55 Commits
3.0 ... 1.0.1

Author SHA1 Message Date
210555d7a5 fixed typo and renamed autoload (1.0.1) 2023-12-17 17:32:07 +01:00
e206b11848 built out linux builds 2023-12-15 17:34:05 +01:00
eea4812afb removed a letter lol 2023-12-15 17:33:52 +01:00
b51508fe33 added new version to bug template 2023-12-15 17:07:14 +01:00
11896d31ff fixed random crashes again 2023-12-15 17:05:21 +01:00
27c7fa26f1 readme edit 2023-12-15 16:56:18 +01:00
50e717daaa tiny fixes 2023-12-15 16:49:38 +01:00
8927ba76b9 made plugin ready for release 1.0.0 2023-12-15 16:41:15 +01:00
43198d0e99 remove the editor debuger plugin. Download it its cool :) 2023-12-15 16:01:57 +01:00
5cac6404b0 renamed discord_sdk to DiscordSDK to match the engines naming 2023-12-15 16:00:15 +01:00
899f8f4b02 fixed restart crash again 2023-12-15 15:55:13 +01:00
78dbde81fd Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-15 15:51:42 +01:00
8de5c65cdc restarting doesnt crash anymore and disabling plugin works safer, general bug fixes 2023-12-15 15:51:39 +01:00
Yannik
829e84c5d9 Update BUG.yml 2023-12-15 02:22:52 +01:00
Yannik
7a237ec460 Update BUG.yml 2023-12-15 02:22:23 +01:00
e69c514b44 fixed linux builds 2023-12-15 00:35:26 +01:00
81eb0e4e45 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-12-07 18:32:06 +01:00
1f2dac7a0e fixed a lot of bugs but broke linux support 2023-12-07 18:32:04 +01:00
Yannik
1d490a666f updated bug issue template 2023-12-05 10:37:10 +01:00
6fd58b0ddf continued making autoload and more obsolete 2023-11-30 22:41:45 +01:00
dba8569ebc moved to https://github.com/vaporvee/extended-discord-user 2023-11-30 19:48:19 +01:00
6121ce5418 performance and code structure improvements 2023-11-30 19:43:15 +01:00
Yannik
d744144d6d continued making defines 2023-10-31 17:54:13 +01:00
Yannik
c7a06b6d9a started improving the main code a bit 2023-10-30 01:50:54 +01:00
Yannik
b24defd292 Merge pull request #39 from Pukimaa/main
New Previews attempt no. 2
2023-10-17 22:08:41 +02:00
Pukima
ae076a6403 bump size of editor presence preview in readme 2023-10-17 21:54:11 +02:00
Pukima
a4cf76c323 fix firefox preview rendering + 0,5px fail 2023-10-17 21:53:18 +02:00
Yannik
23b4e05e83 Update README.md 2023-10-16 22:55:24 +02:00
Yannik
58cbfe9345 Merge pull request #38 from Pukimaa/main
Update previews to be more like actual profiles
2023-10-16 22:42:53 +02:00
Pukima
245110f103 update previews to be more like actual profiles 2023-10-16 22:35:02 +02:00
Yannik
7389119992 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-29 12:45:09 +02:00
Yannik
a57c78146e fixed plugin not enabling #36 2023-08-29 12:45:08 +02:00
Yannik
0686fad440 added caching (not updating yet) 2023-08-29 12:44:29 +02:00
Yannik
4bda87c54d Merge pull request #34 from koyuawsmbrtn/main
macOS sucks the second
2023-08-20 15:48:44 +02:00
8c583b85b1 Merge pull request #1 from vaporvee/main 2023-08-19 22:02:44 +02:00
52f43b724c Fix token 2023-08-19 22:02:20 +02:00
Yannik
253013d0e9 Merge pull request #33 from koyuawsmbrtn/main
macOS sucks
2023-08-19 21:36:04 +02:00
1b43adba77 Change message 2023-08-19 18:26:59 +02:00
Yannik
aa486d39c9 now supports multiple IDs and restructures the json send 2023-08-18 19:22:16 +02:00
Yannik
68cb2ddb44 removed vercel.json 2023-08-18 17:19:23 +02:00
Yannik
30af177aa3 started porting to golang 2023-08-18 17:12:02 +02:00
Yannik
cbc0c85c76 added user id array support 2023-08-18 15:32:09 +02:00
Yannik
ed4149e7a7 api now takes multiple user IDs 2023-08-17 22:03:57 +02:00
Yannik
3b244f4a91 added github link to the api error 2023-08-14 00:50:15 +02:00
Yannik
305d314224 changed standard port 2023-08-14 00:21:05 +02:00
Yannik
0ee6a3268c removed weird urls with null values 2023-08-14 00:15:38 +02:00
Yannik
b143809744 added port 2023-08-14 00:13:14 +02:00
Yannik
fab2efb88a prepared for vercel 2023-08-13 23:41:23 +02:00
Yannik
063f559624 whoops leaked bot token reseting it now lol 2023-08-13 23:31:37 +02:00
Yannik
ce93ed4294 added custom api for missing user values 2023-08-13 23:30:04 +02:00
Yannik
2b19fd9be2 fixed relationship list not indexing 2023-08-12 17:53:13 +02:00
Yannik
f93fbe4a1b Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-12 17:09:15 +02:00
Yannik
f78e2e9744 fixed restart window and editor presence project settings 2023-08-12 17:09:12 +02:00
Yannik
ea4324aba8 Update README.md 2023-08-11 01:57:37 +02:00
aedbc03f8c macOS sucks 2023-07-18 13:37:55 +02:00
46 changed files with 885 additions and 670 deletions

View File

@@ -21,20 +21,24 @@ body:
id: version id: version
attributes: attributes:
label: Version label: Version
description: What version of our software are you running? description: What version of the Discord Game SDK Godot plugin are you running?
options: options:
- 3.0 - 1.0.1
- 2.4 - 1.0.0
- 2.3 - 0.3.2
- 2.2 - 0.3.1
- 2.1 - 0.3.0
- 2.0 - 0.2.4
- 1.5 - 0.2.3
- 1.4 - 0.2.2
- 1.3 - 0.2.1
- 1.2 - 0.2.0
- 1.1 - 0.1.5
- 1.0 - 0.1.4
- 0.1.3
- 0.1.2
- 0.1.1
- 0.1.0
- Custom build - Custom build
validations: validations:
required: true required: true
@@ -42,8 +46,15 @@ body:
id: gd-version id: gd-version
attributes: attributes:
label: Godot Version label: Godot Version
description: This addon is ONLY for 4.0 and above! description: This addon is ONLY for 4.1 and above!
placeholder: e.g. 4.0.2-stable placeholder: e.g. 4.1.0-stable
validations:
required: true
- type: textarea
id: steps_reproduce
attributes:
label: Exact steps to reproduce this error
description: Tell what completely exactly you did from downloading and copying the plugin to the error. You can also drag and drop a zip file of how you would setup a fresh project with it.
validations: validations:
required: true required: true
- type: textarea - type: textarea
@@ -81,3 +92,5 @@ body:
required: true required: true
- label: I tried restarting Discord and Godot completely. - label: I tried restarting Discord and Godot completely.
required: true required: true
- label: I did read the documentation https://github.com/vaporvee/discord-sdk-godot/wiki
required: true

