cleaned and organized files

This commit is contained in:
Yannik
2023-04-15 13:31:22 +02:00
parent dbd32405d6
commit eb81908a3c
6 changed files with 35 additions and 70 deletions

4
.gitignore vendored
View File

@@ -16,5 +16,5 @@ build/
#Cleanup unused build files
src/*obj
src/discord-game-sdk-cpp/*obj
project/addons/discord-rpc-gd/bin/*exp
project/addons/discord-rpc-gd/bin/*lib
project/addons/discord-rpc-gd/bin/windows/*exp
project/addons/discord-rpc-gd/bin/windows/*lib

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@@ -1,63 +1,40 @@
#!python
import os
opts = Variables([], ARGUMENTS)
# Gets the standard flags CC, CCX, etc.
env = SConscript("godot-cpp/SConstruct")
# Define our options
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'project/addons/discord-rpc-gd/bin'))
opts.Add(PathVariable('target_name', 'The library name.', 'discord_game_sdk', PathVariable.PathAccept))
# Local dependency paths, adapt them to your setup
discord_lib_path = "lib/discord-game-sdk"
# Updates the environment with the option variables.
opts.Update(env)
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# Check our platform specifics
if env['platform'] == "macos":
# Set the correct library
discord_library = 'discord_game_sdk.dylib'
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
# Set correct library
discord_library = 'discord_game_sdk.so'
libexportfolder = "/linux/"
elif env['platform'] == "windows":
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
# env.Append(ENV=os.environ)
# Set correct library
discord_library = 'discord_game_sdk.dll'
libexportfolder = "/windows/"
if env['target'] == "template_debug":
debugsuffix = "_debug"
else:
debugsuffix = ""
# make sure our binding library is properly includes
env.Append(LIBPATH=[discord_lib_path])
env.Append(LIBPATH=["lib/discord-game-sdk/"])
sources = Glob('src/discord-game-sdk-cpp/*.cpp')
env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
env.Append(LIBS=[
discord_library.replace(".dll", "")
])
env.Append(LIBS=[discord_library.replace(".dll", "")])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])
sources += Glob('src/*.cpp')
library = env.SharedLibrary(target="project/addons/discord-rpc-gd/bin/discordrpc" + env["suffix"] + env["SHLIBSUFFIX"], source=sources)
env.Depends(library, Command("project/addons/discord-rpc-gd/bin/" + discord_library, discord_lib_path + "/" + discord_library, Copy("$TARGET", "$SOURCE")))
#The finished exports
library = env.SharedLibrary(target="project/addons/discord-rpc-gd/bin/" + libexportfolder + "discord_game_sdk_binding" + debugsuffix, source=sources)
env.Depends(library, Command("project/addons/discord-rpc-gd/bin/" + libexportfolder + discord_library, "lib/discord-game-sdk/" + discord_library, Copy("$TARGET", "$SOURCE")))
Default(library)
# Generates help for the -h scons option.
Help(opts.GenerateHelpText(env))

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@@ -4,38 +4,26 @@ entry_symbol = "discordrpcgd_library_init"
[libraries]
macos.debug = "bin/discordrpc.macos.template_debug.framework"
macos.release = "bin/discordrpc.macos.template_release.framework"
windows.debug.x86_32 = "bin/discordrpc.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "bin/libgdexample.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "bin/discordrpc.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "bin/discordrpc.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "bin/discordrpc.linux.template_debug.x86_64.so"
linux.release.x86_64 = "bin/discordrpc.linux.template_release.x86_64.so"
linux.debug.arm64 = "bin/discordrpc.linux.template_debug.arm64.so"
linux.release.arm64 = "bin/discordrpc.linux.template_release.arm64.so"
linux.debug.rv64 = "bin/discordrpc.linux.template_debug.rv64.so"
linux.release.rv64 = "bin/discordrpc.linux.template_release.rv64.so"
android.debug.x86_64 = "bin/discordrpc.android.template_debug.x86_64.so"
android.release.x86_64 = "bin/discordrpc.android.template_release.x86_64.so"
android.debug.arm64 = "bin/discordrpc.android.template_debug.arm64.so"
android.release.arm64 = "bin/discordrpc.android.template_release.arm64.so"
macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
macos.release = "bin/macos/discord_game_sdk_binding.framework"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/discord_game_sdk.framework"
macos.release = "bin/discord_game_sdk.framework"
windows.debug.x86_32 = "bin/discord_game_sdk.dll"
windows.release.x86_32 = "bin/discord_game_sdk.dll"
windows.debug.x86_64 = "bin/discord_game_sdk.dll"
windows.release.x86_64 = "bin/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/ldiscord_game_sdk.so"
linux.release.x86_64 = "bin/discord_game_sdk.so"
linux.debug.arm64 = "bin/discord_game_sdk.so"
linux.release.arm64 = "bin/discord_game_sdk.so"
linux.debug.rv64 = "bin/discord_game_sdk.so"
linux.release.rv64 = "bin/discord_game_sdk.so"
android.debug.x86_64 = "bin/discord_game_sdk.so"
android.release.x86_64 = "bin/discord_game_sdk.so"
android.debug.arm64 = "bin/discord_game_sdk.so"
android.release.arm64 = "bin/discord_game_sdk.so"
macos.debug = "bin/macos/discord_game_sdk.framework"
macos.release = "bin/macos/discord_game_sdk.framework"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
linux.release.arm64 = "bin/linux/discord_game_sdk.so"
linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/discord_game_sdk.so"