features[2] == "windows":
if features[4] == "x86_64":
print("FEATURES: ", features)
if features.find("windows",0) != -1:
if features.find("x86_64",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[4] == "x86":
elif features.find("x86",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
elif features[2] == "linux":
elif features.find("linux",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
elif features.find("macos",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")