65
.github/workflows/auto_wontfix.yml vendored Normal file
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@@ -0,0 +1,65 @@
name: Auto Wontfix Issues
on:
issues:
types: [opened, edited]
jobs:
auto_wontfix:
runs-on: ubuntu-latest
steps:
- name: Check for specific word in the issue
uses: actions/github-script@v4
with:
github-token: ${{ secrets.WONTFIX_TOKEN }}
script: |
const wordToCheck = 'mac';
const issue = context.payload.issue;
if (issue.body && issue.body.toLowerCase().includes(wordToCheck)) {
const repo = context.repo.repo;
const owner = context.repo.owner;
const number = issue.number;
const issueComment = "macOS is not supported, because loading libraries in Godot from third-party sources requires a paid developer certificate from Apple. You are welcome to compile and sign the library yourself.";
// Mark the issue as "wontfix"
await octokit.issues.update({
owner,
repo,
issue_number: number,
state: 'closed',
labels: ['wontfix']
});
// Post a comment on the issue
await octokit.issues.createComment({
owner,
repo,
issue_number: number,
body: issueComment
});
}
if (issue.title && issue.title.toLowerCase().includes(wordToCheck)) {
const repo = context.repo.repo;
const owner = context.repo.owner;
const number = issue.number;
const issueComment = "macOS is not supported, because loading libraries in Godot from third-party sources requires a paid developer certificate from Apple. You are welcome to compile and sign the library yourself.";
// Mark the issue as "wontfix"
await octokit.issues.update({
owner,
repo,
issue_number: number,
state: 'closed',
labels: ['wontfix']
});
// Post a comment on the issue
await octokit.issues.createComment({
owner,
repo,
issue_number: number,
body: issueComment
});
}

1
.gitmodules vendored
View File

@@ -1,3 +1,4 @@
[submodule "src/lib/godot-cpp"] [submodule "src/lib/godot-cpp"]
path = src/lib/godot-cpp path = src/lib/godot-cpp
url = https://github.com/godotengine/godot-cpp url = https://github.com/godotengine/godot-cpp
branch = 4.2

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@@ -6,7 +6,8 @@
"${default}", "${default}",
"${workspaceFolder}/src/lib/godot-cpp/gen/include", "${workspaceFolder}/src/lib/godot-cpp/gen/include",
"${workspaceFolder}/src/lib/godot-cpp/include", "${workspaceFolder}/src/lib/godot-cpp/include",
"${workspaceFolder}/src/lib/godot-cpp/gdextension" "${workspaceFolder}/src/lib/godot-cpp/gdextension",
"${workspaceFolder}/src/lib/godot-cpp/gen/include"
], ],
"defines": [ "defines": [
"_DEBUG", "_DEBUG",

View File

@@ -12,9 +12,10 @@
- Invites - Invites
- Steam and launch command registering - Steam and launch command registering
- User information - User information
- Relationship Manager (Get friendlist and its updates)
- Overlay management - Overlay management
- Editor Presence (optional) - Editor Presence (optional)
<img width="400px" src="https://camo.githubusercontent.com/e4ae18ce30a7731145376e1a85c384e9ea207420c09365e3fcdd455ef332ba98/68747470733a2f2f6769746875622d70726f64756374696f6e2d757365722d61737365742d3632313064662e73332e616d617a6f6e6177732e636f6d2f38303632313836332f3233383739343331392d35373164653262612d346635652d343062612d613263662d3839666365643963306366302e706e67"> <img width="600px" src="https://raw.githubusercontent.com/vaporvee/discord-sdk-godot/main/project/assets/GodotEditorPresenceBanner.png">
<br /> <br />
<br /> <br />

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@@ -1,10 +1,8 @@
#!python #!python
import os import os
# Gets the standard flags CC, CCX, etc.
env = SConscript("src/lib/godot-cpp/SConstruct") env = SConscript("src/lib/godot-cpp/SConstruct")
# Check our platform specifics
if env["platform"] == "macos": if env["platform"] == "macos":
discord_library = "libdiscord_game_sdk.dylib" discord_library = "libdiscord_game_sdk.dylib"
discord_library_second = "libdiscord_game_sdk_aarch64.dylib" discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
@@ -25,17 +23,16 @@ if env["target"] == "template_debug":
else: else:
debugsuffix = "" debugsuffix = ""
# make sure our binding library is properly includes
env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"]) env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp") sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"]) # this line for some reason doesn't get understanded by most linux distros env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
env.Append(LIBS=["discord_game_sdk"]) env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"]) env.Append(CPPPATH=["src/"])
sources += Glob("src/*.cpp") sources += Glob("src/*.cpp")
# The finished exports env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
library = env.SharedLibrary( library = env.SharedLibrary(
target="project/addons/discord-sdk-gd/bin/" target="project/addons/discord-sdk-gd/bin/"
+ libexportfolder + libexportfolder
@@ -51,11 +48,13 @@ env.Depends(
Copy("$TARGET", "$SOURCE"), Copy("$TARGET", "$SOURCE"),
), ),
) )
if(discord_library_second != ""): if discord_library_second != "":
env.Depends( env.Depends(
library, library,
Command( Command(
"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second, "project/addons/discord-sdk-gd/bin/"
+ libexportfolder
+ discord_library_second,
"src/lib/discord_game_sdk/bin/" + discord_library_second, "src/lib/discord_game_sdk/bin/" + discord_library_second,
Copy("$TARGET", "$SOURCE"), Copy("$TARGET", "$SOURCE"),
), ),

View File

@@ -1,23 +1,28 @@
import os import os
import sys import sys
yes = {'yes', 'y', 'ye', ''} yes = {"yes", "y", "ye", ""}
no = {'no', 'n'} no = {"no", "n"}
if len(sys.argv) > 1: if len(sys.argv) > 1:
choice = sys.argv[1].removeprefix("-") choice = sys.argv[1].removeprefix("-")
else: else:
sys.stdout.write( sys.stdout.write(
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ") "Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): "
)
choice = input().lower() choice = input().lower()
if choice in yes: if choice in yes:
os.system("python -m SCons && python -m SCons target=template_release && cd project && godot") os.system(
"python -m SCons && python -m SCons target=template_release && cd project && godot"
)
elif choice in no: elif choice in no:
if os.name == 'nt': if os.name == "nt":
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot") "python -m SCons && python -m SCons target=template_release && godot project\project.godot"
)
else: else:
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot") "python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)
else: else:
sys.stdout.write("Please respond with 'yes' or 'no'") sys.stdout.write("Please respond with 'yes' or 'no'")

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@@ -3,15 +3,15 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://ufh1hha1ehui" uid="uid://ufh1hha1ehui"
path="res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex" path="res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/Debug.svg" source_file="res://addons/discord-sdk-gd/Debug.svg"
dest_files=["res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex"] dest_files=["res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"]
[params] [params]

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/Logo_V2_No_Bg.png-9c8178062d6891c8370df63a912bd8e2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/discord-sdk-gd/Logo_V2_No_Bg.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg.png-9c8178062d6891c8370df63a912bd8e2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,7 @@
MINIMUM GODOT VERSION: 4.2
PLEASE ACTIVATE THE PLUGIN UNDER Project -> Project Settings... -> Plugins -> DiscordSDK -> Status
IGNORE THE RED ERRORS ON THE FIRST 2 RESTARTS
READ THE TUTORIAL LINKED IN THE WINDOW THAT WILL OPEN ON PLUGIN ENABLE
If nothing works, enable the plugin and delete /addons/discord-sdk-gd/bin/.gdignore

View File

@@ -1,7 +1,7 @@
[configuration] [configuration]
entry_symbol = "discordsdkgd_library_init" entry_symbol = "discordsdkgd_library_init"
compatibility_minimum = 4.1 compatibility_minimum = 4.2
[libraries] [libraries]

