[Bug/Crash]: Failed to add Autoload when enabling addon #18
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What happened?
I am using version 1.4 of the addon and created a new project for testing.
I added the files, restarted the project. The addon shows up normally:
However, enabling the addon caused this message to appear:
My file structure looks like this:
Also, whenever I open the project with the addon enabled, this error message pops up in the console:
The only way to get it working is to run
Discord_Activity.coreupdate()
in the process function. After doing that, it updates the activity as expected.Also tell us, what did you expect to happen?
I expected that when I enabled the addon, the autoload would get added without any problems.
Version
Custom build
Godot Version
v4.0.2.stable.official [7a0977ce2]
GDScript
Additional information
Please add 1.4 as a selectable version in the bug reporter.
Checks
yeah sorry i'm really stressed rn and shouldn't push updates that quick i fix it but compiling for both platforms takes some time
sorry idk why i closed it lol
why does it always get closed okay i'm uploading tell me if it worked
oh, sorry, i'm going to sleep right now so I'll test it tomorrow
no problem but it should fix both the error message and all the other stuff lol
ok. just a little nitpick, in the release section for 1.5 it says changelog 1.4
lmao yeah fixed now... we have 2am in germany i should go to sleep.
thanks! the autoload gets added correctly and everything else works fine.