added custom nodes

This commit is contained in:
Yannik
2023-05-16 21:53:21 +02:00
parent a803ffb9a1
commit ed67525242
28 changed files with 714 additions and 728 deletions

View File

@@ -0,0 +1,623 @@
[gd_scene load_steps=68 format=3 uid="uid://c1slhdnlsv2qt"]
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[sub_resource type="GDScript" id="GDScript_ak1tp"]
resource_name = "Debug"
script/source = "extends Node
func _ready():
discord_sdk.connect(\"activity_join_request\",_on_activity_join_request)
func _process(_delta):
if(discord_sdk.get_is_discord_working()):
$AnimatedSprite2D.play(\"default\")
debug_text_update()
else:
$AnimatedSprite2D.stop()
$AnimatedSprite2D.animation = \"gray\"
debug_text_update()
func debug_text_update():
$Info.text = \"Application ID : {id}
Details: {details}
State: {state}
Large image key: {lkey}
Large image text: {ltext}
Small image key: {skey}
Small image text: {stext}
Start timestamp: {stimestamp}
End timestamp: {etimestamp}
Party ID: {partyid}
Current party size: {cpartysize}
Max party size: {mpartysize}
Match secret: {msecret}
Join secret: {jsecret}
Spectate secret: {ssecret}
Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced}
\"
$Info.text = $Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp))
var user_request = {};
func _on_activity_join_request(user_requesting):
print(user_requesting)
user_request = user_requesting
func _on_button_pressed():
if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id)
func _on_line_edit_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
func _on_line_edit_2_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text))
func _on_button_2_pressed():
print(discord_sdk.get_current_user())
func _on_check_button_toggled(button_pressed):
if(button_pressed):
debug_text_update()
else:
discord_sdk.clear()
debug_text_update()
"
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[node name="DebugNodeGroup" type="Node"]
editor_description = "This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input"
script = SubResource("GDScript_ak1tp")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(389, 477.375)
scale = Vector2(0.14209, 0.14209)
sprite_frames = SubResource("SpriteFrames_kudgl")
frame_progress = 0.417812
[node name="Info" type="RichTextLabel" parent="."]
offset_left = 7.0
offset_top = 6.0
offset_right = 424.0
offset_bottom = 312.0
theme_override_font_sizes/normal_font_size = 14
text = "Application ID : {id}
Details: {details}
State: {state}
Large image key: {lkey}
Large image text: {ltext}
Small image key: {skey}
Small image text: {stext}
Start timestamp: {stimestamp}
End timestamp: {etimestamp}
Party ID: {partyid}
Current party size: {cpartysize}
Max party size: {mpartysize}
Match secret: {msecret}
Join secret: {jsecret}
Spectate secret: {ssecret}
Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced}
"
fit_content = true
[node name="PrintCurrentUserOnConsole" type="Button" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 7.0
offset_top = 141.375
offset_right = 240.0
offset_bottom = 174.375
grow_vertical = 2
text = "Print current user on console"
[node name="AcceptInviteRequest" type="Button" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 7.0
offset_top = 178.875
offset_right = 149.0
offset_bottom = 209.875
grow_vertical = 2
text = "ACCEPT REQUEST"
[node name="InviteWithUserID" type="LineEdit" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 6.0
offset_top = 215.375
offset_right = 205.0
offset_bottom = 246.375
grow_vertical = 2
size_flags_horizontal = 0
placeholder_text = "Invite with user_id here"
[node name="AcceptWithUserID" type="LineEdit" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 6.0
offset_top = 250.875
offset_right = 255.0
offset_bottom = 281.875
grow_vertical = 2
placeholder_text = "Accept Invite with user_id here"
[connection signal="pressed" from="PrintCurrentUserOnConsole" to="." method="_on_button_2_pressed"]
[connection signal="pressed" from="AcceptInviteRequest" to="." method="_on_button_pressed"]
[connection signal="text_submitted" from="InviteWithUserID" to="." method="_on_line_edit_text_submitted"]
[connection signal="text_submitted" from="AcceptWithUserID" to="." method="_on_line_edit_2_text_submitted"]

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@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dkbtuqbtdlqnk"]
[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/core_updater.gd" id="1_8fjwg"]
[node name="DiscordSDKLoader" type="Node"]
editor_description = "This always needs to run in the background if you want to comunicate with the discord client."
script = ExtResource("1_8fjwg")

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After

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## This always needs to run in the background if you want to comunicate with the discord client.
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## This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input
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