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@@ -11,27 +11,27 @@ extends Node
## [codeblock] ## [codeblock]
## func _ready(): ## func _ready():
## # Application ID ## # Application ID
## discord_sdk.app_id = 1099618430065324082 ## DiscordSDK.app_id = 1099618430065324082
## # this is boolean if everything worked ## # this is boolean if everything worked
## print("Discord working: " + str(discord_sdk.get_is_discord_working())) ## print("Discord working: " + str(DiscordSDK.get_is_discord_working()))
## # Set the first custom text row of the activity here ## # Set the first custom text row of the activity here
## discord_sdk.details = "A demo activity by vaporvee#1231" ## DiscordSDK.details = "A demo activity by vaporvee#1231"
## # Set the second custom text row of the activity here ## # Set the second custom text row of the activity here
## discord_sdk.state = "Checkpoint 23/23" ## DiscordSDK.state = "Checkpoint 23/23"
## # Image key for small image from "Art Assets" from the Discord Developer website ## # Image key for small image from "Art Assets" from the Discord Developer website
## discord_sdk.large_image = "game" ## DiscordSDK.large_image = "game"
## # Tooltip text for the large image ## # Tooltip text for the large image
## discord_sdk.large_image_text = "Try it now!" ## DiscordSDK.large_image_text = "Try it now!"
## # Image key for large image from "Art Assets" from the Discord Developer website ## # Image key for large image from "Art Assets" from the Discord Developer website
## discord_sdk.small_image = "boss" ## DiscordSDK.small_image = "boss"
## # Tooltip text for the small image ## # Tooltip text for the small image
## discord_sdk.small_image_text = "Fighting the end boss! D:" ## DiscordSDK.small_image_text = "Fighting the end boss! D:"
## # "02:41 elapsed" timestamp for the activity ## # "02:41 elapsed" timestamp for the activity
## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) ## DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
## # "59:59 remaining" timestamp for the activity ## # "59:59 remaining" timestamp for the activity
## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 ## DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
## # Always refresh after changing the values! ## # Always refresh after changing the values!
## discord_sdk.refresh() ## DiscordSDK.refresh()
## [/codeblock] ## [/codeblock]
## ##
## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start ## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start

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@@ -3,15 +3,15 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://csl0e2px0cwc1" uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex" path="res://.godot/imported/logo.png-b59b4861dc0c64616d78af30082b08b5.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://assets/Logo_V2_No_Bg.png" source_file="res://addons/discord-sdk-gd/logo.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex"] dest_files=["res://.godot/imported/logo.png-b59b4861dc0c64616d78af30082b08b5.ctex"]
[params] [params]

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@@ -9,10 +9,10 @@ resource_name = "Debug"
script/source = "extends Node script/source = "extends Node
func _ready(): func _ready():
discord_sdk.connect(\"activity_join_request\",_on_activity_join_request) DiscordSDK.connect(\"activity_join_request\",_on_activity_join_request)
func _process(_delta): func _process(_delta):
if(discord_sdk.get_is_discord_working()): if(DiscordSDK.get_is_discord_working()):
$Panel/TextureRect.self_modulate = Color(\"#3eff8d\") $Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
$Panel/TextureRect/AnimationPlayer.play(\"pulsate\") $Panel/TextureRect/AnimationPlayer.play(\"pulsate\")
debug_text_update() debug_text_update()
@@ -21,6 +21,7 @@ func _process(_delta):
$Panel/TextureRect/AnimationPlayer.stop() $Panel/TextureRect/AnimationPlayer.stop()
debug_text_update() debug_text_update()
func debug_text_update(): func debug_text_update():
$Panel/Info.text = \"Application ID : {id} $Panel/Info.text = \"Application ID : {id}
Details: {details} Details: {details}
@@ -44,7 +45,7 @@ Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced} Is instanced: {instanced}
\" \"
$Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp)) $Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(DiscordSDK.is_public_party)).replace(\"{instanced}\",str(DiscordSDK.instanced)).replace(\"{ssecret}\",DiscordSDK.spectate_secret).replace(\"{jsecret}\",DiscordSDK.join_secret).replace(\"{msecret}\",DiscordSDK.match_secret).replace(\"{mpartysize}\",str(DiscordSDK.max_party_size)).replace(\"{cpartysize}\",str(DiscordSDK.current_party_size)).replace(\"{partyid}\",DiscordSDK.party_id).replace(\"{id}\",str(DiscordSDK.app_id)).replace(\"{details}\",DiscordSDK.details).replace(\"{state}\",DiscordSDK.state).replace(\"{lkey}\",DiscordSDK.large_image).replace(\"{ltext}\",DiscordSDK.large_image_text).replace(\"{skey}\",DiscordSDK.small_image).replace(\"{stext}\",DiscordSDK.small_image_text).replace(\"{stimestamp}\",str(DiscordSDK.start_timestamp)).replace(\"{etimestamp}\",str(DiscordSDK.end_timestamp))
var user_request = {}; var user_request = {};
@@ -54,25 +55,25 @@ func _on_activity_join_request(user_requesting):
func _on_accept_join_request_pressed(): func _on_accept_join_request_pressed():
if(!user_request.is_empty()): if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id) DiscordSDK.accept_join_request(user_request.id)
func _on_invite_with_user_id_text_submitted(new_text): func _on_invite_with_user_id_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\") DiscordSDK.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
func _on_accept_with_user_id_text_submitted(new_text): func _on_accept_with_user_id_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text)) DiscordSDK.accept_invite(int(new_text))
func _on_print_current_user_on_console_pressed(): func _on_print_current_user_on_console_pressed():
print(discord_sdk.get_current_user()) print(DiscordSDK.get_current_user())
func _on_toggle_sdk_toggled(button_pressed): func _on_toggle_sdk_toggled(button_pressed):
if(button_pressed): if(button_pressed):
discord_sdk.unclear() DiscordSDK.unclear()
else: else:
discord_sdk.clear() DiscordSDK.clear(false)
func _on_print_friends_pressed(): func _on_print_friends_pressed():
print(discord_sdk.get_all_relationships()) print(DiscordSDK.get_all_relationships())
" "
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]

View File

@@ -1,23 +0,0 @@
## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
##
## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
## It has to run in the background to comunicate with Discord.
## You don't need to use it.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
class_name core_updater
extends Node
func _process(_delta):
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
if(discord_sdk.app_id != 1108142249990176808):
discord_sdk.app_id = 1108142249990176808
discord_sdk.details = ProjectSettings.get_setting("application/config/name")
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info().string)
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
discord_sdk.coreupdate()

View File

@@ -0,0 +1,22 @@
## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
##
## It can run in the background to comunicate with Discord.
## You don't need to use it unless you are using EditorPresence. If you remove it make sure to run [code]DiscordSDK.run_callbacks()[/code] in a [code]_process[/code] function.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
extends Node
func _process(_delta) -> void:
if GDExtensionManager.get_loaded_extensions().has("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension"):
if ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled",false) && Engine.is_editor_hint():
if DiscordSDK.app_id != 1108142249990176808:
DiscordSDK.app_id = 1108142249990176808
DiscordSDK.details = ProjectSettings.get_setting("application/config/name")
DiscordSDK.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
DiscordSDK.large_image = "godot"
DiscordSDK.large_image_text = str(Engine.get_version_info().string)
DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
DiscordSDK.refresh()
if DiscordSDK.app_id == 1108142249990176808 || !Engine.is_editor_hint():
DiscordSDK.run_callbacks()

View File

@@ -3,5 +3,5 @@
name="DiscordSDK" name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot" description="Discord Game SDK support for GDScript in Godot"
author="vaporvee" author="vaporvee"
version="3.0" version="1.0.1"
script="plugin.gd" script="plugin.gd"

