68 Commits
2.3 ... 1.0.0

Author SHA1 Message Date
e206b11848 built out linux builds 2023-12-15 17:34:05 +01:00
eea4812afb removed a letter lol 2023-12-15 17:33:52 +01:00
b51508fe33 added new version to bug template 2023-12-15 17:07:14 +01:00
11896d31ff fixed random crashes again 2023-12-15 17:05:21 +01:00
27c7fa26f1 readme edit 2023-12-15 16:56:18 +01:00
50e717daaa tiny fixes 2023-12-15 16:49:38 +01:00
8927ba76b9 made plugin ready for release 1.0.0 2023-12-15 16:41:15 +01:00
43198d0e99 remove the editor debuger plugin. Download it its cool :) 2023-12-15 16:01:57 +01:00
5cac6404b0 renamed discord_sdk to DiscordSDK to match the engines naming 2023-12-15 16:00:15 +01:00
899f8f4b02 fixed restart crash again 2023-12-15 15:55:13 +01:00
78dbde81fd Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-15 15:51:42 +01:00
8de5c65cdc restarting doesnt crash anymore and disabling plugin works safer, general bug fixes 2023-12-15 15:51:39 +01:00
Yannik
829e84c5d9 Update BUG.yml 2023-12-15 02:22:52 +01:00
Yannik
7a237ec460 Update BUG.yml 2023-12-15 02:22:23 +01:00
e69c514b44 fixed linux builds 2023-12-15 00:35:26 +01:00
81eb0e4e45 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-07 18:32:06 +01:00
1f2dac7a0e fixed a lot of bugs but broke linux support 2023-12-07 18:32:04 +01:00
Yannik
1d490a666f updated bug issue template 2023-12-05 10:37:10 +01:00
6fd58b0ddf continued making autoload and more obsolete 2023-11-30 22:41:45 +01:00
dba8569ebc moved to https://github.com/vaporvee/extended-discord-user 2023-11-30 19:48:19 +01:00
6121ce5418 performance and code structure improvements 2023-11-30 19:43:15 +01:00
Yannik
d744144d6d continued making defines 2023-10-31 17:54:13 +01:00
Yannik
c7a06b6d9a started improving the main code a bit 2023-10-30 01:50:54 +01:00
Yannik
b24defd292 Merge pull request #39 from Pukimaa/main
New Previews attempt no. 2
2023-10-17 22:08:41 +02:00
Pukima
ae076a6403 bump size of editor presence preview in readme 2023-10-17 21:54:11 +02:00
Pukima
a4cf76c323 fix firefox preview rendering + 0,5px fail 2023-10-17 21:53:18 +02:00
Yannik
23b4e05e83 Update README.md 2023-10-16 22:55:24 +02:00
Yannik
58cbfe9345 Merge pull request #38 from Pukimaa/main
Update previews to be more like actual profiles
2023-10-16 22:42:53 +02:00
Pukima
245110f103 update previews to be more like actual profiles 2023-10-16 22:35:02 +02:00
Yannik
7389119992 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-29 12:45:09 +02:00
Yannik
a57c78146e fixed plugin not enabling #36 2023-08-29 12:45:08 +02:00
Yannik
0686fad440 added caching (not updating yet) 2023-08-29 12:44:29 +02:00
Yannik
4bda87c54d Merge pull request #34 from koyuawsmbrtn/main
macOS sucks the second
2023-08-20 15:48:44 +02:00
8c583b85b1 Merge pull request #1 from vaporvee/main 2023-08-19 22:02:44 +02:00
52f43b724c Fix token 2023-08-19 22:02:20 +02:00
Yannik
253013d0e9 Merge pull request #33 from koyuawsmbrtn/main
macOS sucks
2023-08-19 21:36:04 +02:00
1b43adba77 Change message 2023-08-19 18:26:59 +02:00
Yannik
aa486d39c9 now supports multiple IDs and restructures the json send 2023-08-18 19:22:16 +02:00
Yannik
68cb2ddb44 removed vercel.json 2023-08-18 17:19:23 +02:00
Yannik
30af177aa3 started porting to golang 2023-08-18 17:12:02 +02:00
Yannik
cbc0c85c76 added user id array support 2023-08-18 15:32:09 +02:00
Yannik
ed4149e7a7 api now takes multiple user IDs 2023-08-17 22:03:57 +02:00
Yannik
3b244f4a91 added github link to the api error 2023-08-14 00:50:15 +02:00
Yannik
305d314224 changed standard port 2023-08-14 00:21:05 +02:00
Yannik
0ee6a3268c removed weird urls with null values 2023-08-14 00:15:38 +02:00
Yannik
b143809744 added port 2023-08-14 00:13:14 +02:00
Yannik
fab2efb88a prepared for vercel 2023-08-13 23:41:23 +02:00
Yannik
063f559624 whoops leaked bot token reseting it now lol 2023-08-13 23:31:37 +02:00
Yannik
ce93ed4294 added custom api for missing user values 2023-08-13 23:30:04 +02:00
Yannik
2b19fd9be2 fixed relationship list not indexing 2023-08-12 17:53:13 +02:00
Yannik
f93fbe4a1b Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-12 17:09:15 +02:00
Yannik
f78e2e9744 fixed restart window and editor presence project settings 2023-08-12 17:09:12 +02:00
Yannik
ea4324aba8 Update README.md 2023-08-11 01:57:37 +02:00
Yannik
ffcf4090d6 bumped version to 3.0 2023-08-11 01:36:35 +02:00
Yannik
d3d33216db added restart window and actual disabling plugin 2023-08-11 01:31:44 +02:00
Yannik
c8db95e559 implemented the whole relationship manager 2023-08-10 21:30:49 +02:00
Yannik
1eeec67690 app_id now doesnt get cleared anymore when its not supposed to 2023-08-09 19:09:47 +02:00
Yannik
4985d31a03 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-09 17:04:37 +02:00
Yannik
86ab81aff1 Multiple updates (read description)
added unclear and reset_values. Improved Debug Node. Made EditorPresence in unadvanced Project Settings
2023-08-09 17:04:35 +02:00
aedbc03f8c macOS sucks 2023-07-18 13:37:55 +02:00
Yannik
15ce1c0904 Update README.md 2023-07-07 14:23:29 +02:00
Yannik
3a2ccc84f5 Update README.md 2023-07-07 14:23:02 +02:00
Yannik
368b60e69c Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-07-07 14:22:30 +02:00
Yannik
e43fdc7117 Update README.md 2023-07-06 18:38:44 +02:00
Yannik
d026bbc872 Update README.md 2023-07-06 18:25:24 +02:00
Yannik
c41396cdbb Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-07-06 18:24:44 +02:00
Yannik
abb0cdb0c5 updated for godot 4.1 2023-07-06 18:22:39 +02:00
Yannik
35c1895650 Update README.md 2023-07-05 23:47:48 +02:00
54 changed files with 1406 additions and 1272 deletions

View File

@@ -21,18 +21,23 @@ body:
id: version id: version
attributes: attributes:
label: Version label: Version
description: What version of our software are you running? description: What version of the Discord Game SDK Godot plugin are you running?
options: options:
- 2.3 - 1.0.0
- 2.2 - 0.3.2
- 2.1 - 0.3.1
- 2.0 - 0.3.0
- 1.5 - 0.2.4
- 1.4 - 0.2.3
- 1.3 - 0.2.2
- 1.2 - 0.2.1
- 1.1 - 0.2.0
- 1.0 - 0.1.5
- 0.1.4
- 0.1.3
- 0.1.2
- 0.1.1
- 0.1.0
- Custom build - Custom build
validations: validations:
required: true required: true
@@ -40,8 +45,15 @@ body:
id: gd-version id: gd-version
attributes: attributes:
label: Godot Version label: Godot Version
description: This addon is ONLY for 4.0 and above! description: This addon is ONLY for 4.1 and above!
placeholder: e.g. 4.0.2-stable placeholder: e.g. 4.1.0-stable
validations:
required: true
- type: textarea
id: steps_reproduce
attributes:
label: Exact steps to reproduce this error
description: Tell what completely exactly you did from downloading and copying the plugin to the error. You can also drag and drop a zip file of how you would setup a fresh project with it.
validations: validations:
required: true required: true
- type: textarea - type: textarea
@@ -79,3 +91,5 @@ body:
required: true required: true
- label: I tried restarting Discord and Godot completely. - label: I tried restarting Discord and Godot completely.
required: true required: true
- label: I did read the documentation https://github.com/vaporvee/discord-sdk-godot/wiki
required: true

65
.github/workflows/auto_wontfix.yml vendored Normal file
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@@ -0,0 +1,65 @@
name: Auto Wontfix Issues
on:
issues:
types: [opened, edited]
jobs:
auto_wontfix:
runs-on: ubuntu-latest
steps:
- name: Check for specific word in the issue
uses: actions/github-script@v4
with:
github-token: ${{ secrets.WONTFIX_TOKEN }}
script: |
const wordToCheck = 'mac';
const issue = context.payload.issue;
if (issue.body && issue.body.toLowerCase().includes(wordToCheck)) {
const repo = context.repo.repo;
const owner = context.repo.owner;
const number = issue.number;
const issueComment = "macOS is not supported, because loading libraries in Godot from third-party sources requires a paid developer certificate from Apple. You are welcome to compile and sign the library yourself.";
// Mark the issue as "wontfix"
await octokit.issues.update({
owner,
repo,
issue_number: number,
state: 'closed',
labels: ['wontfix']
});
// Post a comment on the issue
await octokit.issues.createComment({
owner,
repo,
issue_number: number,
body: issueComment
});
}
if (issue.title && issue.title.toLowerCase().includes(wordToCheck)) {
const repo = context.repo.repo;
const owner = context.repo.owner;
const number = issue.number;
const issueComment = "macOS is not supported, because loading libraries in Godot from third-party sources requires a paid developer certificate from Apple. You are welcome to compile and sign the library yourself.";
// Mark the issue as "wontfix"
await octokit.issues.update({
owner,
repo,
issue_number: number,
state: 'closed',
labels: ['wontfix']
});
// Post a comment on the issue
await octokit.issues.createComment({
owner,
repo,
issue_number: number,
body: issueComment
});
}

