extends Node func _ready() -> void: set_activity() DiscordSDK.connect("activity_join_request",_on_activity_join_request) DiscordSDK.connect("activity_join",_on_activity_join) DiscordSDK.connect("activity_spectate",_on_activity_spectate) DiscordSDK.connect("relationships_init",_on_relationship_init) DiscordSDK.connect("updated_relationship", _on_updated_relationship) func set_activity() -> void: DiscordSDK.clear(false) DiscordSDK.app_id = 1099618430065324082 DiscordSDK.details = "A demo activity by vaporvee#1231" DiscordSDK.state = "Checkpoint 23/23" DiscordSDK.large_image = "example_game" DiscordSDK.large_image_text = "Try it now!" DiscordSDK.small_image = "boss" DiscordSDK.small_image_text = "Fighting the end boss! D:" DiscordSDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time # It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and # returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others. var my_secret: String = str(randi_range(0,999999)) DiscordSDK.party_id = "mylobbycanbeeverything_" + my_secret DiscordSDK.current_party_size = 1 DiscordSDK.max_party_size = 4 DiscordSDK.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars DiscordSDK.join_secret = "j_" + my_secret DiscordSDK.spectate_secret = "s_" + my_secret DiscordSDK.is_public_party = true DiscordSDK.instanced = true #required for spectate #DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system()) DiscordSDK.register_command("C:\\Users\\yanni\\Desktop\\demo\\DiscordSDK.exe") #DiscordSDK.register_steam(1389990) DiscordSDK.refresh() var user_request: Dictionary; func _on_activity_join_request(user_requesting) -> void: print(user_requesting) user_request = user_requesting func _on_activity_join(secret) -> void: if(DiscordSDK.join_secret != secret): DiscordSDK.current_party_size = clamp(int(secret) + 1, 0, DiscordSDK.max_party_size) DiscordSDK.party_id = secret.replace("j_","mylobbycanbeeverything_") DiscordSDK.match_secret = secret.replace("j_","m_") DiscordSDK.join_secret = secret DiscordSDK.spectate_secret = secret.replace("j_","s_") DiscordSDK.refresh() func _on_activity_spectate(secret) -> void: print(secret) func _on_relationship_init(): print("initialized") func _on_updated_relationship(relationship): print(relationship)