View File

@@ -2,35 +2,35 @@
extends EditorPlugin extends EditorPlugin
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd") const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg") const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new() var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/nodes/restart_window.tscn").instantiate() var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
func _enter_tree() -> void: func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon) add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd") ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
func _enable_plugin() -> void: func _enable_plugin() -> void:
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"): if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore") DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false) add_autoload_singleton("DiscordSDKLoader","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true) restart_window.connect("confirmed", save_no_restart)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false) restart_window.connect("canceled", save_and_restart)
ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true) EditorInterface.popup_dialog_centered(restart_window)
get_tree().root.add_child(restart_window) print("IGNORE RED ERROR MESSAGES BEFORE THE SECOND RESTART!")
restart_window.connect("canceled",save_restart)
restart_window.connect("confirmed",restart)
func _disable_plugin() -> void: func _disable_plugin() -> void:
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
push_warning("DiscordSDK Addon got disabled. PLEASE RESTART THE EDITOR!")
remove_autoload_singleton("DiscordSDKLoader") remove_autoload_singleton("DiscordSDKLoader")
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSDKDebug") remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled") ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
push_warning("Please restart the editor to fully disable the DiscordSDK plugin")
func save_restart() -> void: func save_and_restart() -> void:
get_editor_interface().restart_editor(true) EditorInterface.save_all_scenes()
EditorInterface.restart_editor(true)
func restart() -> void: func save_no_restart() -> void:
get_editor_interface().restart_editor(false) EditorInterface.restart_editor(false)

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://byc4c6d5tpomq"] [gd_scene load_steps=8 format=3 uid="uid://byc4c6d5tpomq"]
[ext_resource type="Texture2D" uid="uid://csl0e2px0cwc1" path="res://assets/Logo_V2_No_Bg.png" id="1_r3i13"] [ext_resource type="Texture2D" uid="uid://csl0e2px0cwc1" path="res://addons/discord-sdk-gd/Logo_V2_No_Bg.png" id="1_0svbg"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1t7mm"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1t7mm"]
@@ -9,7 +9,7 @@ Button/styles/focus = SubResource("StyleBoxEmpty_1t7mm")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
[sub_resource type="Image" id="Image_ylyvr"] [sub_resource type="Image" id="Image_6icdx"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@@ -19,32 +19,42 @@ data = {
} }
[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"] [sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
image = SubResource("Image_ylyvr") image = SubResource("Image_6icdx")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
[node name="RestartWindow" type="ConfirmationDialog"] [node name="RestartWindow" type="ConfirmationDialog"]
title = "Restart required" title = "Restart required"
initial_position = 2 initial_position = 2
size = Vector2i(416, 400) size = Vector2i(430, 500)
visible = true visible = true
transient = false
unresizable = true unresizable = true
theme = SubResource("Theme_swwco") theme = SubResource("Theme_swwco")
ok_button_text = "Restart" ok_button_text = "Restart"
cancel_button_text = "Save and restart" cancel_button_text = "Save and restart"
[node name="Panel" type="Panel" parent="."] [node name="Panel" type="Panel" parent="."]
offset_left = 8.0 anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -207.0
offset_top = 8.0 offset_top = 8.0
offset_right = 408.0 offset_right = 207.0
offset_bottom = 351.0 offset_bottom = 451.0
grow_horizontal = 2
mouse_filter = 1 mouse_filter = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"] [node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
custom_minimum_size = Vector2(400, 0) custom_minimum_size = Vector2(400, 0)
layout_mode = 0 layout_mode = 1
offset_right = 400.0 anchors_preset = 5
offset_bottom = 309.0 anchor_left = 0.5
anchor_right = 0.5
offset_left = -200.0
offset_right = 200.0
offset_bottom = 389.0
grow_horizontal = 2
[node name="HSeparator" type="HSeparator" parent="Panel/VBoxContainer"] [node name="HSeparator" type="HSeparator" parent="Panel/VBoxContainer"]
layout_mode = 2 layout_mode = 2
@@ -56,6 +66,7 @@ theme_override_styles/separator = SubResource("StyleBoxEmpty_5vqdt")
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
size_flags_vertical = 4 size_flags_vertical = 4
theme_override_constants/separation = 10
[node name="DocsIcon" type="TextureRect" parent="Panel/VBoxContainer/HBoxContainer"] [node name="DocsIcon" type="TextureRect" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
@@ -68,7 +79,9 @@ stretch_mode = 2
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
size_flags_vertical = 8 size_flags_vertical = 8
text = "Plugin Docs" mouse_default_cursor_shape = 16
theme_override_font_sizes/font_size = 24
text = "HOW TO USE"
uri = "https://github.com/vaporvee/discord-sdk-godot/wiki" uri = "https://github.com/vaporvee/discord-sdk-godot/wiki"
[node name="TextureRect" type="TextureRect" parent="Panel/VBoxContainer"] [node name="TextureRect" type="TextureRect" parent="Panel/VBoxContainer"]
@@ -76,21 +89,23 @@ custom_minimum_size = Vector2(128, 128)
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
size_flags_vertical = 0 size_flags_vertical = 0
texture = ExtResource("1_r3i13") texture = ExtResource("1_0svbg")
expand_mode = 1 expand_mode = 1
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"] [node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(400, 200) custom_minimum_size = Vector2(400, 250)
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
size_flags_vertical = 0 size_flags_vertical = 0
mouse_filter = 1 mouse_filter = 1
theme_override_font_sizes/normal_font_size = 16
theme_override_styles/normal = SubResource("StyleBoxEmpty_7v0rg") theme_override_styles/normal = SubResource("StyleBoxEmpty_7v0rg")
bbcode_enabled = true bbcode_enabled = true
text = "[center]Thanks for enabling the text = "[center]Thanks for enabling the
[rainbow]Discord Game SDK Plugin[/rainbow] [rainbow][b]Discord Game SDK Plugin[/b][/rainbow]
made by vaporvee. ❤️ made by vaporvee. ❤️
You need to [wave]restart[/wave] the editor to fully enable this plugin! You need to [wave][b]restart[/b][/wave] the editor to fully enable this plugin!
Do you want to [wave]save[/wave] your project before restarting?" Do you want to [wave][b]save[/b][/wave] your project before restarting?
(Error messages after the first restart are normal. Please ignore them)"

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type="CompressedTexture2D"
uid="uid://dp4u0g6gvyt0a"
path="res://.godot/imported/GodotEditorPresenceBanner.png-5d1b012e64655706e9686e0163b65d30.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/GodotEditorPresenceBanner.png"
dest_files=["res://.godot/imported/GodotEditorPresenceBanner.png-5d1b012e64655706e9686e0163b65d30.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://08bj2tfacvhm"
path="res://.godot/imported/GodotEditorPresenceBanner.svg-e0420faa20460520008caa2101993296.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/GodotEditorPresenceBanner.svg"
dest_files=["res://.godot/imported/GodotEditorPresenceBanner.svg-e0420faa20460520008caa2101993296.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../../testexpoort/discord_sdk_demo.exe" export_path="../../eexport/windows/discord-sdk-godot-demo.exe"
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
encrypt_pck=false encrypt_pck=false
@@ -59,3 +59,43 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'" Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../eexport/linux/discord-sdk-godot-demo.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