1
.gitmodules vendored
View File

@@ -1,3 +1,4 @@
[submodule "src/lib/godot-cpp"] [submodule "src/lib/godot-cpp"]
path = src/lib/godot-cpp path = src/lib/godot-cpp
url = https://github.com/godotengine/godot-cpp url = https://github.com/godotengine/godot-cpp
branch = 4.2

View File

@@ -6,7 +6,8 @@
"${default}", "${default}",
"${workspaceFolder}/src/lib/godot-cpp/gen/include", "${workspaceFolder}/src/lib/godot-cpp/gen/include",
"${workspaceFolder}/src/lib/godot-cpp/include", "${workspaceFolder}/src/lib/godot-cpp/include",
"${workspaceFolder}/src/lib/godot-cpp/gdextension" "${workspaceFolder}/src/lib/godot-cpp/gdextension",
"${workspaceFolder}/src/lib/godot-cpp/gen/include"
], ],
"defines": [ "defines": [
"_DEBUG", "_DEBUG",

View File

@@ -1,8 +1,6 @@
<img src="/project/assets/Banner.svg" alt="Project Banner" /> <img src="/project/assets/Banner.svg" alt="Project Banner" />
**Discord Game SDK support for GDScript in Godot Engine 4.0. with the easiest code pattern!**<br><br> **Discord Game SDK support for GDScript in Godot Engine 4.1. with the easiest code pattern!**<br><br>
**Please leave a star that would really help! And thanks to all the people that already starred this project! ❤️**
<br />
<br /> <br />
# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki) # [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki)
<br /> <br />
@@ -14,9 +12,10 @@
- Invites - Invites
- Steam and launch command registering - Steam and launch command registering
- User information - User information
- Relationship Manager (Get friendlist and its updates)
- Overlay management - Overlay management
- Editor Presence (optional) - Editor Presence (optional)
<img width="400px" src="https://camo.githubusercontent.com/e4ae18ce30a7731145376e1a85c384e9ea207420c09365e3fcdd455ef332ba98/68747470733a2f2f6769746875622d70726f64756374696f6e2d757365722d61737365742d3632313064662e73332e616d617a6f6e6177732e636f6d2f38303632313836332f3233383739343331392d35373164653262612d346635652d343062612d613263662d3839666365643963306366302e706e67"> <img width="600px" src="https://raw.githubusercontent.com/vaporvee/discord-sdk-godot/main/project/assets/GodotEditorPresenceBanner.png">
<br /> <br />
<br /> <br />

View File

@@ -1,10 +1,8 @@
#!python #!python
import os import os
# Gets the standard flags CC, CCX, etc.
env = SConscript("src/lib/godot-cpp/SConstruct") env = SConscript("src/lib/godot-cpp/SConstruct")
# Check our platform specifics
if env["platform"] == "macos": if env["platform"] == "macos":
discord_library = "libdiscord_game_sdk.dylib" discord_library = "libdiscord_game_sdk.dylib"
discord_library_second = "libdiscord_game_sdk_aarch64.dylib" discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
@@ -25,17 +23,16 @@ if env["target"] == "template_debug":
else: else:
debugsuffix = "" debugsuffix = ""
# make sure our binding library is properly includes
env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"]) env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp") sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"]) # this line for some reason doesn't get understanded by most linux distros env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
env.Append(LIBS=["discord_game_sdk"]) env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"]) env.Append(CPPPATH=["src/"])
sources += Glob("src/*.cpp") sources += Glob("src/*.cpp")
# The finished exports env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
library = env.SharedLibrary( library = env.SharedLibrary(
target="project/addons/discord-sdk-gd/bin/" target="project/addons/discord-sdk-gd/bin/"
+ libexportfolder + libexportfolder
@@ -51,11 +48,13 @@ env.Depends(
Copy("$TARGET", "$SOURCE"), Copy("$TARGET", "$SOURCE"),
), ),
) )
if(discord_library_second != ""): if discord_library_second != "":
env.Depends( env.Depends(
library, library,
Command( Command(
"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second, "project/addons/discord-sdk-gd/bin/"
+ libexportfolder
+ discord_library_second,
"src/lib/discord_game_sdk/bin/" + discord_library_second, "src/lib/discord_game_sdk/bin/" + discord_library_second,
Copy("$TARGET", "$SOURCE"), Copy("$TARGET", "$SOURCE"),
), ),

View File

@@ -1,23 +1,28 @@
import os import os
import sys import sys
yes = {'yes', 'y', 'ye', ''} yes = {"yes", "y", "ye", ""}
no = {'no', 'n'} no = {"no", "n"}
if len(sys.argv) > 1: if len(sys.argv) > 1:
choice = sys.argv[1].removeprefix("-") choice = sys.argv[1].removeprefix("-")
else: else:
sys.stdout.write( sys.stdout.write(
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ") "Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): "
)
choice = input().lower() choice = input().lower()
if choice in yes: if choice in yes:
os.system("python -m SCons && python -m SCons target=template_release && cd project && godot")
elif choice in no:
if os.name == 'nt':
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot") "python -m SCons && python -m SCons target=template_release && cd project && godot"
)
elif choice in no:
if os.name == "nt":
os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot"
)
else: else:
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot") "python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)
else: else:
sys.stdout.write("Please respond with 'yes' or 'no'") sys.stdout.write("Please respond with 'yes' or 'no'")

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@@ -3,15 +3,15 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://ufh1hha1ehui" uid="uid://ufh1hha1ehui"
path="res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex" path="res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/Debug.svg" source_file="res://addons/discord-sdk-gd/Debug.svg"
dest_files=["res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex"] dest_files=["res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"]
[params] [params]

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@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cq8lwj2matk6x" uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/flow_spritesheet.png-4637bb4103771b4d4bbc78a0bb858512.ctex" path="res://.godot/imported/Logo_V2_No_Bg.png-9c8178062d6891c8370df63a912bd8e2.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/flow_spritesheet.png" source_file="res://addons/discord-sdk-gd/Logo_V2_No_Bg.png"
dest_files=["res://.godot/imported/flow_spritesheet.png-4637bb4103771b4d4bbc78a0bb858512.ctex"] dest_files=["res://.godot/imported/Logo_V2_No_Bg.png-9c8178062d6891c8370df63a912bd8e2.ctex"]
[params] [params]

View File

@@ -0,0 +1,7 @@
MINIMUM GODOT VERSION: 4.2
PLEASE ACTIVATE THE PLUGIN UNDER Project -> Project Settings... -> Plugins -> DiscordSDK -> Status
IGNORE THE RED ERRORS ON THE FIRST 2 RESTARTS
READ THE TUTORIAL LINKED IN THE WINDOW THAT WILL OPEN ON PLUGIN ENABLE
If nothing works, enable the plugin and delete /addons/discord-sdk-gd/bin/.gdignore

View File

@@ -0,0 +1,30 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
compatibility_minimum = 4.2
[libraries]
macos.debug = "macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = { "macos/libdiscord_game_sdk.dylib": "" }
macos.release = { "macos/libdiscord_game_sdk.dylib": "" }
windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" }
windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" }
linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
linux.debug.arm64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.arm64 = { "linux/libdiscord_game_sdk.so": "" }
linux.debug.rv64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.rv64 = { "linux/libdiscord_game_sdk.so": "" }

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@@ -1,4 +0,0 @@
Version: 1.2
Windows: build-1
Linux: build-1
MacOS: build-1

View File

@@ -1,29 +0,0 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = { "bin/macos/libdiscord_game_sdk.dylib": "" }
macos.release = { "bin/macos/libdiscord_game_sdk.dylib": "" }
windows.debug.x86_64 = { "bin/windows/discord_game_sdk.dll": "" }
windows.release.x86_64 = { "bin/windows/discord_game_sdk.dll": "" }
linux.debug.x86_64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.release.x86_64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.debug.arm64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.release.arm64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.debug.rv64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.release.rv64 = { "bin/linux/libdiscord_game_sdk.so": "" }

