extends Node func _ready(): DiscordSDK.debug() #DiscordSDK.app_id = 918857075105349632 #DiscordSDK.details = "Made with GDExtension" #DiscordSDK.state = "This is a test from GDScript in Godot 4" #DiscordSDK.refresh() #$Info.text = $Info.text.replace("{id}",str(DiscordSDK.app_id)).replace("{details}",DiscordSDK.details).replace("{state}",DiscordSDK.state)