View File

@@ -2,40 +2,40 @@ extends Node
func _ready() -> void: func _ready() -> void:
set_activity() set_activity()
discord_sdk.connect("activity_join_request",_on_activity_join_request) DiscordSDK.connect("activity_join_request",_on_activity_join_request)
discord_sdk.connect("activity_join",_on_activity_join) DiscordSDK.connect("activity_join",_on_activity_join)
discord_sdk.connect("activity_spectate",_on_activity_spectate) DiscordSDK.connect("activity_spectate",_on_activity_spectate)
discord_sdk.connect("relationships_init",_on_relationship_init) DiscordSDK.connect("relationships_init",_on_relationship_init)
discord_sdk.connect("updated_relationship", _on_updated_relationship) DiscordSDK.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void: func set_activity() -> void:
discord_sdk.clear() DiscordSDK.clear(false)
discord_sdk.app_id = 1099618430065324082 DiscordSDK.app_id = 1099618430065324082
discord_sdk.details = "A demo activity by vaporvee#1231" DiscordSDK.details = "A demo activity by vaporvee#1231"
discord_sdk.state = "Checkpoint 23/23" DiscordSDK.state = "Checkpoint 23/23"
discord_sdk.large_image = "example_game" DiscordSDK.large_image = "example_game"
discord_sdk.large_image_text = "Try it now!" DiscordSDK.large_image_text = "Try it now!"
discord_sdk.small_image = "boss" DiscordSDK.small_image = "boss"
discord_sdk.small_image_text = "Fighting the end boss! D:" DiscordSDK.small_image_text = "Fighting the end boss! D:"
discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and # It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others. # returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
var my_secret: String = str(randi_range(0,999999)) var my_secret: String = str(randi_range(0,999999))
discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret DiscordSDK.party_id = "mylobbycanbeeverything_" + my_secret
discord_sdk.current_party_size = 1 DiscordSDK.current_party_size = 1
discord_sdk.max_party_size = 4 DiscordSDK.max_party_size = 4
discord_sdk.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars DiscordSDK.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
discord_sdk.join_secret = "j_" + my_secret DiscordSDK.join_secret = "j_" + my_secret
discord_sdk.spectate_secret = "s_" + my_secret DiscordSDK.spectate_secret = "s_" + my_secret
discord_sdk.is_public_party = true DiscordSDK.is_public_party = true
discord_sdk.instanced = true #required for spectate DiscordSDK.instanced = true #required for spectate
#discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) #DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.register_command("C:\\Users\\yanni\\Desktop\\demo\\discord_sdk.exe") DiscordSDK.register_command(r"C:\Users\yanni\Desktop\demo\DiscordSDK.exe")
#discord_sdk.register_steam(1389990) #DiscordSDK.register_steam(1389990)
discord_sdk.refresh() DiscordSDK.refresh()
var user_request: Dictionary; var user_request: Dictionary;
@@ -44,13 +44,13 @@ func _on_activity_join_request(user_requesting) -> void:
user_request = user_requesting user_request = user_requesting
func _on_activity_join(secret) -> void: func _on_activity_join(secret) -> void:
if(discord_sdk.join_secret != secret): if(DiscordSDK.join_secret != secret):
discord_sdk.current_party_size = clamp(int(secret) + 1, 0, discord_sdk.max_party_size) DiscordSDK.current_party_size = clamp(int(secret) + 1, 0, DiscordSDK.max_party_size)
discord_sdk.party_id = secret.replace("j_","mylobbycanbeeverything_") DiscordSDK.party_id = secret.replace("j_","mylobbycanbeeverything_")
discord_sdk.match_secret = secret.replace("j_","m_") DiscordSDK.match_secret = secret.replace("j_","m_")
discord_sdk.join_secret = secret DiscordSDK.join_secret = secret
discord_sdk.spectate_secret = secret.replace("j_","s_") DiscordSDK.spectate_secret = secret.replace("j_","s_")
discord_sdk.refresh() DiscordSDK.refresh()
func _on_activity_spectate(secret) -> void: func _on_activity_spectate(secret) -> void:
print(secret) print(secret)

View File

@@ -13,12 +13,16 @@ config_version=5
config/name="GDExtension DiscordSDK Test Project" config/name="GDExtension DiscordSDK Test Project"
config/tags=PackedStringArray("vaporvee") config/tags=PackedStringArray("vaporvee")
run/main_scene="res://main.tscn" run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1") config/features=PackedStringArray("4.2")
boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1) boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
boot_splash/image="res://assets/Banner_v1.png" boot_splash/image="res://assets/Banner_v1.png"
boot_splash/fullsize=false boot_splash/fullsize=false
config/icon="res://assets/Logo_V2.png" config/icon="res://assets/Logo_V2.png"
[autoload]
DiscordSDKLoader="*res://addons/discord-sdk-gd/nodes/discord_autoload.gd"
[display] [display]
window/size/resizable=false window/size/resizable=false
@@ -27,6 +31,10 @@ window/size/resizable=false
project/assembly_name="GDExtension Test Project" project/assembly_name="GDExtension Test Project"
[editor_plugins]
enabled=PackedStringArray("res://addons/discord-sdk-gd/plugin.cfg")
[filesystem] [filesystem]
import/blender/enabled=false import/blender/enabled=false

View File

@@ -2,6 +2,17 @@ import os
from distutils.dir_util import copy_tree from distutils.dir_util import copy_tree
import shutil import shutil
folder_path = "project/addons/discord-sdk-gd/bin/windows"
# Filter files that end with 'TMP' or 'exp' or 'lib'
matching_files = [
file for file in os.listdir(folder_path) if file.endswith(("TMP", "exp", "lib"))
]
for file in matching_files:
file_path = os.path.join(folder_path, file)
os.remove(file_path)
if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"): if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"):
shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True) shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True)

View File

@@ -8,8 +8,8 @@ with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
# Patch the SDK to actually build, since it's missing an include # Patch the SDK to actually build, since it's missing an include
with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f: with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f:
s = f.read(); s = f.read()
f.seek(0); f.seek(0)
f.write("#include <cstdint>\n" + s) f.write("#include <cstdint>\n" + s)
copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/") copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
@@ -47,4 +47,4 @@ shutil.rmtree("src/lib/discord_game_sdk/bin/x86/", ignore_errors=True)
shutil.rmtree("src/lib/discord_game_sdk/bin/x86_64/", ignore_errors=True) shutil.rmtree("src/lib/discord_game_sdk/bin/x86_64/", ignore_errors=True)
os.remove("src/lib/discord_game_sdk/README.md") os.remove("src/lib/discord_game_sdk/README.md")
os.system("git submodule update --init") os.system("git submodule update --init --remote")

