WIP: Fix bugs i make while working on other 2.0 PRs #26
@@ -7,6 +7,7 @@ func _ready():
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discord_sdk.connect("activity_join_request",_on_activity_join_request)
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discord_sdk.connect("activity_join",_on_activity_join)
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discord_sdk.connect("activity_spectate",_on_activity_spectate)
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<<<<<<< HEAD
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func _process(_delta):
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if(discord_sdk.get_is_discord_working()):
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@@ -14,6 +15,16 @@ func _process(_delta):
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else:
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$AnimatedSprite2D.play("gray")
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$AnimatedSprite2D.stop()
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=======
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download_texture("https://cdn.discordapp.com/embed/avatars/1.png", "res://discord_pfp_cache/invitepfp.png")
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debug_text_update()
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print(discord_sdk.get_current_user())
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func download_texture(url, file_name):
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$user_request_avatar/HTTPRequest.download_file = file_name
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invite_pfp = file_name
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$user_request_avatar/HTTPRequest.request(url)
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>>>>>>> df556e8a72808fd92859cd4421819b2e6fe1926f
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func _on_http_request_request_completed(_result, _response_code, _headers, _body):
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var image = Image.new()
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@@ -608,8 +608,15 @@ position = Vector2(1127.75, 24.25)
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scale = Vector2(0.100586, 0.100586)
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sprite_frames = SubResource("SpriteFrames_lajjo")
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animation = &"gray"
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offset_top = -4.0
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offset_right = 136.0
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offset_bottom = 29.0
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grow_vertical = 2
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text = "Get current user"
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[connection signal="toggled" from="CheckButton" to="." method="_on_check_button_toggled"]
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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[connection signal="text_submitted" from="LineEdit" to="." method="_on_line_edit_text_submitted"]
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[connection signal="text_submitted" from="LineEdit2" to="." method="_on_line_edit_2_text_submitted"]
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[connection signal="pressed" from="Button2" to="." method="_on_button_2_pressed"]
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@@ -93,6 +93,8 @@ void discord_sdk::_bind_methods()
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ClassDB::bind_method(D_METHOD("send_invite", "user_id", "is_spectate", "message_content"), &discord_sdk::send_invite);
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ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
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ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
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ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
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ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
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ClassDB::bind_method(D_METHOD("set_is_overlay_locked", "is_overlay_locked"), &discord_sdk::set_is_overlay_locked);
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@@ -156,6 +158,10 @@ void discord_sdk::set_app_id(int64_t value)
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if (result == discord::Result::Ok && app_id > 0)
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{
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// initialize currentuser stuff
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{discord::User user{};
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core->UserManager().GetCurrentUser(&user); });
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// signals
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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{ discord_sdk::get_singleton()
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@@ -442,6 +448,26 @@ void discord_sdk::register_steam(int32_t value)
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if (result == discord::Result::Ok && app_id > 0)
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core->ActivityManager().RegisterSteam(value);
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}
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Dictionary discord_sdk::get_current_user()
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{
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Dictionary userdict;
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if (result == discord::Result::Ok && app_id > 0)
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{
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discord::User user{};
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core->UserManager().GetCurrentUser(&user);
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userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
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userdict["is_bot"] = user.GetBot();
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userdict["discriminator"] = user.GetDiscriminator();
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userdict["id"] = user.GetId();
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userdict["username"] = user.GetUsername();
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if (String(userdict["avatar"]).is_empty())
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userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
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else
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userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());
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userdict.make_read_only();
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}
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return userdict;
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}
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bool discord_sdk::get_is_discord_working()
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{
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@@ -110,6 +110,9 @@ public:
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void register_command(String value);
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void register_steam(int32_t value);
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Dictionary get_current_user();
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void set_current_user(Dictionary value);
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bool get_is_discord_working();
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int get_result_int();
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};
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