View File

@@ -11,27 +11,27 @@ extends Node
## [codeblock] ## [codeblock]
## func _ready(): ## func _ready():
## # Application ID ## # Application ID
## discord_sdk.app_id = 1099618430065324082 ## DiscordSDK.app_id = 1099618430065324082
## # this is boolean if everything worked ## # this is boolean if everything worked
## print("Discord working: " + str(discord_sdk.get_is_discord_working())) ## print("Discord working: " + str(DiscordSDK.get_is_discord_working()))
## # Set the first custom text row of the activity here ## # Set the first custom text row of the activity here
## discord_sdk.details = "A demo activity by vaporvee#1231" ## DiscordSDK.details = "A demo activity by vaporvee#1231"
## # Set the second custom text row of the activity here ## # Set the second custom text row of the activity here
## discord_sdk.state = "Checkpoint 23/23" ## DiscordSDK.state = "Checkpoint 23/23"
## # Image key for small image from "Art Assets" from the Discord Developer website ## # Image key for small image from "Art Assets" from the Discord Developer website
## discord_sdk.large_image = "game" ## DiscordSDK.large_image = "game"
## # Tooltip text for the large image ## # Tooltip text for the large image
## discord_sdk.large_image_text = "Try it now!" ## DiscordSDK.large_image_text = "Try it now!"
## # Image key for large image from "Art Assets" from the Discord Developer website ## # Image key for large image from "Art Assets" from the Discord Developer website
## discord_sdk.small_image = "boss" ## DiscordSDK.small_image = "boss"
## # Tooltip text for the small image ## # Tooltip text for the small image
## discord_sdk.small_image_text = "Fighting the end boss! D:" ## DiscordSDK.small_image_text = "Fighting the end boss! D:"
## # "02:41 elapsed" timestamp for the activity ## # "02:41 elapsed" timestamp for the activity
## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) ## DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
## # "59:59 remaining" timestamp for the activity ## # "59:59 remaining" timestamp for the activity
## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 ## DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
## # Always refresh after changing the values! ## # Always refresh after changing the values!
## discord_sdk.refresh() ## DiscordSDK.refresh()
## [/codeblock] ## [/codeblock]
## ##
## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start ## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/logo.png-b59b4861dc0c64616d78af30082b08b5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/discord-sdk-gd/logo.png"
dest_files=["res://.godot/imported/logo.png-b59b4861dc0c64616d78af30082b08b5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,25 +1,29 @@
[gd_scene load_steps=68 format=3 uid="uid://c1slhdnlsv2qt"] [gd_scene load_steps=9 format=3 uid="uid://c1slhdnlsv2qt"]
[ext_resource type="Texture2D" uid="uid://cq8lwj2matk6x" path="res://addons/discord-sdk-gd/nodes/assets/flow_spritesheet.png" id="4_gvc3o"] [ext_resource type="Texture2D" uid="uid://dnfq6kug4x6o2" path="res://addons/discord-sdk-gd/nodes/assets/Checked.svg" id="2_q6tao"]
[ext_resource type="Texture2D" uid="uid://compmm3kviqqe" path="res://addons/discord-sdk-gd/nodes/assets/Unchecked.svg" id="3_5cyem"]
[ext_resource type="Texture2D" uid="uid://dtc6ckladq0td" path="res://addons/discord-sdk-gd/nodes/assets/circle.svg" id="3_goflf"]
[sub_resource type="GDScript" id="GDScript_ak1tp"] [sub_resource type="GDScript" id="GDScript_ak1tp"]
resource_name = "Debug" resource_name = "Debug"
script/source = "extends Node script/source = "extends Node
func _ready(): func _ready():
discord_sdk.connect(\"activity_join_request\",_on_activity_join_request) DiscordSDK.connect(\"activity_join_request\",_on_activity_join_request)
func _process(_delta): func _process(_delta):
if(discord_sdk.get_is_discord_working()): if(DiscordSDK.get_is_discord_working()):
$AnimatedSprite2D.play(\"default\") $Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
$Panel/TextureRect/AnimationPlayer.play(\"pulsate\")
debug_text_update() debug_text_update()
else: else:
$AnimatedSprite2D.stop() $Panel/TextureRect.self_modulate = Color(\"#797979\")
$AnimatedSprite2D.animation = \"gray\" $Panel/TextureRect/AnimationPlayer.stop()
debug_text_update() debug_text_update()
func debug_text_update(): func debug_text_update():
$Info.text = \"Application ID : {id} $Panel/Info.text = \"Application ID : {id}
Details: {details} Details: {details}
State: {state} State: {state}
@@ -41,7 +45,7 @@ Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced} Is instanced: {instanced}
\" \"
$Info.text = $Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp)) $Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(DiscordSDK.is_public_party)).replace(\"{instanced}\",str(DiscordSDK.instanced)).replace(\"{ssecret}\",DiscordSDK.spectate_secret).replace(\"{jsecret}\",DiscordSDK.join_secret).replace(\"{msecret}\",DiscordSDK.match_secret).replace(\"{mpartysize}\",str(DiscordSDK.max_party_size)).replace(\"{cpartysize}\",str(DiscordSDK.current_party_size)).replace(\"{partyid}\",DiscordSDK.party_id).replace(\"{id}\",str(DiscordSDK.app_id)).replace(\"{details}\",DiscordSDK.details).replace(\"{state}\",DiscordSDK.state).replace(\"{lkey}\",DiscordSDK.large_image).replace(\"{ltext}\",DiscordSDK.large_image_text).replace(\"{skey}\",DiscordSDK.small_image).replace(\"{stext}\",DiscordSDK.small_image_text).replace(\"{stimestamp}\",str(DiscordSDK.start_timestamp)).replace(\"{etimestamp}\",str(DiscordSDK.end_timestamp))
var user_request = {}; var user_request = {};
@@ -49,504 +53,87 @@ func _on_activity_join_request(user_requesting):
print(user_requesting) print(user_requesting)
user_request = user_requesting user_request = user_requesting
func _on_button_pressed(): func _on_accept_join_request_pressed():
if(!user_request.is_empty()): if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id) DiscordSDK.accept_join_request(user_request.id)
func _on_line_edit_text_submitted(new_text): func _on_invite_with_user_id_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\") DiscordSDK.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
func _on_line_edit_2_text_submitted(new_text): func _on_accept_with_user_id_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text)) DiscordSDK.accept_invite(int(new_text))
func _on_button_2_pressed(): func _on_print_current_user_on_console_pressed():
print(discord_sdk.get_current_user()) print(DiscordSDK.get_current_user())
func _on_check_button_toggled(button_pressed): func _on_toggle_sdk_toggled(button_pressed):
if(button_pressed): if(button_pressed):
debug_text_update() DiscordSDK.unclear()
else: else:
discord_sdk.clear() DiscordSDK.clear(false)
debug_text_update()
func _on_print_friends_pressed():
print(DiscordSDK.get_all_relationships())
" "
[sub_resource type="AtlasTexture" id="AtlasTexture_85oj4"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 0, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_vv4mb"] [sub_resource type="Animation" id="Animation_mmtmn"]
atlas = ExtResource("4_gvc3o") length = 0.001
region = Rect2(1024, 0, 512, 512) tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.4),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.5, 0.5)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_kwv3j"] [sub_resource type="Animation" id="Animation_5u02v"]
atlas = ExtResource("4_gvc3o") resource_name = "pulsate"
region = Rect2(1536, 0, 512, 512) loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.5, 0.5), Vector2(0.8, 0.8), Vector2(0.5, 0.5)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ij57t"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_a7ofc"]
atlas = ExtResource("4_gvc3o") _data = {
region = Rect2(2048, 0, 512, 512) "RESET": SubResource("Animation_mmtmn"),
"pulsate": SubResource("Animation_5u02v")
[sub_resource type="AtlasTexture" id="AtlasTexture_w2du1"] }
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_4pma1"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_fcoqp"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_tjcb7"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_oudh8"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_csja0"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0xbpk"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_p84pv"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_1gjwh"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mrm73"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_8rkne"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_c15qo"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_74tpk"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5nxq"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0mf44"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb0hn"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_o22ug"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_21q7w"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_gitfl"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_8hg1o"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 2048, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_niuoc"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mt5ft"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_ub7uo"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_2uxnl"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_bh4ts"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 2560, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_lcu0i"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mmqt1"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_orode"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_ricn8"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_6ftll"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 3072, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_fm4jy"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_7qcot"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_2y47g"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_gpr0t"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_nn332"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 3584, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_jg384"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_g0wvw"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_e6fmf"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_n1rtv"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_365g3"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_frkrx"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 4608, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_j8adw"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 4608, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_76fh7"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 4608, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_gmmrx"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 4608, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_rlh42"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 4608, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_wijf7"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 5120, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_2n5hs"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 5120, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_yrp6k"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 5120, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_w411h"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 5120, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_pe7po"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 5120, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_sr5kq"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 5632, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_kgesr"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 5632, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_vfk6x"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 5632, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_4d1t3"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 5632, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_6bexm"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 5632, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_tadlo"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 6144, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_g2h20"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 6144, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_x351d"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 6144, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0jq3r"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 6144, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_1eeyl"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 0, 512, 512)
[sub_resource type="SpriteFrames" id="SpriteFrames_kudgl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_85oj4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vv4mb")
}, {
"duration": 1.0,
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}, {
"duration": 1.0,
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"duration": 1.0,
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"duration": 1.0,
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"duration": 1.0,
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mrm73")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_8rkne")
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"texture": SubResource("AtlasTexture_c15qo")
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"texture": SubResource("AtlasTexture_8hg1o")
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}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j8adw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_76fh7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gmmrx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rlh42")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wijf7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2n5hs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yrp6k")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w411h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pe7po")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sr5kq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kgesr")
}, {
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"texture": SubResource("AtlasTexture_vfk6x")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4d1t3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6bexm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tadlo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_g2h20")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x351d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0jq3r")
}],
"loop": true,
"name": &"default",
"speed": 30.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1eeyl")
}],
"loop": true,
"name": &"gray",
"speed": 5.0
}]
[node name="DebugNodeGroup" type="Node"] [node name="DebugNodeGroup" type="Node"]
editor_description = "This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input" editor_description = "This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input"
script = SubResource("GDScript_ak1tp") script = SubResource("GDScript_ak1tp")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="Panel" type="Panel" parent="."]
position = Vector2(389, 477.375) anchors_preset = -1
scale = Vector2(0.14209, 0.14209) anchor_right = 0.373
sprite_frames = SubResource("SpriteFrames_kudgl") anchor_bottom = 1.0
frame_progress = 0.417812 offset_left = -5.0
offset_right = 0.303955
grow_horizontal = 2
grow_vertical = 2
[node name="Info" type="RichTextLabel" parent="."] [node name="Info" type="RichTextLabel" parent="Panel"]
offset_left = 7.0 layout_mode = 0
offset_top = 6.0 offset_left = 12.0
offset_right = 424.0 offset_top = 21.0
offset_bottom = 312.0 offset_right = 429.0
offset_bottom = 461.0
theme_override_font_sizes/normal_font_size = 14 theme_override_font_sizes/normal_font_size = 14
text = "Application ID : {id} text = "Application ID : {id}
Details: {details} Details: {details}
@@ -572,52 +159,109 @@ Is instanced: {instanced}
" "
fit_content = true fit_content = true
[node name="PrintCurrentUserOnConsole" type="Button" parent="."] [node name="PrintCurrentUserOnConsole" type="Button" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 7.0 offset_left = 12.0
offset_top = 141.375 offset_top = 138.375
offset_right = 240.0 offset_right = 245.0
offset_bottom = 174.375 offset_bottom = 171.375
grow_vertical = 2 grow_vertical = 2
text = "Print current user on console" text = "Print current user on console"
[node name="AcceptInviteRequest" type="Button" parent="."] [node name="PrintFriends" type="Button" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 7.0 offset_left = 12.0
offset_top = 178.875 offset_top = 176.5
offset_right = 149.0 offset_right = 204.0
offset_bottom = 209.875 offset_bottom = 207.5
grow_vertical = 2
text = "Print friends on console"
[node name="AcceptJoinRequest" type="Button" parent="Panel"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 12.0
offset_top = 212.875
offset_right = 154.0
offset_bottom = 243.875
grow_vertical = 2 grow_vertical = 2
text = "ACCEPT REQUEST" text = "ACCEPT REQUEST"
[node name="InviteWithUserID" type="LineEdit" parent="."] [node name="InviteWithUserID" type="LineEdit" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 6.0 offset_left = 11.0
offset_top = 215.375 offset_top = 250.375
offset_right = 205.0 offset_right = 210.0
offset_bottom = 246.375 offset_bottom = 281.375
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 0 size_flags_horizontal = 0
placeholder_text = "Invite with user_id here" placeholder_text = "Invite with user_id here"
[node name="AcceptWithUserID" type="LineEdit" parent="."] [node name="AcceptWithUserID" type="LineEdit" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 6.0 offset_left = 11.0
offset_top = 250.875 offset_top = 286.875
offset_right = 255.0 offset_right = 260.0
offset_bottom = 281.875 offset_bottom = 317.875
grow_vertical = 2 grow_vertical = 2
placeholder_text = "Accept Invite with user_id here" placeholder_text = "Accept Invite with user_id here"
[connection signal="pressed" from="PrintCurrentUserOnConsole" to="." method="_on_button_2_pressed"] [node name="ToggleSDK" type="CheckButton" parent="Panel"]
[connection signal="pressed" from="AcceptInviteRequest" to="." method="_on_button_pressed"] layout_mode = 1
[connection signal="text_submitted" from="InviteWithUserID" to="." method="_on_line_edit_text_submitted"] anchors_preset = 4
[connection signal="text_submitted" from="AcceptWithUserID" to="." method="_on_line_edit_2_text_submitted"] anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 298.0
offset_top = 157.375
offset_right = 1144.0
offset_bottom = 665.375
grow_vertical = 2
scale = Vector2(0.05, 0.05)
theme_override_icons/checked = ExtResource("2_q6tao")
theme_override_icons/unchecked = ExtResource("3_5cyem")
theme_override_styles/focus = SubResource("StyleBoxEmpty_8abo6")
button_pressed = true
[node name="TextureRect" type="TextureRect" parent="Panel"]
self_modulate = Color(0.47451, 0.47451, 0.47451, 1)
layout_mode = 1
anchors_preset = -1
anchor_left = 0.88
anchor_top = 0.762
anchor_right = 0.88
anchor_bottom = 0.762
offset_left = -28.8
offset_top = -28.776
offset_right = 28.0841
offset_bottom = 28.1082
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.5, 0.5)
pivot_offset = Vector2(29.0693, 29.0693)
texture = ExtResource("3_goflf")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Panel/TextureRect"]
libraries = {
"": SubResource("AnimationLibrary_a7ofc")
}
[connection signal="pressed" from="Panel/PrintCurrentUserOnConsole" to="." method="_on_print_current_user_on_console_pressed"]
[connection signal="pressed" from="Panel/PrintFriends" to="." method="_on_print_friends_pressed"]
[connection signal="pressed" from="Panel/AcceptJoinRequest" to="." method="_on_accept_join_request_pressed"]
[connection signal="text_submitted" from="Panel/InviteWithUserID" to="." method="_on_invite_with_user_id_text_submitted"]
[connection signal="text_submitted" from="Panel/AcceptWithUserID" to="." method="_on_accept_with_user_id_text_submitted"]
[connection signal="toggled" from="Panel/ToggleSDK" to="." method="_on_toggle_sdk_toggled"]

