#ifndef DISCORDGODOT_H #define DISCORDGODOT_H #include #include "lib/discord_game_sdk/cpp/discord.h" #include #include using namespace godot; class discord_sdk : public RefCounted { GDCLASS(discord_sdk, Object); static discord_sdk *singleton; protected: static void _bind_methods(); private: int64_t app_id = 0; String state; String details; String large_image; String large_image_text; String small_image; String small_image_text; int64_t start_timestamp; int64_t end_timestamp; String party_id; int32_t current_party_size; int32_t max_party_size; String match_secret; String join_secret; String spectate_secret; bool is_public_party; bool instanced; bool is_overlay_locked; public: static discord_sdk * get_singleton(); discord_sdk(); ~discord_sdk(); void debug(); void coreupdate(); void refresh(); void clear(); int64_t get_app_id(); void set_app_id(int64_t value); String get_state(); void set_state(String value); String get_details(); void set_details(String value); String get_large_image(); void set_large_image(String value); String get_large_image_text(); void set_large_image_text(String value); String get_small_image(); void set_small_image(String value); String get_small_image_text(); void set_small_image_text(String value); int64_t get_start_timestamp(); void set_start_timestamp(int64_t value); int64_t get_end_timestamp(); void set_end_timestamp(int64_t value); String get_party_id(); void set_party_id(String value); int32_t get_current_party_size(); void set_current_party_size(int32_t value); int32_t get_max_party_size(); void set_max_party_size(int32_t value); String get_match_secret(); void set_match_secret(String value); String get_join_secret(); void set_join_secret(String value); String get_spectate_secret(); void set_spectate_secret(String value); bool get_is_public_party(); void set_is_public_party(bool value); bool get_instanced(); void set_instanced(bool value); bool get_is_overlay_enabled(); bool get_is_overlay_locked(); void set_is_overlay_locked(bool value); void open_invite_overlay(bool is_spectate); void open_server_invite_overlay(String invite_code); void open_voice_settings(); void accept_join_request(int64_t user_id); void send_invite(int64_t user_id, bool is_spectate, String message_content); void accept_invite(int64_t user_id); void register_command(String value); void register_steam(int32_t value); Dictionary get_current_user(); bool get_is_discord_working(); int get_result_int(); }; #endif