[Issue/Bug]: Missing bindings/FileAccess error #60
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What happened?
I seem to be getting a weird FileExists error when exporting for Windows. I've tried a few things, such as including *.dlls in my export configuration, and various other things to try and force the extension into the exported build.
This is on 4.3-beta3, building for Windows 11. Anyone have any ideas?
Included image describes the error.
Version
1.3.1
Godot Version
4.3-beta3
Exact steps to reproduce this error
Just export the project for Windows
GDScript
Godot output
Additional information
No response
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Will test that on 4.3 give me a moment
weird works on rc3 maybe a bug with the beta? if not can you make me a fresh project and zip it?