View File

@@ -1,144 +1,113 @@
#include "discordgodot.h" #include "discordgodot.h"
#include "lib/discord_game_sdk/cpp/discord.h" #include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/time.hpp>
using namespace godot; #define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordSDK::method)
#define BIND_SET_GET(property_name, variant_type) \
discord_sdk *discord_sdk::singleton = nullptr; godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordSDK::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordSDK::set_##property_name); \
godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
decltype(DiscordSDK::variable) DiscordSDK::get_##variable() { return variable; } \
void DiscordSDK::set_##variable(decltype(DiscordSDK::variable) value) \
{ \
variable = value; \
setter; \
}
DiscordSDK *DiscordSDK::singleton = nullptr;
discord::Core *core{}; discord::Core *core{};
discord::Result result; discord::Result result;
discord::Activity activity{}; discord::Activity activity{};
discord::User user{}; discord::User user{};
void discord_sdk::_bind_methods() void DiscordSDK::_bind_methods()
{ {
ClassDB::bind_method(D_METHOD("debug"), &discord_sdk::debug); BIND_SET_GET(app_id, Variant::INT);
ClassDB::bind_method(D_METHOD("coreupdate"), &discord_sdk::coreupdate); BIND_SET_GET(state, Variant::STRING);
BIND_SET_GET(details, Variant::STRING);
BIND_SET_GET(large_image, Variant::STRING);
BIND_SET_GET(large_image_text, Variant::STRING);
BIND_SET_GET(small_image, Variant::STRING);
BIND_SET_GET(small_image_text, Variant::STRING);
BIND_SET_GET(start_timestamp, Variant::INT);
BIND_SET_GET(end_timestamp, Variant::INT);
BIND_SET_GET(party_id, Variant::STRING);
BIND_SET_GET(current_party_size, Variant::INT);
BIND_SET_GET(max_party_size, Variant::INT);
BIND_SET_GET(match_secret, Variant::STRING);
BIND_SET_GET(join_secret, Variant::STRING);
BIND_SET_GET(spectate_secret, Variant::STRING);
BIND_SET_GET(instanced, Variant::BOOL);
BIND_SET_GET(is_public_party, Variant::BOOL);
BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship"));
BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
BIND_SIGNAL(relationships_init);
BIND_METHOD(debug);
BIND_METHOD(run_callbacks);
BIND_METHOD(refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordSDK::clear, DEFVAL(false));
BIND_METHOD(unclear);
BIND_METHOD(register_command, "command");
BIND_METHOD(register_steam, "steam_id");
BIND_METHOD(accept_join_request, "user_id");
BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content");
BIND_METHOD(accept_invite, "user_id");
BIND_METHOD(get_current_user);
BIND_METHOD(get_all_relationships);
BIND_METHOD(get_is_overlay_enabled);
BIND_METHOD(get_is_overlay_locked);
BIND_METHOD(open_invite_overlay, "is_spectate");
BIND_METHOD(open_server_invite_overlay, "invite_code");
BIND_METHOD(open_voice_settings);
BIND_METHOD(get_is_discord_working);
BIND_METHOD(get_result_int);
}
SET_GET(state, activity.SetState(value.utf8().get_data()))
SET_GET(details, activity.SetDetails(value.utf8().get_data()))
SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)))
ClassDB::bind_method(D_METHOD("get_app_id"), &discord_sdk::get_app_id); DiscordSDK::DiscordSDK()
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &discord_sdk::set_app_id); {
ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id"); singleton = this;
ClassDB::bind_method(D_METHOD("get_state"), &discord_sdk::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &discord_sdk::set_state);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_details"), &discord_sdk::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &discord_sdk::set_details);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
ClassDB::bind_method(D_METHOD("get_large_image"), &discord_sdk::get_large_image);
ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &discord_sdk::set_large_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
ClassDB::bind_method(D_METHOD("get_large_image_text"), &discord_sdk::get_large_image_text);
ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &discord_sdk::set_large_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
ClassDB::bind_method(D_METHOD("get_small_image"), &discord_sdk::get_small_image);
ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &discord_sdk::set_small_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
ClassDB::bind_method(D_METHOD("get_small_image_text"), &discord_sdk::get_small_image_text);
ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &discord_sdk::set_small_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
ClassDB::bind_method(D_METHOD("get_start_timestamp"), &discord_sdk::get_start_timestamp);
ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &discord_sdk::set_start_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
ClassDB::bind_method(D_METHOD("get_end_timestamp"), &discord_sdk::get_end_timestamp);
ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &discord_sdk::set_end_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
ClassDB::bind_method(D_METHOD("get_party_id"), &discord_sdk::get_party_id);
ClassDB::bind_method(D_METHOD("set_party_id", "party_id"), &discord_sdk::set_party_id);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "party_id"), "set_party_id", "get_party_id");
ClassDB::bind_method(D_METHOD("get_current_party_size"), &discord_sdk::get_current_party_size);
ClassDB::bind_method(D_METHOD("set_current_party_size", "current_party_size"), &discord_sdk::set_current_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_party_size"), "set_current_party_size", "get_current_party_size");
ClassDB::bind_method(D_METHOD("get_max_party_size"), &discord_sdk::get_max_party_size);
ClassDB::bind_method(D_METHOD("set_max_party_size", "max_party_size"), &discord_sdk::set_max_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_party_size"), "set_max_party_size", "get_max_party_size");
ClassDB::bind_method(D_METHOD("get_match_secret"), &discord_sdk::get_match_secret);
ClassDB::bind_method(D_METHOD("set_match_secret", "match_secret"), &discord_sdk::set_match_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "match_secret"), "set_match_secret", "get_match_secret");
ClassDB::bind_method(D_METHOD("get_join_secret"), &discord_sdk::get_join_secret);
ClassDB::bind_method(D_METHOD("set_join_secret", "join_secret"), &discord_sdk::set_join_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "join_secret"), "set_join_secret", "get_join_secret");
ClassDB::bind_method(D_METHOD("get_spectate_secret"), &discord_sdk::get_spectate_secret);
ClassDB::bind_method(D_METHOD("set_spectate_secret", "spectate_secret"), &discord_sdk::set_spectate_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "spectate_secret"), "set_spectate_secret", "get_spectate_secret");
ClassDB::bind_method(D_METHOD("get_instanced"), &discord_sdk::get_instanced);
ClassDB::bind_method(D_METHOD("set_instanced", "instanced"), &discord_sdk::set_instanced);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "instanced"), "set_instanced", "get_instanced");
ClassDB::bind_method(D_METHOD("get_is_public_party"), &discord_sdk::get_is_public_party);
ClassDB::bind_method(D_METHOD("set_is_public_party", "is_public_party"), &discord_sdk::set_is_public_party);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_public_party"), "set_is_public_party", "get_is_public_party");
ADD_SIGNAL(MethodInfo("activity_join", PropertyInfo(Variant::STRING, "join_secret")));
ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
ADD_SIGNAL(MethodInfo("relationships_init"));
ADD_SIGNAL(MethodInfo("updated_relationship", PropertyInfo(Variant::DICTIONARY, "relationship")));
ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unclear"), &discord_sdk::unclear);
ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
ClassDB::bind_method(D_METHOD("accept_join_request", "user_id"), &discord_sdk::accept_join_request);
ClassDB::bind_method(D_METHOD("send_invite", "user_id", "is_spectate", "message_content"), &discord_sdk::send_invite);
ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
ClassDB::bind_method(D_METHOD("get_all_relationships"), &discord_sdk::get_all_relationships);
ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
ClassDB::bind_method(D_METHOD("set_is_overlay_locked", "is_overlay_locked"), &discord_sdk::set_is_overlay_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_overlay_locked"), "set_is_overlay_locked", "get_is_overlay_locked");
ClassDB::bind_method(D_METHOD("open_invite_overlay", "is_spectate"), &discord_sdk::open_invite_overlay);
ClassDB::bind_method(D_METHOD("open_server_invite_overlay", "invite_code"), &discord_sdk::open_server_invite_overlay);
ClassDB::bind_method(D_METHOD("open_voice_settings"), &discord_sdk::open_voice_settings);
ADD_SIGNAL(MethodInfo("overlay_toggle", PropertyInfo(Variant::BOOL, "is_locked")));
ClassDB::bind_method(D_METHOD("get_is_discord_working"), &discord_sdk::get_is_discord_working);
ClassDB::bind_method(D_METHOD("get_result_int"), &discord_sdk::get_result_int);
} }
discord_sdk *discord_sdk::get_singleton() DiscordSDK::~DiscordSDK()
{
singleton = nullptr;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
}
DiscordSDK *DiscordSDK::get_singleton()
{ {
return singleton; return singleton;
} }
discord_sdk::discord_sdk() void DiscordSDK::run_callbacks()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
discord_sdk::~discord_sdk()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
delete core;
core = nullptr;
}
void discord_sdk::coreupdate()
{ {
if (result == discord::Result::Ok && app_id > 0) if (result == discord::Result::Ok && app_id > 0)
::core->RunCallbacks(); ::core->RunCallbacks();
} }
void discord_sdk::debug() void DiscordSDK::debug()
{ {
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core); result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!"); activity.SetState("Test from Godot!");
@@ -156,7 +125,7 @@ void discord_sdk::debug()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
} }
void discord_sdk::set_app_id(int64_t value) void DiscordSDK::set_app_id(int64_t value)
{ {
app_id = value; app_id = value;
if (app_id > 0) if (app_id > 0)
@@ -165,62 +134,42 @@ void discord_sdk::set_app_id(int64_t value)
if (result == discord::Result::Ok) if (result == discord::Result::Ok)
{ {
// initialize currentuser stuff // initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]() core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{}; {discord::User user{};
core->UserManager().GetCurrentUser(&user); }); core->UserManager().GetCurrentUser(&user); });
