[Issue/Bug]: Memory Leak #78
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What happened?
When calling the refresh discord function, it caches something in memory for some reason, I noticed this when putting the function in the update loop, memory usage went up on my program, and when it wasn't being called the memory usage stayed stable.
Version
1.3.1
Godot Version
4.3
Exact steps to reproduce this error
Refresh discord
GDScript
Godot output
No response
Additional information
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Please show me more code / context and on some system information
I just realized that it was a godot issue, and I was calling godot functions to change the discord presense through c#, which godot doesn't really like for some reason, I am sorry for opening this issue.
Nothing to be sorry. Try using a C# nuget package for discord instead. Should be more stable when using C#