View File

@@ -1,4 +0,0 @@
<svg width="16" height="14" viewBox="0 0 16 14" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M4.31337 0.711094C4.97409 0.378693 5.67883 0.1583 6.39124 0C6.67624 0.478046 6.93634 0.995727 7.16285 1.50181C7.43169 1.45692 7.70147 1.4403 7.97234 1.43708V1.43666C7.97402 1.43666 7.97578 1.43708 7.97746 1.43708C7.97907 1.43708 7.98082 1.43666 7.98271 1.43666V1.43708C8.25308 1.4403 8.5231 1.45692 8.79187 1.50181C9.01852 0.995727 9.27877 0.478046 9.56334 0C10.2761 0.1583 10.9807 0.378693 11.6415 0.711094C11.6264 1.29423 11.5887 1.85296 11.5124 2.42051C11.7685 2.58482 12.0385 2.72584 12.2781 2.91819C12.522 3.10544 12.7702 3.28458 12.9907 3.50357C13.4312 3.21235 13.8976 2.93868 14.3777 2.6971C14.8955 3.25402 15.3798 3.85511 15.7752 4.52774C15.5165 4.9441 15.1789 5.43899 14.8223 5.88763H1.13254C0.823832 5.50544 0.490472 5.01534 0.179688 4.52774C0.575141 3.85511 1.05924 3.25402 1.57697 2.6971C2.05728 2.93868 2.52351 3.21235 2.96401 3.50357C3.18451 3.28458 3.43322 3.10544 3.67673 2.91819C3.9164 2.72584 4.18607 2.58482 4.44266 2.42051C4.3662 1.85296 4.32848 1.29423 4.31337 0.711094Z" fill="#5865F2"/>
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Width:  |  Height:  |  Size: 2.1 KiB

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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg id="Ebene_1" data-name="Ebene 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 44.72 44.72">
<defs>
<style>
.cls-1 {
fill: #fff;
}
</style>
</defs>
<circle class="cls-1" cx="22.36" cy="22.36" r="22.36"/>
</svg>

After

Width:  |  Height:  |  Size: 290 B

View File

@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://c70jidlptani4" uid="uid://dtc6ckladq0td"
path="res://.godot/imported/Group_1.svg-8cf36058739c5884a9a47a4dfa7d001a.ctex" path="res://.godot/imported/circle.svg-ca71b895eb1c5e7e6f2f2afe081d28dd.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/Group_1.svg" source_file="res://addons/discord-sdk-gd/nodes/assets/circle.svg"
dest_files=["res://.godot/imported/Group_1.svg-8cf36058739c5884a9a47a4dfa7d001a.ctex"] dest_files=["res://.godot/imported/circle.svg-ca71b895eb1c5e7e6f2f2afe081d28dd.ctex"]
[params] [params]

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Width:  |  Height:  |  Size: 272 KiB

View File

@@ -1,12 +0,0 @@
## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
##
## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
## It has to run in the background to comunicate with Discord.
## You don't need to use it.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
class_name core_updater
extends Node
func _process(delta) -> void:
discord_sdk.coreupdate()

View File

@@ -3,6 +3,7 @@
## The DiscordSDK Debug Node will show info about the current values of its variables and some buttons to change them. ## The DiscordSDK Debug Node will show info about the current values of its variables and some buttons to change them.
## ##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki ## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
extends Node extends Node
func _ready() -> void: func _ready() -> void:

View File

@@ -0,0 +1,23 @@
## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
##
## It can run in the background to comunicate with Discord.
## You don't need to use it unless you are using EditorPresence. If you remove it make sure to run [code]DiscordSDK.run_callbacks()[/code] in a [code]_process[/code] function.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
extends Node
class_name DiscordSDKLoaderAutoload
func _process(_delta) -> void:
if GDExtensionManager.get_loaded_extensions().has("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension"):
if ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled",false) && Engine.is_editor_hint():
if DiscordSDK.app_id != 1108142249990176808:
DiscordSDK.app_id = 1108142249990176808
DiscordSDK.details = ProjectSettings.get_setting("application/config/name")
DiscordSDK.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
DiscordSDK.large_image = "godot"
DiscordSDK.large_image_text = str(Engine.get_version_info().string)
DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
DiscordSDK.refresh()
if DiscordSDK.app_id == 1108142249990176808 || !Engine.is_editor_hint():
DiscordSDK.run_callbacks()

View File

@@ -3,5 +3,5 @@
name="DiscordSDK" name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot" description="Discord Game SDK support for GDScript in Godot"
author="vaporvee" author="vaporvee"
version="2.3" version="1.0.0"
script="plugin.gd" script="plugin.gd"

View File

@@ -2,35 +2,35 @@
extends EditorPlugin extends EditorPlugin
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd") const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg") const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new() var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
func _enter_tree() -> void: func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon) add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd") ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
func _enable_plugin() -> void: func _enable_plugin() -> void:
print("DiscordSDK Addon got enabled (PLEASE RESTART THE EDITOR)") if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false) DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false) add_autoload_singleton("DiscordSDKAutoload","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true) restart_window.connect("confirmed", save_no_restart)
restart_window.connect("canceled", save_and_restart)
EditorInterface.popup_dialog_centered(restart_window)
print("IGNORE THE RED ERROR MESSAGES BEFORE THE SECOND RESTART!")
func _disable_plugin() -> void: func _disable_plugin() -> void:
print("DiscordSDK Addon got disabled") remove_autoload_singleton("DiscordSDKAutoload")
remove_autoload_singleton("DiscordSDKLoader") FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSDKDebug") remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled") ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
push_warning("Please restart the editor to dully disable the DiscordSDK plugin")
func _process(_delta): func save_and_restart() -> void:
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled")&&!get_editor_interface().is_playing_scene()): EditorInterface.save_all_scenes()
if(discord_sdk.app_id != 1108142249990176808): EditorInterface.restart_editor(true)
discord_sdk.app_id = 1108142249990176808
discord_sdk.details = ProjectSettings.get_setting("application/config/name") func save_no_restart() -> void:
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\"" EditorInterface.restart_editor(false)
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info().string)
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808):
discord_sdk.coreupdate()