// signals // signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret) core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("activity_join", secret); }); ->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret) core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("activity_spectate", secret); }); ->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user) core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); }); ->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked) core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("overlay_toggle", is_locked); }); ->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]() core->RelationshipManager().OnRefresh.Connect([&]()
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("relationships_init"); }); ->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship) core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
{ discord_sdk::get_singleton() { DiscordSDK::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); }); ->emit_signal("updated_relationship", relationship2dict(relationship)); });
} }
} }
} }
int64_t discord_sdk::get_app_id() int64_t DiscordSDK::get_app_id()
{ {
if (app_id != 0) if (app_id != 0)
return app_id; return app_id;
return old_app_id; return old_app_id;
} }
void discord_sdk::set_state(String value) void DiscordSDK::refresh()
{ {
state = value; if (get_is_discord_working())
activity.SetState(value.utf8().get_data());
}
String discord_sdk::get_state()
{
return state;
}
void discord_sdk::set_details(String value)
{
details = value;
activity.SetDetails(value.utf8().get_data());
}
String discord_sdk::get_details()
{
return details;
}
void discord_sdk::refresh()
{
if (result == discord::Result::Ok && app_id > 0)
{ {
activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public); activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
activity.SetType(discord::ActivityType::Playing); activity.SetType(discord::ActivityType::Playing);
@@ -230,9 +179,9 @@ void discord_sdk::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
} }
void discord_sdk::clear(bool reset_values = false) void DiscordSDK::clear(bool reset_values = false)
{ {
if (result == discord::Result::Ok) if (get_is_discord_working())
{ {
if (reset_values) if (reset_values)
{ {
@@ -258,13 +207,12 @@ void discord_sdk::clear(bool reset_values = false)
} }
else else
old_app_id = app_id; old_app_id = app_id;
set_app_id(0);
delete core; delete core;
core = nullptr; core = nullptr;
} }
} }
void discord_sdk::unclear() void DiscordSDK::unclear()
{ {
if (old_app_id > 0) if (old_app_id > 0)
{ {
@@ -276,205 +224,72 @@ void discord_sdk::unclear()
UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?"); UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
} }
void discord_sdk::set_large_image(String value) bool DiscordSDK::get_is_overlay_enabled()
{
large_image = value;
activity.GetAssets().SetLargeImage(value.utf8().get_data());
}
String discord_sdk::get_large_image()
{
return large_image;
}
void discord_sdk::set_large_image_text(String value)
{
large_image_text = value;
activity.GetAssets().SetLargeText(value.utf8().get_data());
}
String discord_sdk::get_large_image_text()
{
return large_image_text;
}
void discord_sdk::set_small_image(String value)
{
small_image = value;
activity.GetAssets().SetSmallImage(value.utf8().get_data());
}
String discord_sdk::get_small_image()
{
return small_image;
}
void discord_sdk::set_small_image_text(String value)
{
small_image_text = value;
activity.GetAssets().SetSmallText(value.utf8().get_data());
}
String discord_sdk::get_small_image_text()
{
return small_image_text;
}
void discord_sdk::set_start_timestamp(int64_t value)
{
start_timestamp = value;
activity.GetTimestamps().SetStart(value);
}
int64_t discord_sdk::get_start_timestamp()
{
return activity.GetTimestamps().GetStart();
}
void discord_sdk::set_end_timestamp(int64_t value)
{
end_timestamp = value;
activity.GetTimestamps().SetEnd(value);
}
int64_t discord_sdk::get_end_timestamp()
{
return activity.GetTimestamps().GetEnd();
}
void discord_sdk::set_party_id(String value)
{
party_id = value;
activity.GetParty().SetId(value.utf8().get_data());
}
String discord_sdk::get_party_id()
{
return party_id;
}
void discord_sdk::set_current_party_size(int32_t value)
{
current_party_size = value;
activity.GetParty().GetSize().SetCurrentSize(value);
}
int32_t discord_sdk::get_current_party_size()
{
return current_party_size;
}
void discord_sdk::set_max_party_size(int32_t value)
{
max_party_size = value;
activity.GetParty().GetSize().SetMaxSize(value);
}
int32_t discord_sdk::get_max_party_size()
{
return max_party_size;
}
void discord_sdk::set_match_secret(String value)
{
match_secret = value;
activity.GetSecrets().SetMatch(value.utf8().get_data());
}
String discord_sdk::get_match_secret()
{
return match_secret;
}
void discord_sdk::set_join_secret(String value)
{
join_secret = value;
activity.GetSecrets().SetJoin(value.utf8().get_data());
}
String discord_sdk::get_join_secret()
{
return join_secret;
}
void discord_sdk::set_spectate_secret(String value)
{
spectate_secret = value;
activity.GetSecrets().SetSpectate(value.utf8().get_data());
}
String discord_sdk::get_spectate_secret()
{
return spectate_secret;
}
void discord_sdk::set_instanced(bool value)
{
instanced = value;
activity.SetInstance(value);
}
bool discord_sdk::get_instanced()
{
return instanced;
}
bool discord_sdk::get_is_overlay_enabled()
{ {
bool ie; bool ie;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie); core->OverlayManager().IsEnabled(&ie);
return ie; return ie;
} }
bool discord_sdk::get_is_overlay_locked() bool DiscordSDK::get_is_overlay_locked()
{ {
bool il; bool il;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().IsLocked(&il); core->OverlayManager().IsLocked(&il);
return il; return il;
} }
void discord_sdk::set_is_overlay_locked(bool value) void DiscordSDK::set_is_overlay_locked(bool value)
{ {
is_overlay_locked = value; is_overlay_locked = value;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {}); core->OverlayManager().SetLocked(value, {});
} }
void discord_sdk::open_invite_overlay(bool is_spectate) void DiscordSDK::open_invite_overlay(bool is_spectate)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {}); core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
} }
void discord_sdk::open_server_invite_overlay(String invite_code) void DiscordSDK::open_server_invite_overlay(String invite_code)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {}); core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
} }
void discord_sdk::open_voice_settings() void DiscordSDK::open_voice_settings()
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({}); core->OverlayManager().OpenVoiceSettings({});
} }
void discord_sdk::set_is_public_party(bool value) void DiscordSDK::accept_join_request(int64_t user_id)
{ {
is_public_party = value; if (get_is_discord_working())
activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)); // normaly true
}
bool discord_sdk::get_is_public_party()
{
return is_public_party;
}
void discord_sdk::accept_join_request(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {}); core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
} }
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "") void DiscordSDK::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {}); core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
} }
void discord_sdk::accept_invite(int64_t user_id) void DiscordSDK::accept_invite(int64_t user_id)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {}); core->ActivityManager().AcceptInvite(user_id, {});
} }
void discord_sdk::register_command(String value) void DiscordSDK::register_command(String value)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data()); core->ActivityManager().RegisterCommand(value.utf8().get_data());
} }
void discord_sdk::register_steam(int32_t value) void DiscordSDK::register_steam(int32_t value)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value); core->ActivityManager().RegisterSteam(value);
} }
Dictionary discord_sdk::get_current_user() Dictionary DiscordSDK::get_current_user()
{ {
Dictionary userdict; Dictionary userdict;
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
{ {
discord::User user{}; discord::User user{};
core->UserManager().GetCurrentUser(&user); core->UserManager().GetCurrentUser(&user);
@@ -483,9 +298,9 @@ Dictionary discord_sdk::get_current_user()
return userdict; return userdict;
} }
Dictionary discord_sdk::get_relationship(int64_t user_id) Dictionary DiscordSDK::get_relationship(int64_t user_id)
{ {
if (result == discord::Result::Ok && app_id > 0) if (get_is_discord_working())
{ {
discord::Relationship relationship{}; discord::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship); core->RelationshipManager().Get(user_id, &relationship);
@@ -495,7 +310,7 @@ Dictionary discord_sdk::get_relationship(int64_t user_id)
return dict; return dict;
} }
Array discord_sdk::get_all_relationships() Array DiscordSDK::get_all_relationships()
{ {
Array all_relationships; Array all_relationships;
core->RelationshipManager().Filter( core->RelationshipManager().Filter(
@@ -506,23 +321,18 @@ Array discord_sdk::get_all_relationships()
for (int i = 0; i < friendcount; i++) for (int i = 0; i < friendcount; i++)
{ {
discord::Relationship relationship{}; discord::Relationship relationship{};
core->RelationshipManager().GetAt(2, &relationship); core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship)); all_relationships.append(relationship2dict(relationship));
} }
return all_relationships; return all_relationships;
} }
bool discord_sdk::get_is_discord_working() int DiscordSDK::get_result_int()
{
return result == discord::Result::Ok && app_id > 0;
}
int discord_sdk::get_result_int()
{ {
return static_cast<int>(result); return static_cast<int>(result);
} }
Dictionary discord_sdk::user2dict(discord::User user) Dictionary DiscordSDK::user2dict(discord::User user)
{ {
Dictionary userdict; Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
@@ -538,7 +348,7 @@ Dictionary discord_sdk::user2dict(discord::User user)
return userdict; return userdict;
} }
Dictionary discord_sdk::relationship2dict(discord::Relationship relationship) Dictionary DiscordSDK::relationship2dict(discord::Relationship relationship)
{ {
Dictionary dict_relationship; Dictionary dict_relationship;
Dictionary presence; Dictionary presence;
@@ -609,3 +419,8 @@ Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
dict_relationship.make_read_only(); dict_relationship.make_read_only();
return dict_relationship; return dict_relationship;
} }
bool DiscordSDK::get_is_discord_working()
{
return result == discord::Result::Ok && app_id > 0;
}

