#define DISCORDPP_IMPLEMENTATION // this is way too important to forget #include "discordpp.h" #include "discordgodot.h" #include #include #define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordRPC::method) #define BIND_SET_GET(property_name, variant_type) \ godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordRPC::get_##property_name); \ godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordRPC::set_##property_name); \ godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name) #define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__)) #define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \ decltype(DiscordRPC::variable) DiscordRPC::get_##variable() { return variable; } \ void DiscordRPC::set_##variable(decltype(DiscordRPC::variable) value) \ { \ variable = value; \ setter; \ } DiscordRPC *DiscordRPC::singleton = nullptr; void DiscordRPC::_bind_methods() { BIND_SET_GET(app_id, Variant::INT); BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret")); BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret")); BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting")); BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship")); BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked")); BIND_SIGNAL(relationships_init); BIND_METHOD(debug); BIND_METHOD(run_callbacks); BIND_METHOD(refresh); ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordRPC::clear, DEFVAL(false)); BIND_METHOD(unclear); BIND_METHOD(register_command, "command"); BIND_METHOD(register_steam, "steam_id"); BIND_METHOD(accept_join_request, "user_id"); BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content"); BIND_METHOD(accept_invite, "user_id"); BIND_METHOD(get_current_user); BIND_METHOD(get_all_relationships); BIND_METHOD(get_is_overlay_enabled); BIND_METHOD(get_is_overlay_locked); BIND_METHOD(open_invite_overlay, "is_spectate"); BIND_METHOD(open_server_invite_overlay, "invite_code"); BIND_METHOD(open_voice_settings); BIND_METHOD(get_is_discord_working); } DiscordRPC::DiscordRPC() { ERR_FAIL_COND(singleton != nullptr); singleton = this; } DiscordRPC::~DiscordRPC() { app_id = 0; ERR_FAIL_COND(singleton != this); singleton = nullptr; } DiscordRPC *DiscordRPC::get_singleton() { return singleton; } void DiscordRPC::run_callbacks() { discordpp::RunCallbacks(); } void DiscordRPC::debug() { auto client = std::make_shared(); client->AddLogCallback([](auto message, auto severity) { UtilityFunctions::print("[" + String(EnumToString(severity)) + "] " + message.c_str()); }, discordpp::LoggingSeverity::Info); client->SetStatusChangedCallback([client](discordpp::Client::Status status, discordpp::Client::Error error, int32_t errorDetail) { UtilityFunctions::print(String("Status changed: ") + discordpp::Client::StatusToString(status).c_str()); if (status == discordpp::Client::Status::Ready) { UtilityFunctions::print("Client is ready!\n"); UtilityFunctions::print("Friends Count: " + String::num_int64(client->GetRelationships().size())); discordpp::Activity activity; activity.SetType(discordpp::ActivityTypes::Playing); activity.SetState("Debug mode"); activity.SetDetails("Godot -> Discord Social SDK"); discordpp::ActivityAssets assets; assets.SetSmallImage("boss"); assets.SetSmallText("Fighting the boss D:"); assets.SetLargeImage("example_game"); assets.SetLargeText("Example"); activity.SetAssets(assets); // Update rich presence client->UpdateRichPresence(activity, [](discordpp::ClientResult result) { if(result.Successful()) { UtilityFunctions::print("Rich Presence updated successfully!"); } else { UtilityFunctions::push_error("Rich Presence update failed"); } }); } else if (error != discordpp::Client::Error::None) { UtilityFunctions::push_error("Connection Error: " + String(discordpp::Client::ErrorToString(error).c_str()) + " - Details: " + String::num_int64(errorDetail)); } }); // Generate OAuth2 code verifier for authentication UtilityFunctions::print("Trying to authenticate..."); UtilityFunctions::print("Generating code verifier..."); auto codeVerifier = client->CreateAuthorizationCodeVerifier(); // Set up authentication arguments discordpp::AuthorizationArgs args{}; args.SetClientId(1099618430065324082); args.SetScopes(discordpp::Client::GetDefaultPresenceScopes()); args.SetCodeChallenge(codeVerifier.Challenge()); // Begin authentication process client->Authorize(args, [client, codeVerifier](auto result, auto code, auto redirectUri) { if (!result.Successful()) { UtilityFunctions::push_error("Authentication Error: " + String(result.Error().c_str())); return; } else { UtilityFunctions::print("Authorization successful! Getting access token..."); client->GetToken(1099618430065324082, code, codeVerifier.Verifier(), redirectUri, [client](discordpp::ClientResult result, std::string accessToken, // needs to be stored securely std::string refreshToken, // needs to be stored securely discordpp::AuthorizationTokenType tokenType, int32_t expiresIn, std::string scope) { UtilityFunctions::print("Access token received! Establishing connection..."); client->UpdateToken(discordpp::AuthorizationTokenType::Bearer, accessToken, [client](discordpp::ClientResult result) { if(result.Successful()) { UtilityFunctions::print("Token updated, connecting to Discord..."); client->Connect(); } else { UtilityFunctions::push_error("Token update error: " + String(result.Error().c_str())); } }); }); } }); } void DiscordRPC::set_app_id(uint64_t value) { app_id = value; if (app_id > 0) { /* result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything if (result == discordpp::Result::Ok) { // initialize currentuser core->UserManager().OnCurrentUserUpdate.Connect([]() {discordpp::User user{}; core->UserManager().GetCurrentUser(&user); }); // signals core->ActivityManager().OnActivityJoin.Connect([](const char *secret) { DiscordRPC::get_singleton() ->emit_signal("activity_join", secret); }); core->ActivityManager().OnActivitySpectate.Connect([](const char *secret) { DiscordRPC::get_singleton() ->emit_signal("activity_spectate", secret); }); core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user) { DiscordRPC::get_singleton() ->emit_signal("activity_join_request", user2dict(user)); }); core->OverlayManager().OnToggle.Connect([](bool is_locked) { DiscordRPC::get_singleton() ->emit_signal("overlay_toggle", is_locked); }); core->RelationshipManager().OnRefresh.Connect([&]() { DiscordRPC::get_singleton() ->emit_signal("relationships_init"); }); core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship) { DiscordRPC::get_singleton() ->emit_signal("updated_relationship", relationship2dict(relationship)); }); } */ } } uint64_t DiscordRPC::get_app_id() { if (app_id != 0) return app_id; return old_app_id; } void DiscordRPC::refresh() { if (get_is_discord_working()) { /*activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public); activity.SetType(discordpp::ActivityType::Playing); core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});*/ return; } else UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); } void DiscordRPC::clear(bool reset_values = false) { if (get_is_discord_working()) { if (reset_values) { old_app_id = 0; set_is_overlay_locked(false); // core->ActivityManager().ClearActivity([](discordpp::Result result) {}); } else old_app_id = app_id; app_id = 0; } } void DiscordRPC::unclear() { if (old_app_id > 0) { set_app_id(old_app_id); refresh(); old_app_id = 0; } else UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?"); } bool DiscordRPC::get_is_overlay_enabled() { bool ie; if (get_is_discord_working()) { // core->OverlayManager().IsEnabled(&ie); return ie; } return ie; } bool DiscordRPC::get_is_overlay_locked() { bool il; if (get_is_discord_working()) { // core->OverlayManager().IsLocked(&il); return il; } return il; } void DiscordRPC::set_is_overlay_locked(bool value) { is_overlay_locked = value; if (get_is_discord_working()) // core->OverlayManager().SetLocked(value, {}); return; } void DiscordRPC::open_invite_overlay(bool is_spectate) { if (get_is_discord_working()) // core->OverlayManager().OpenActivityInvite(static_cast(is_spectate + 1), {}); return; } void DiscordRPC::open_server_invite_overlay(String invite_code) { if (get_is_discord_working()) // core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {}); return; } void DiscordRPC::open_voice_settings() { if (get_is_discord_working()) // core->OverlayManager().OpenVoiceSettings({}); return; } void DiscordRPC::accept_join_request(uint64_t user_id) { if (get_is_discord_working()) // core->ActivityManager().SendRequestReply(user_id, static_cast(1), {}); return; } void DiscordRPC::send_invite(uint64_t user_id, bool is_spectate = false, String message_content = "") { if (get_is_discord_working()) // core->ActivityManager().SendInvite(user_id, static_cast(is_spectate + 1), message_content.utf8().get_data(), {}); return; } void DiscordRPC::accept_invite(uint64_t user_id) { if (get_is_discord_working()) // core->ActivityManager().AcceptInvite(user_id, {}); return; } void DiscordRPC::register_command(String value) { if (get_is_discord_working()) // core->ActivityManager().RegisterCommand(value.utf8().get_data()); return; } void DiscordRPC::register_steam(int32_t value) { if (get_is_discord_working()) // core->ActivityManager().RegisterSteam(value); return; } Dictionary DiscordRPC::get_current_user() { Dictionary userdict; if (get_is_discord_working()) { // discordpp::User user{}; // core->UserManager().GetCurrentUser(&user); return userdict; // user2dict(user) } return userdict; } Dictionary DiscordRPC::get_relationship(uint64_t user_id) { Dictionary dict; if (get_is_discord_working()) { // discordpp::Relationship relationship{}; // core->RelationshipManager().Get(user_id, &relationship); return dict /*relationship2dict(relationship)*/; } return dict; } Array DiscordRPC::get_all_relationships() { Array all_relationships; /*core->RelationshipManager().Filter( [](discordpp::Relationship const &relationship) -> bool { return true; });*/ uint32_t friendcount{0}; // core->RelationshipManager().Count(&friendcount); /*for (int i = 0; i < friendcount; i++) { discordpp::Relationship relationship{}; core->RelationshipManager().GetAt(i, &relationship); all_relationships.append(relationship2dict(relationship)); }*/ return all_relationships; } Dictionary DiscordRPC::user2dict(discordpp::UserHandle user) { Dictionary userdict; /*userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar userdict["is_bot"] = user.GetBot(); userdict["discriminator"] = user.GetDiscriminator(); userdict["id"] = user.GetId(); userdict["username"] = user.GetUsername(); if (String(userdict["avatar"]).is_empty()) userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str()); else userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str()); userdict.make_read_only();*/ return userdict; } Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relationship) { Dictionary dict_relationship; Dictionary presence; Dictionary presence_activity; /*switch (static_cast(relationship.GetPresence().GetStatus())) { case 0: presence["status"] = "Offline"; break; case 1: presence["status"] = "Online"; break; case 2: presence["status"] = "Idle"; break; case 3: presence["status"] = "DoNotDisturb"; break; default: presence["status"] = "NotAvailable"; break; } presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId(); presence_activity["name"] = relationship.GetPresence().GetActivity().GetName(); presence_activity["state"] = relationship.GetPresence().GetActivity().GetState(); presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails(); presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage(); presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText(); presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage(); presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText(); presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart(); presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd(); presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance(); presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId(); presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize(); presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize(); presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin(); presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate(); presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch(); presence["activity"] = presence_activity; presence.make_read_only(); switch (relationship.GetType()) { case discordpp::RelationshipType::None: dict_relationship["type"] = "None"; break; case discordpp::RelationshipType::Friend: dict_relationship["type"] = "Friend"; break; case discordpp::RelationshipType::Blocked: dict_relationship["type"] = "Blocked"; break; case discordpp::RelationshipType::PendingIncoming: dict_relationship["type"] = "PendingIncoming"; break; case discordpp::RelationshipType::PendingOutgoing: dict_relationship["type"] = "PendingOutgoing"; break; case discordpp::RelationshipType::Implicit: dict_relationship["type"] = "Implicit"; break; default: dict_relationship["type"] = "NotAvailable"; break; } dict_relationship["user"] = user2dict(relationship.GetUser()); dict_relationship["presence"] = presence; dict_relationship.make_read_only();*/ return dict_relationship; } bool DiscordRPC::get_is_discord_working() { return app_id > 0; /*result.Successful() &&*/ }