View File

@@ -0,0 +1,128 @@
[gd_scene load_steps=9 format=3 uid="uid://byc4c6d5tpomq"]
[ext_resource type="Texture2D" uid="uid://csl0e2px0cwc1" path="res://addons/discord-sdk-gd/Logo_V2_No_Bg.png" id="1_0svbg"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1t7mm"]
[sub_resource type="Theme" id="Theme_swwco"]
Button/styles/focus = SubResource("StyleBoxEmpty_1t7mm")
[sub_resource type="GDScript" id="GDScript_7v43l"]
resource_name = "RestartWindow"
script/source = "extends ConfirmationDialog
func _ready():
canceled.connect(_on_canceled)
confirmed.connect(_on_confirmed)
func _on_canceled():
EditorInterface.restart_editor(false)
func _on_confirmed():
EditorInterface.restart_editor(true)
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
[sub_resource type="Image" id="Image_wf00a"]
data = {
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[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
image = SubResource("Image_wf00a")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
[node name="RestartWindow" type="ConfirmationDialog"]
title = "Restart required"
initial_position = 2
size = Vector2i(430, 500)
visible = true
transient = false
unresizable = true
theme = SubResource("Theme_swwco")
ok_button_text = "Restart"
cancel_button_text = "Save and restart"
script = SubResource("GDScript_7v43l")
[node name="Panel" type="Panel" parent="."]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = 8.0
offset_top = 8.0
offset_right = 422.0
offset_bottom = 451.0
grow_horizontal = 2
mouse_filter = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -200.0
offset_right = 200.0
offset_bottom = 389.0
grow_horizontal = 2
[node name="HSeparator" type="HSeparator" parent="Panel/VBoxContainer"]
layout_mode = 2
mouse_filter = 1
theme_override_constants/separation = 15
theme_override_styles/separator = SubResource("StyleBoxEmpty_5vqdt")
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/separation = 10
[node name="DocsIcon" type="TextureRect" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
texture = SubResource("ImageTexture_gdtpn")
stretch_mode = 2
[node name="LinkButton" type="LinkButton" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
mouse_default_cursor_shape = 16
theme_override_font_sizes/font_size = 24
text = "HOW TO USE"
uri = "https://github.com/vaporvee/discord-sdk-godot/wiki"
[node name="TextureRect" type="TextureRect" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(128, 128)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
texture = ExtResource("1_0svbg")
expand_mode = 1
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(400, 250)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
mouse_filter = 1
theme_override_font_sizes/normal_font_size = 16
theme_override_styles/normal = SubResource("StyleBoxEmpty_7v0rg")
bbcode_enabled = true
text = "[center]Thanks for enabling the
[rainbow][b]Discord Game SDK Plugin[/b][/rainbow]
made by vaporvee. ❤️
You need to [wave][b]restart[/b][/wave] the editor to fully enable this plugin!
Do you want to [wave][b]save[/b][/wave] your project before restarting?
(Error messages after the first restart are normal. Please ignore them)"

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uid="uid://dp4u0g6gvyt0a"
path="res://.godot/imported/GodotEditorPresenceBanner.png-5d1b012e64655706e9686e0163b65d30.ctex"
metadata={
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dest_files=["res://.godot/imported/GodotEditorPresenceBanner.png-5d1b012e64655706e9686e0163b65d30.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
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process/size_limit=0
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importer="texture"
type="CompressedTexture2D"
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path="res://.godot/imported/GodotEditorPresenceBanner.svg-e0420faa20460520008caa2101993296.ctex"
metadata={
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source_file="res://assets/GodotEditorPresenceBanner.svg"
dest_files=["res://.godot/imported/GodotEditorPresenceBanner.svg-e0420faa20460520008caa2101993296.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bjns3n0prshdy"
path="res://.godot/imported/Logo_V2_No_Bg_Small.png-6c9c0ba88b8e0a9cb7aa1acb948a1191.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Logo_V2_No_Bg_Small.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg_Small.png-6c9c0ba88b8e0a9cb7aa1acb948a1191.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -8,18 +8,17 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../../exportestt/discord_sdk_demo.exe" export_path="../../eexport/windows/discord-sdk-godot-demo.exe"
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
encrypt_pck=false encrypt_pck=false
encrypt_directory=false encrypt_directory=false
script_encryption_key=""
[preset.0.options] [preset.0.options]
custom_template/debug="" custom_template/debug=""
custom_template/release="" custom_template/release=""
debug/export_console_script=1 debug/export_console_wrapper=1
binary_format/embed_pck=true binary_format/embed_pck=true
texture_format/bptc=true texture_format/bptc=true
texture_format/s3tc=true texture_format/s3tc=true
@@ -27,9 +26,6 @@ texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"
codesign/enable=false codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true codesign/timestamp=true
codesign/timestamp_server_url="" codesign/timestamp_server_url=""
codesign/digest_algorithm=1 codesign/digest_algorithm=1
@@ -63,3 +59,43 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'" Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../eexport/linux/discord-sdk-godot-demo.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

View File

@@ -2,38 +2,40 @@ extends Node
func _ready() -> void: func _ready() -> void:
set_activity() set_activity()
discord_sdk.connect("activity_join_request",_on_activity_join_request) DiscordSDK.connect("activity_join_request",_on_activity_join_request)
discord_sdk.connect("activity_join",_on_activity_join) DiscordSDK.connect("activity_join",_on_activity_join)
discord_sdk.connect("activity_spectate",_on_activity_spectate) DiscordSDK.connect("activity_spectate",_on_activity_spectate)
DiscordSDK.connect("relationships_init",_on_relationship_init)
DiscordSDK.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void: func set_activity() -> void:
discord_sdk.clear() DiscordSDK.clear(false)
discord_sdk.app_id = 1099618430065324082 DiscordSDK.app_id = 1099618430065324082
discord_sdk.details = "A demo activity by vaporvee#1231" DiscordSDK.details = "A demo activity by vaporvee#1231"
discord_sdk.state = "Checkpoint 23/23" DiscordSDK.state = "Checkpoint 23/23"
discord_sdk.large_image = "example_game" DiscordSDK.large_image = "example_game"
discord_sdk.large_image_text = "Try it now!" DiscordSDK.large_image_text = "Try it now!"
discord_sdk.small_image = "boss" DiscordSDK.small_image = "boss"
discord_sdk.small_image_text = "Fighting the end boss! D:" DiscordSDK.small_image_text = "Fighting the end boss! D:"
discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server # It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# understands and returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others. # returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
var my_secret: String = str(randi_range(0,999999)) var my_secret: String = str(randi_range(0,999999))
discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret DiscordSDK.party_id = "mylobbycanbeeverything_" + my_secret
discord_sdk.current_party_size = 1 DiscordSDK.current_party_size = 1
discord_sdk.max_party_size = 4 DiscordSDK.max_party_size = 4
discord_sdk.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars DiscordSDK.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
discord_sdk.join_secret = "j_" + my_secret DiscordSDK.join_secret = "j_" + my_secret
discord_sdk.spectate_secret = "s_" + my_secret DiscordSDK.spectate_secret = "s_" + my_secret
discord_sdk.is_public_party = true DiscordSDK.is_public_party = true
discord_sdk.instanced = true #required for spectate DiscordSDK.instanced = true #required for spectate
#discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) #DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.register_command("C:\\Users\\yanni\\Desktop\\demo\\discord_sdk.exe") DiscordSDK.register_command(r"C:\Users\yanni\Desktop\demo\DiscordSDK.exe")
#discord_sdk.register_steam(1389990) #DiscordSDK.register_steam(1389990)
discord_sdk.refresh() DiscordSDK.refresh()
var user_request: Dictionary; var user_request: Dictionary;
@@ -42,19 +44,20 @@ func _on_activity_join_request(user_requesting) -> void:
user_request = user_requesting user_request = user_requesting
func _on_activity_join(secret) -> void: func _on_activity_join(secret) -> void:
if(discord_sdk.join_secret != secret): if(DiscordSDK.join_secret != secret):
discord_sdk.current_party_size = clamp(int(secret) + 1, 0, discord_sdk.max_party_size) DiscordSDK.current_party_size = clamp(int(secret) + 1, 0, DiscordSDK.max_party_size)
discord_sdk.party_id = secret.replace("j_","mylobbycanbeeverything_") DiscordSDK.party_id = secret.replace("j_","mylobbycanbeeverything_")
discord_sdk.match_secret = secret.replace("j_","m_") DiscordSDK.match_secret = secret.replace("j_","m_")
discord_sdk.join_secret = secret DiscordSDK.join_secret = secret
discord_sdk.spectate_secret = secret.replace("j_","s_") DiscordSDK.spectate_secret = secret.replace("j_","s_")
discord_sdk.refresh() DiscordSDK.refresh()
func _on_activity_spectate(secret) -> void: func _on_activity_spectate(secret) -> void:
print(secret) print(secret)
func _on_toggle_sdk_toggled(button_pressed): func _on_relationship_init():
if(button_pressed): print("initialized")
set_activity()
else: func _on_updated_relationship(relationship):
discord_sdk.clear() print(relationship)

View File

@@ -1,13 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://dyc3kseph4el7"] [gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
[ext_resource type="Script" path="res://main.gd" id="1_kl8ri"] [ext_resource type="Script" path="res://main.gd" id="1_kl8ri"]
[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"] [ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
[ext_resource type="Texture2D" uid="uid://dnfq6kug4x6o2" path="res://addons/discord-sdk-gd/nodes/assets/Checked.svg" id="3_wajuo"]
[ext_resource type="Texture2D" uid="uid://compmm3kviqqe" path="res://addons/discord-sdk-gd/nodes/assets/Unchecked.svg" id="4_8hvtu"]
[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/debug.gd" id="6_ujijw"] [ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/debug.gd" id="6_ujijw"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_phc3u"]
[node name="Node" type="Node"] [node name="Node" type="Node"]
script = ExtResource("1_kl8ri") script = ExtResource("1_kl8ri")
@@ -23,7 +19,7 @@ color = Color(0.345098, 0.396078, 0.94902, 1)
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 4 texture_filter = 4
position = Vector2(580, 308) position = Vector2(789, 330.5)
scale = Vector2(0.408203, 0.408203) scale = Vector2(0.408203, 0.408203)
texture = ExtResource("2_gd222") texture = ExtResource("2_gd222")
@@ -33,10 +29,10 @@ anchor_left = 0.293
anchor_top = 0.59 anchor_top = 0.59
anchor_right = 0.736 anchor_right = 0.736
anchor_bottom = 0.727 anchor_bottom = 0.727
offset_left = -0.536011 offset_left = 208.464
offset_top = -0.319977 offset_top = 22.18
offset_right = 0.12793 offset_right = 209.128
offset_bottom = -0.0960388 offset_bottom = 22.4039
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
@@ -46,20 +42,3 @@ text = "[center][font s=60]DiscordSDK Test"
[node name="DiscordSDKDebug" type="Node" parent="."] [node name="DiscordSDKDebug" type="Node" parent="."]
script = ExtResource("6_ujijw") script = ExtResource("6_ujijw")
[node name="ToggleSDK" type="CheckButton" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 293.0
offset_top = 142.375
offset_right = 1139.0
offset_bottom = 650.375
grow_vertical = 2
scale = Vector2(0.05, 0.05)
theme_override_icons/checked = ExtResource("3_wajuo")
theme_override_icons/unchecked = ExtResource("4_8hvtu")
theme_override_styles/focus = SubResource("StyleBoxEmpty_phc3u")
button_pressed = true
[connection signal="toggled" from="ToggleSDK" to="." method="_on_toggle_sdk_toggled"]