View File

@@ -3,124 +3,75 @@
#include <stdio.h> #include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h" #include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/classes/ref_counted.hpp> #include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#define H_SET_GET(variable_type, property_name) \
variable_type property_name; \
variable_type get_##property_name(); \
void set_##property_name(variable_type value);
using namespace godot; using namespace godot;
class discord_sdk : public RefCounted class DiscordSDK : public Object
{ {
GDCLASS(discord_sdk, Object); GDCLASS(DiscordSDK, Object);
static discord_sdk *singleton; static DiscordSDK *singleton;
protected: protected:
static void _bind_methods(); static void _bind_methods();
public: public:
static discord_sdk * static DiscordSDK *
get_singleton(); get_singleton();
discord_sdk(); DiscordSDK();
~discord_sdk(); ~DiscordSDK();
// INTERBNAL // INTERBNAL
int64_t old_app_id; int64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship); Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user); Dictionary user2dict(discord::User user);
/// ///
void set_app_id(int64_t value);
int64_t app_id = 0; int64_t get_app_id();
int64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
String state; H_SET_GET(String, state)
String details; H_SET_GET(String, details)
H_SET_GET(String, large_image)
String large_image; H_SET_GET(String, large_image_text)
String large_image_text; H_SET_GET(String, small_image)
String small_image; H_SET_GET(String, small_image_text)
String small_image_text; H_SET_GET(int64_t, start_timestamp)
H_SET_GET(int64_t, end_timestamp)
int64_t start_timestamp; H_SET_GET(String, party_id)
int64_t end_timestamp; H_SET_GET(int32_t, current_party_size)
H_SET_GET(int32_t, max_party_size)
String party_id; H_SET_GET(String, match_secret)
int32_t current_party_size; H_SET_GET(String, join_secret)
int32_t max_party_size; H_SET_GET(String, spectate_secret)
String match_secret; H_SET_GET(bool, is_public_party)
String join_secret; H_SET_GET(bool, instanced)
String spectate_secret; H_SET_GET(bool, is_overlay_locked)
bool is_public_party;
bool instanced;
bool is_overlay_locked;
void debug(); void debug();
void coreupdate(); void run_callbacks();
void refresh(); void refresh();
void clear(bool reset_values); void clear(bool reset_values);
void unclear(); void unclear();
int64_t get_app_id();
void set_app_id(int64_t value);
String get_state();
void set_state(String value);
String get_details();
void set_details(String value);
String get_large_image();
void set_large_image(String value);
String get_large_image_text();
void set_large_image_text(String value);
String get_small_image();
void set_small_image(String value);
String get_small_image_text();
void set_small_image_text(String value);
int64_t get_start_timestamp();
void set_start_timestamp(int64_t value);
int64_t get_end_timestamp();
void set_end_timestamp(int64_t value);
String get_party_id();
void set_party_id(String value);
int32_t get_current_party_size();
void set_current_party_size(int32_t value);
int32_t get_max_party_size();
void set_max_party_size(int32_t value);
String get_match_secret();
void set_match_secret(String value);
String get_join_secret();
void set_join_secret(String value);
String get_spectate_secret();
void set_spectate_secret(String value);
bool get_is_public_party();
void set_is_public_party(bool value);
bool get_instanced();
void set_instanced(bool value);
bool get_is_overlay_enabled(); bool get_is_overlay_enabled();
bool get_is_overlay_locked();
void set_is_overlay_locked(bool value);
void open_invite_overlay(bool is_spectate); void open_invite_overlay(bool is_spectate);
void open_server_invite_overlay(String invite_code); void open_server_invite_overlay(String invite_code);
void open_voice_settings(); void open_voice_settings();
void accept_join_request(int64_t user_id); void accept_join_request(int64_t user_id);
void send_invite(int64_t user_id, bool is_spectate, String message_content); void send_invite(int64_t user_id, bool is_spectate, String message_content);
void accept_invite(int64_t user_id); void accept_invite(int64_t user_id);
void register_command(String value); void register_command(String value);
void register_steam(int32_t value); void register_steam(int32_t value);
Dictionary get_current_user(); Dictionary get_current_user();
Dictionary get_relationship(int64_t user_id); Dictionary get_relationship(int64_t user_id);
Array get_all_relationships(); Array get_all_relationships();
bool get_is_discord_working(); bool get_is_discord_working();
int get_result_int(); int get_result_int();
}; };

View File

@@ -9,15 +9,15 @@
#include "discordgodot.h" #include "discordgodot.h"
using namespace godot; using namespace godot;
static discord_sdk *discordsdk; static DiscordSDK *discordsdk;
void initialize_discordsdk_module(ModuleInitializationLevel p_level) void initialize_discordsdk_module(ModuleInitializationLevel p_level)
{ {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{ {
ClassDB::register_class<discord_sdk>(); ClassDB::register_class<DiscordSDK>();
discordsdk = memnew(discord_sdk); discordsdk = memnew(DiscordSDK);
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton()); Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton());
} }
} }
@@ -25,8 +25,7 @@ void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
{ {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{ {
Engine::get_singleton()->unregister_singleton("discord_sdk"); Engine::get_singleton()->unregister_singleton("DiscordSDK");
memdelete(discordsdk);
} }
} }