#include "main.h" #include #include #include "./discord-game-sdk-cpp/discord.h" using namespace godot; using namespace discord; Core* core{}; void DiscordRPC::_bind_methods() { } DiscordRPC::DiscordRPC() { // initialize any variables here time_passed = 0.0; } DiscordRPC::~DiscordRPC() { // add your cleanup here } void DiscordRPC::_ready() { discord::Result res /*= Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core)*/; Activity activity{}; UtilityFunctions::print(core); /*activity.SetState("Testing"); activity.SetDetails("Fruit Loops"); core->ActivityManager().UpdateActivity(activity, [](Result res) { });*/ } void DiscordRPC::_process(float delta) { //::core->RunCallbacks(); }