View File

@@ -11,8 +11,9 @@ config_version=5
[application] [application]
config/name="GDExtension DiscordSDK Test Project" config/name="GDExtension DiscordSDK Test Project"
config/tags=PackedStringArray("vaporvee")
run/main_scene="res://main.tscn" run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0") config/features=PackedStringArray("4.2")
boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1) boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
boot_splash/image="res://assets/Banner_v1.png" boot_splash/image="res://assets/Banner_v1.png"
boot_splash/fullsize=false boot_splash/fullsize=false
@@ -20,7 +21,7 @@ config/icon="res://assets/Logo_V2.png"
[autoload] [autoload]
DiscordSDKLoader="*res://addons/discord-sdk-gd/nodes/core_updater.gd" DiscordSDKAutoload="*res://addons/discord-sdk-gd/nodes/discord_autoload.gd"
[display] [display]

View File

@@ -2,10 +2,24 @@ import os
from distutils.dir_util import copy_tree from distutils.dir_util import copy_tree
import shutil import shutil
folder_path = "project/addons/discord-sdk-gd/bin/windows"
# Filter files that end with 'TMP' or 'exp' or 'lib'
matching_files = [
file for file in os.listdir(folder_path) if file.endswith(("TMP", "exp", "lib"))
]
for file in matching_files:
file_path = os.path.join(folder_path, file)
os.remove(file_path)
if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"): if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"):
shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True) shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True)
copy_tree("project/addons/", "release/temp/ADDON-Discord-SDK-Godot/addons") copy_tree("project/addons/", "release/temp/ADDON-Discord-SDK-Godot/addons")
open(
"release/temp/ADDON-Discord-SDK-Godot/addons/discord-sdk-gd/bin/.gdignore", "a"
).close()
shutil.make_archive("release/ADDON-Discord-SDK-Godot", "zip", "release/temp/") shutil.make_archive("release/ADDON-Discord-SDK-Godot", "zip", "release/temp/")

View File

@@ -8,8 +8,8 @@ with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
# Patch the SDK to actually build, since it's missing an include # Patch the SDK to actually build, since it's missing an include
with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f: with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f:
s = f.read(); s = f.read()
f.seek(0); f.seek(0)
f.write("#include <cstdint>\n" + s) f.write("#include <cstdint>\n" + s)
copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/") copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
@@ -47,4 +47,4 @@ shutil.rmtree("src/lib/discord_game_sdk/bin/x86/", ignore_errors=True)
shutil.rmtree("src/lib/discord_game_sdk/bin/x86_64/", ignore_errors=True) shutil.rmtree("src/lib/discord_game_sdk/bin/x86_64/", ignore_errors=True)
os.remove("src/lib/discord_game_sdk/README.md") os.remove("src/lib/discord_game_sdk/README.md")
os.system("git submodule update --init") os.system("git submodule update --init --remote")

