#!python import os # Gets the standard flags CC, CCX, etc. env = SConscript("src/lib/godot-cpp/SConstruct") # Check our platform specifics # if env["platform"] == "macos": # discord_library = "libdiscord_game_sdk.dylib" # discord_library_second = "libdiscord_game_sdk_aarch64.dylib" # libexportfolder = "/macos/" # elif env["platform"] in ("linuxbsd", "linux"): # discord_library = "libdiscord_game_sdk.so" # discord_library_second = "" # libexportfolder = "/linux/" if env["platform"] == "windows": discord_library = "discord-rpc.dll" # discord_library_second = "discord_game_sdk_x86.dll" libexportfolder = "/windows/" if env["target"] == "template_debug": debugsuffix = "_debug" else: debugsuffix = "" # make sure our binding library is properly includes env.Append(LIBPATH=["src/lib/discord-rpc/builds/install/win64-dynamic/lib/"]) env.Append(LIBS=["discord-rpc"]) # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") # The finished exports library = env.SharedLibrary( target="project/addons/discord-sdk-gd/bin/" + libexportfolder + "discord_game_sdk_binding" + debugsuffix, source=sources, ) env.Depends( library, Command( "project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library, "src/lib/discord-rpc/builds/install/win64-dynamic/bin/" + discord_library, Copy("$TARGET", "$SOURCE"), ), ) # env.Depends( # library, # Command( # "project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second, # "src/lib/discord_game_sdk/bin/" + discord_library_second, # Copy("$TARGET", "$SOURCE"), # ), # ) Default(library)