View File

@@ -1,139 +1,113 @@
#include "discordgodot.h" #include "discordgodot.h"
#include "lib/discord_game_sdk/cpp/discord.h" #include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/time.hpp>
using namespace godot; #define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordSDK::method)
#define BIND_SET_GET(property_name, variant_type) \
discord_sdk *discord_sdk::singleton = nullptr; godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordSDK::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordSDK::set_##property_name); \
godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
decltype(DiscordSDK::variable) DiscordSDK::get_##variable() { return variable; } \
void DiscordSDK::set_##variable(decltype(DiscordSDK::variable) value) \
{ \
variable = value; \
setter; \
}
DiscordSDK *DiscordSDK::singleton = nullptr;
discord::Core *core{}; discord::Core *core{};
discord::Result result; discord::Result result;
discord::Activity activity{}; discord::Activity activity{};
discord::User user{}; discord::User user{};
void discord_sdk::_bind_methods() void DiscordSDK::_bind_methods()
{ {
ClassDB::bind_method(D_METHOD("debug"), &discord_sdk::debug); BIND_SET_GET(app_id, Variant::INT);
ClassDB::bind_method(D_METHOD("coreupdate"), &discord_sdk::coreupdate); BIND_SET_GET(state, Variant::STRING);
BIND_SET_GET(details, Variant::STRING);
BIND_SET_GET(large_image, Variant::STRING);
BIND_SET_GET(large_image_text, Variant::STRING);
BIND_SET_GET(small_image, Variant::STRING);
BIND_SET_GET(small_image_text, Variant::STRING);
BIND_SET_GET(start_timestamp, Variant::INT);
BIND_SET_GET(end_timestamp, Variant::INT);
BIND_SET_GET(party_id, Variant::STRING);
BIND_SET_GET(current_party_size, Variant::INT);
BIND_SET_GET(max_party_size, Variant::INT);
BIND_SET_GET(match_secret, Variant::STRING);
BIND_SET_GET(join_secret, Variant::STRING);
BIND_SET_GET(spectate_secret, Variant::STRING);
BIND_SET_GET(instanced, Variant::BOOL);
BIND_SET_GET(is_public_party, Variant::BOOL);
BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship"));
BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
BIND_SIGNAL(relationships_init);
BIND_METHOD(debug);
BIND_METHOD(run_callbacks);
BIND_METHOD(refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordSDK::clear, DEFVAL(false));
BIND_METHOD(unclear);
BIND_METHOD(register_command, "command");
BIND_METHOD(register_steam, "steam_id");
BIND_METHOD(accept_join_request, "user_id");
BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content");
BIND_METHOD(accept_invite, "user_id");
BIND_METHOD(get_current_user);
BIND_METHOD(get_all_relationships);
BIND_METHOD(get_is_overlay_enabled);
BIND_METHOD(get_is_overlay_locked);
BIND_METHOD(open_invite_overlay, "is_spectate");
BIND_METHOD(open_server_invite_overlay, "invite_code");
BIND_METHOD(open_voice_settings);
BIND_METHOD(get_is_discord_working);
BIND_METHOD(get_result_int);
}
SET_GET(state, activity.SetState(value.utf8().get_data()))
SET_GET(details, activity.SetDetails(value.utf8().get_data()))
SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)))
ClassDB::bind_method(D_METHOD("get_app_id"), &discord_sdk::get_app_id); DiscordSDK::DiscordSDK()
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &discord_sdk::set_app_id); {
ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id"); singleton = this;
ClassDB::bind_method(D_METHOD("get_state"), &discord_sdk::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &discord_sdk::set_state);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_details"), &discord_sdk::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &discord_sdk::set_details);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
ClassDB::bind_method(D_METHOD("get_large_image"), &discord_sdk::get_large_image);
ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &discord_sdk::set_large_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
ClassDB::bind_method(D_METHOD("get_large_image_text"), &discord_sdk::get_large_image_text);
ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &discord_sdk::set_large_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
ClassDB::bind_method(D_METHOD("get_small_image"), &discord_sdk::get_small_image);
ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &discord_sdk::set_small_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
ClassDB::bind_method(D_METHOD("get_small_image_text"), &discord_sdk::get_small_image_text);
ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &discord_sdk::set_small_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
ClassDB::bind_method(D_METHOD("get_start_timestamp"), &discord_sdk::get_start_timestamp);
ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &discord_sdk::set_start_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
ClassDB::bind_method(D_METHOD("get_end_timestamp"), &discord_sdk::get_end_timestamp);
ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &discord_sdk::set_end_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
ClassDB::bind_method(D_METHOD("get_party_id"), &discord_sdk::get_party_id);
ClassDB::bind_method(D_METHOD("set_party_id", "party_id"), &discord_sdk::set_party_id);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "party_id"), "set_party_id", "get_party_id");
ClassDB::bind_method(D_METHOD("get_current_party_size"), &discord_sdk::get_current_party_size);
ClassDB::bind_method(D_METHOD("set_current_party_size", "current_party_size"), &discord_sdk::set_current_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_party_size"), "set_current_party_size", "get_current_party_size");
ClassDB::bind_method(D_METHOD("get_max_party_size"), &discord_sdk::get_max_party_size);
ClassDB::bind_method(D_METHOD("set_max_party_size", "max_party_size"), &discord_sdk::set_max_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_party_size"), "set_max_party_size", "get_max_party_size");
ClassDB::bind_method(D_METHOD("get_match_secret"), &discord_sdk::get_match_secret);
ClassDB::bind_method(D_METHOD("set_match_secret", "match_secret"), &discord_sdk::set_match_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "match_secret"), "set_match_secret", "get_match_secret");
ClassDB::bind_method(D_METHOD("get_join_secret"), &discord_sdk::get_join_secret);
ClassDB::bind_method(D_METHOD("set_join_secret", "join_secret"), &discord_sdk::set_join_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "join_secret"), "set_join_secret", "get_join_secret");
ClassDB::bind_method(D_METHOD("get_spectate_secret"), &discord_sdk::get_spectate_secret);
ClassDB::bind_method(D_METHOD("set_spectate_secret", "spectate_secret"), &discord_sdk::set_spectate_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "spectate_secret"), "set_spectate_secret", "get_spectate_secret");
ClassDB::bind_method(D_METHOD("get_instanced"), &discord_sdk::get_instanced);
ClassDB::bind_method(D_METHOD("set_instanced", "instanced"), &discord_sdk::set_instanced);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "instanced"), "set_instanced", "get_instanced");
ClassDB::bind_method(D_METHOD("get_is_public_party"), &discord_sdk::get_is_public_party);
ClassDB::bind_method(D_METHOD("set_is_public_party", "is_public_party"), &discord_sdk::set_is_public_party);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_public_party"), "set_is_public_party", "get_is_public_party");
ADD_SIGNAL(MethodInfo("activity_join", PropertyInfo(Variant::STRING, "join_secret")));
ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
ClassDB::bind_method(D_METHOD("clear"), &discord_sdk::clear);
ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
ClassDB::bind_method(D_METHOD("accept_join_request", "user_id"), &discord_sdk::accept_join_request);
ClassDB::bind_method(D_METHOD("send_invite", "user_id", "is_spectate", "message_content"), &discord_sdk::send_invite);
ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
ClassDB::bind_method(D_METHOD("set_is_overlay_locked", "is_overlay_locked"), &discord_sdk::set_is_overlay_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_overlay_locked"), "set_is_overlay_locked", "get_is_overlay_locked");
ClassDB::bind_method(D_METHOD("open_invite_overlay", "is_spectate"), &discord_sdk::open_invite_overlay);
ClassDB::bind_method(D_METHOD("open_server_invite_overlay", "invite_code"), &discord_sdk::open_server_invite_overlay);
ClassDB::bind_method(D_METHOD("open_voice_settings"), &discord_sdk::open_voice_settings);
ADD_SIGNAL(MethodInfo("overlay_toggle", PropertyInfo(Variant::BOOL, "is_locked")));
ClassDB::bind_method(D_METHOD("get_is_discord_working"), &discord_sdk::get_is_discord_working);
ClassDB::bind_method(D_METHOD("get_result_int"), &discord_sdk::get_result_int);
} }
discord_sdk *discord_sdk::get_singleton() DiscordSDK::~DiscordSDK()
{
singleton = nullptr;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
}
DiscordSDK *DiscordSDK::get_singleton()
{ {
return singleton; return singleton;
} }
discord_sdk::discord_sdk() void DiscordSDK::run_callbacks()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
discord_sdk::~discord_sdk()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
delete core;
core = nullptr;
}
void discord_sdk::coreupdate()
{ {
if (result == discord::Result::Ok && app_id > 0) if (result == discord::Result::Ok && app_id > 0)
::core->RunCallbacks(); ::core->RunCallbacks();
} }
void discord_sdk::debug() void DiscordSDK::debug()
{ {
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core); result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!"); activity.SetState("Test from Godot!");
@@ -151,71 +125,51 @@ void discord_sdk::debug()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
} }
void discord_sdk::set_app_id(int64_t value) void DiscordSDK::set_app_id(int64_t value)
{ {
app_id = value; app_id = value;
if (app_id > 0)
{
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discord::Result::Ok && app_id > 0) if (result == discord::Result::Ok)
{ {
// initialize currentuser stuff // initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]() core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{}; {discord::User user{};
core->UserManager().GetCurrentUser(&user); }); core->UserManager().GetCurrentUser(&user); });
// signals // signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret) core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("activity_join", secret); }); ->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret) core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("activity_spectate", secret); }); ->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user) core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ Dictionary user_requesting; { DiscordSDK::get_singleton()
user_requesting["avatar"] = user.GetAvatar(); //can be empty when user has no avatar ->emit_signal("activity_join_request", user2dict(user)); });
user_requesting["is_bot"] = user.GetBot();
user_requesting["discriminator"] = user.GetDiscriminator();
user_requesting["id"] = user.GetId();
user_requesting["username"] = user.GetUsername();
if(String(user_requesting["avatar"]).is_empty())
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((user_requesting["discriminator"].INT % 5) - 1)+ ".png").c_str());
else
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());//I don't know what the hell i did there but removing ?size=512 will crash the whole editor
user_requesting.make_read_only();
discord_sdk::get_singleton()
->emit_signal("activity_join_request",user_requesting); });
core->OverlayManager().OnToggle.Connect([](bool is_locked) core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("overlay_toggle", is_locked); }); ->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ DiscordSDK::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
{ DiscordSDK::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
} }
} }
int64_t discord_sdk::get_app_id() }
int64_t DiscordSDK::get_app_id()
{ {
if (app_id != 0)
return app_id; return app_id;
return old_app_id;
} }
void discord_sdk::set_state(String value) void DiscordSDK::refresh()
{ {
state = value; if (get_is_discord_working())
activity.SetState(value.utf8().get_data());
}
String discord_sdk::get_state()
{
return state;
}
void discord_sdk::set_details(String value)
{
details = value;
activity.SetDetails(value.utf8().get_data());
}
String discord_sdk::get_details()
{
return details;
}
void discord_sdk::refresh()
{
if (result == discord::Result::Ok && app_id > 0)
{ {
activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public); activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
activity.SetType(discord::ActivityType::Playing); activity.SetType(discord::ActivityType::Playing);
@@ -225,236 +179,162 @@ void discord_sdk::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
} }
void discord_sdk::clear() void DiscordSDK::clear(bool reset_values = false)
{ {
if (result == discord::Result::Ok) if (get_is_discord_working())
{ {
app_id = 0; if (reset_values)
state = ""; {
details = ""; old_app_id = 0;
large_image = ""; set_state("");
large_image_text = ""; set_details("");
small_image = ""; set_large_image("");
small_image_text = ""; set_large_image_text("");
start_timestamp = 0; set_small_image("");
end_timestamp = 0; set_small_image_text("");
party_id = ""; set_start_timestamp(0);
current_party_size = 0; set_end_timestamp(0);
max_party_size = 0; set_party_id("");
match_secret = ""; set_current_party_size(0);
join_secret = ""; set_max_party_size(0);
spectate_secret = ""; set_match_secret("");
instanced = false; set_join_secret("");
is_public_party = false; set_spectate_secret("");
is_overlay_locked = false; set_instanced(false);
set_is_public_party(false);
set_is_overlay_locked(false);
core->ActivityManager().ClearActivity([](discord::Result result) {});
}
else
old_app_id = app_id;
delete core; delete core;
core = nullptr; core = nullptr;
} }
} }
void discord_sdk::set_large_image(String value) void DiscordSDK::unclear()
{ {
large_image = value; if (old_app_id > 0)
activity.GetAssets().SetLargeImage(value.utf8().get_data()); {
set_app_id(old_app_id);
refresh();
old_app_id = 0;
} }
String discord_sdk::get_large_image() else
{ UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
return large_image;
}
void discord_sdk::set_large_image_text(String value)
{
large_image_text = value;
activity.GetAssets().SetLargeText(value.utf8().get_data());
}
String discord_sdk::get_large_image_text()
{
return large_image_text;
}
void discord_sdk::set_small_image(String value)
{
small_image = value;
activity.GetAssets().SetSmallImage(value.utf8().get_data());
}
String discord_sdk::get_small_image()
{
return small_image;
}
void discord_sdk::set_small_image_text(String value)
{
small_image_text = value;
activity.GetAssets().SetSmallText(value.utf8().get_data());
}
String discord_sdk::get_small_image_text()
{
return small_image_text;
} }
void discord_sdk::set_start_timestamp(int64_t value) bool DiscordSDK::get_is_overlay_enabled()
{
start_timestamp = value;
activity.GetTimestamps().SetStart(value);
}
int64_t discord_sdk::get_start_timestamp()
{
return activity.GetTimestamps().GetStart();
}
void discord_sdk::set_end_timestamp(int64_t value)
{
end_timestamp = value;
activity.GetTimestamps().SetEnd(value);
}
int64_t discord_sdk::get_end_timestamp()
{
return activity.GetTimestamps().GetEnd();
}
void discord_sdk::set_party_id(String value)
{
party_id = value;
activity.GetParty().SetId(value.utf8().get_data());
}
String discord_sdk::get_party_id()
{
return party_id;
}
void discord_sdk::set_current_party_size(int32_t value)
{
current_party_size = value;
activity.GetParty().GetSize().SetCurrentSize(value);
}
int32_t discord_sdk::get_current_party_size()
{
return current_party_size;
}
void discord_sdk::set_max_party_size(int32_t value)
{
max_party_size = value;
activity.GetParty().GetSize().SetMaxSize(value);
}
int32_t discord_sdk::get_max_party_size()
{
return max_party_size;
}
void discord_sdk::set_match_secret(String value)
{
match_secret = value;
activity.GetSecrets().SetMatch(value.utf8().get_data());
}
String discord_sdk::get_match_secret()
{
return match_secret;
}
void discord_sdk::set_join_secret(String value)
{
join_secret = value;
activity.GetSecrets().SetJoin(value.utf8().get_data());
}
String discord_sdk::get_join_secret()
{
return join_secret;
}
void discord_sdk::set_spectate_secret(String value)
{
spectate_secret = value;
activity.GetSecrets().SetSpectate(value.utf8().get_data());
}
String discord_sdk::get_spectate_secret()
{
return spectate_secret;
}
void discord_sdk::set_instanced(bool value)
{
instanced = value;
activity.SetInstance(value);
}
bool discord_sdk::get_instanced()
{
return instanced;
}
bool discord_sdk::get_is_overlay_enabled()
{ {
bool ie; bool ie;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie); core->OverlayManager().IsEnabled(&ie);
return ie; return ie;
} }
bool discord_sdk::get_is_overlay_locked() bool DiscordSDK::get_is_overlay_locked()
{ {
bool il; bool il;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().IsLocked(&il); core->OverlayManager().IsLocked(&il);
return il; return il;
} }
void discord_sdk::set_is_overlay_locked(bool value) void DiscordSDK::set_is_overlay_locked(bool value)
{ {
is_overlay_locked = value; is_overlay_locked = value;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {}); core->OverlayManager().SetLocked(value, {});
} }
void discord_sdk::open_invite_overlay(bool is_spectate) void DiscordSDK::open_invite_overlay(bool is_spectate)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {}); core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
} }
void discord_sdk::open_server_invite_overlay(String invite_code) void DiscordSDK::open_server_invite_overlay(String invite_code)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {}); core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
} }
void discord_sdk::open_voice_settings() void DiscordSDK::open_voice_settings()
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({}); core->OverlayManager().OpenVoiceSettings({});
} }
void discord_sdk::set_is_public_party(bool value) void DiscordSDK::accept_join_request(int64_t user_id)
{ {
is_public_party = value; if (get_is_discord_working())
activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)); // normaly true
}
bool discord_sdk::get_is_public_party()
{
return is_public_party;
}
void discord_sdk::accept_join_request(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {}); core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
} }
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "") void DiscordSDK::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {}); core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
} }
void discord_sdk::accept_invite(int64_t user_id) void DiscordSDK::accept_invite(int64_t user_id)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {}); core->ActivityManager().AcceptInvite(user_id, {});
} }
void discord_sdk::register_command(String value) void DiscordSDK::register_command(String value)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data()); core->ActivityManager().RegisterCommand(value.utf8().get_data());
} }
void discord_sdk::register_steam(int32_t value) void DiscordSDK::register_steam(int32_t value)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value); core->ActivityManager().RegisterSteam(value);
} }
Dictionary discord_sdk::get_current_user() Dictionary DiscordSDK::get_current_user()
{ {
Dictionary userdict; Dictionary userdict;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
{ {
discord::User user{}; discord::User user{};
core->UserManager().GetCurrentUser(&user); core->UserManager().GetCurrentUser(&user);
return user2dict(user);
}
return userdict;
}
Dictionary DiscordSDK::get_relationship(int64_t user_id)
{
if (get_is_discord_working())
{
discord::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship);
return relationship2dict(relationship);
}
Dictionary dict;
return dict;
}
Array DiscordSDK::get_all_relationships()
{
Array all_relationships;
core->RelationshipManager().Filter(
[](discord::Relationship const &relationship) -> bool
{ return true; });
int32_t friendcount{0};
core->RelationshipManager().Count(&friendcount);
for (int i = 0; i < friendcount; i++)
{
discord::Relationship relationship{};
core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship));
}
return all_relationships;
}
int DiscordSDK::get_result_int()
{
return static_cast<int>(result);
}
Dictionary DiscordSDK::user2dict(discord::User user)
{
Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot(); userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator(); userdict["discriminator"] = user.GetDiscriminator();
@@ -463,18 +343,84 @@ Dictionary discord_sdk::get_current_user()
if (String(userdict["avatar"]).is_empty()) if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str()); userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str()); userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
userdict.make_read_only(); userdict.make_read_only();
}
return userdict; return userdict;
} }
bool discord_sdk::get_is_discord_working() Dictionary DiscordSDK::relationship2dict(discord::Relationship relationship)
{
Dictionary dict_relationship;
Dictionary presence;
Dictionary presence_activity;
switch (static_cast<int>(relationship.GetPresence().GetStatus()))
{
case 0:
presence["status"] = "Offline";
break;
case 1:
presence["status"] = "Online";
break;
case 2:
presence["status"] = "Idle";
break;
case 3:
presence["status"] = "DoNotDisturb";
break;
default:
presence["status"] = "NotAvailable";
break;
}
presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
presence["activity"] = presence_activity;
presence.make_read_only();
switch (relationship.GetType())
{
case discord::RelationshipType::None:
dict_relationship["type"] = "None";
break;
case discord::RelationshipType::Friend:
dict_relationship["type"] = "Friend";
break;
case discord::RelationshipType::Blocked:
dict_relationship["type"] = "Blocked";
break;
case discord::RelationshipType::PendingIncoming:
dict_relationship["type"] = "PendingIncoming";
break;
case discord::RelationshipType::PendingOutgoing:
dict_relationship["type"] = "PendingOutgoing";
break;
case discord::RelationshipType::Implicit:
dict_relationship["type"] = "Implicit";
break;
default:
dict_relationship["type"] = "NotAvailable";
break;
}
dict_relationship["user"] = user2dict(relationship.GetUser());
dict_relationship["presence"] = presence;
dict_relationship.make_read_only();
return dict_relationship;
}
bool DiscordSDK::get_is_discord_working()
{ {
return result == discord::Result::Ok && app_id > 0; return result == discord::Result::Ok && app_id > 0;
} }
int discord_sdk::get_result_int()
{
return static_cast<int>(result);
}

View File

@@ -3,116 +3,75 @@
#include <stdio.h> #include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h" #include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/classes/ref_counted.hpp> #include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#define H_SET_GET(variable_type, property_name) \
variable_type property_name; \
variable_type get_##property_name(); \
void set_##property_name(variable_type value);
using namespace godot; using namespace godot;
class discord_sdk : public RefCounted class DiscordSDK : public Object
{ {
GDCLASS(discord_sdk, Object); GDCLASS(DiscordSDK, Object);
static discord_sdk *singleton; static DiscordSDK *singleton;
protected: protected:
static void _bind_methods(); static void _bind_methods();
private:
int64_t app_id = 0;
String state;
String details;
String large_image;
String large_image_text;
String small_image;
String small_image_text;
int64_t start_timestamp;
int64_t end_timestamp;
String party_id;
int32_t current_party_size;
int32_t max_party_size;
String match_secret;
String join_secret;
String spectate_secret;
bool is_public_party;
bool instanced;
bool is_overlay_locked;
public: public:
static discord_sdk * static DiscordSDK *
get_singleton(); get_singleton();
discord_sdk(); DiscordSDK();
~discord_sdk(); ~DiscordSDK();
// INTERBNAL
int64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user);
///
void set_app_id(int64_t value);
int64_t get_app_id();
int64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
H_SET_GET(String, state)
H_SET_GET(String, details)
H_SET_GET(String, large_image)
H_SET_GET(String, large_image_text)
H_SET_GET(String, small_image)
H_SET_GET(String, small_image_text)
H_SET_GET(int64_t, start_timestamp)
H_SET_GET(int64_t, end_timestamp)
H_SET_GET(String, party_id)
H_SET_GET(int32_t, current_party_size)
H_SET_GET(int32_t, max_party_size)
H_SET_GET(String, match_secret)
H_SET_GET(String, join_secret)
H_SET_GET(String, spectate_secret)
H_SET_GET(bool, is_public_party)
H_SET_GET(bool, instanced)
H_SET_GET(bool, is_overlay_locked)
void debug(); void debug();
void coreupdate(); void run_callbacks();
void refresh(); void refresh();
void clear(); void clear(bool reset_values);
void unclear();
int64_t get_app_id();
void set_app_id(int64_t value);
String get_state();
void set_state(String value);
String get_details();
void set_details(String value);
String get_large_image();
void set_large_image(String value);
String get_large_image_text();
void set_large_image_text(String value);
String get_small_image();
void set_small_image(String value);
String get_small_image_text();
void set_small_image_text(String value);
int64_t get_start_timestamp();
void set_start_timestamp(int64_t value);
int64_t get_end_timestamp();
void set_end_timestamp(int64_t value);
String get_party_id();
void set_party_id(String value);
int32_t get_current_party_size();
void set_current_party_size(int32_t value);
int32_t get_max_party_size();
void set_max_party_size(int32_t value);
String get_match_secret();
void set_match_secret(String value);
String get_join_secret();
void set_join_secret(String value);
String get_spectate_secret();
void set_spectate_secret(String value);
bool get_is_public_party();
void set_is_public_party(bool value);
bool get_instanced();
void set_instanced(bool value);
bool get_is_overlay_enabled(); bool get_is_overlay_enabled();
bool get_is_overlay_locked();
void set_is_overlay_locked(bool value);
void open_invite_overlay(bool is_spectate); void open_invite_overlay(bool is_spectate);
void open_server_invite_overlay(String invite_code); void open_server_invite_overlay(String invite_code);
void open_voice_settings(); void open_voice_settings();
void accept_join_request(int64_t user_id); void accept_join_request(int64_t user_id);
void send_invite(int64_t user_id, bool is_spectate, String message_content); void send_invite(int64_t user_id, bool is_spectate, String message_content);
void accept_invite(int64_t user_id); void accept_invite(int64_t user_id);
void register_command(String value); void register_command(String value);
void register_steam(int32_t value); void register_steam(int32_t value);
Dictionary get_current_user(); Dictionary get_current_user();
Dictionary get_relationship(int64_t user_id);
Array get_all_relationships();
bool get_is_discord_working(); bool get_is_discord_working();
int get_result_int(); int get_result_int();
}; };

View File

@@ -9,35 +9,34 @@
#include "discordgodot.h" #include "discordgodot.h"
using namespace godot; using namespace godot;
static discord_sdk *discordsdk; static DiscordSDK *discordsdk;
void gdextension_initialize(ModuleInitializationLevel p_level) void initialize_discordsdk_module(ModuleInitializationLevel p_level)
{ {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{ {
ClassDB::register_class<discord_sdk>(); ClassDB::register_class<DiscordSDK>();
discordsdk = memnew(discord_sdk); discordsdk = memnew(DiscordSDK);
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton()); Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton());
} }
} }
void gdextension_terminate(ModuleInitializationLevel p_level) void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
{ {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{ {
Engine::get_singleton()->unregister_singleton("discord_sdk"); Engine::get_singleton()->unregister_singleton("DiscordSDK");
memdelete(discordsdk);
} }
} }
extern "C" extern "C"
{ {
GDExtensionBool GDE_EXPORT discordsdkgd_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) GDExtensionBool GDE_EXPORT discordsdkgd_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{ {
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(gdextension_initialize); init_obj.register_initializer(initialize_discordsdk_module);
init_obj.register_terminator(gdextension_terminate); init_obj.register_terminator(uninitialize_discordsdk_module);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init(); return init_obj.init();