#!python import os env = SConscript("src/lib/godot-cpp/SConstruct") if env["platform"] == "macos": discord_library = "discord_game_sdk.dylib" discord_library_second = "discord_game_sdk_aarch64.dylib" libexportfolder = "/macos/" elif env["platform"] in ("linuxbsd", "linux"): discord_library = "libdiscord_game_sdk.so" discord_library_second = "" libexportfolder = "/linux/" elif env["platform"] == "windows": discord_library = "discord_game_sdk.dll" discord_library_second = "discord_game_sdk_x86.dll" libexportfolder = "/windows/" if env["target"] == "template_debug": debugsuffix = "_debug" else: debugsuffix = "" if env.get("arch") == "arm64": armsuffix = "_arm64" else: armsuffix = "" env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"]) sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp") env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"]) env.Append(LIBS=["discord_game_sdk"]) env.Append(CPPPATH=["src/"]) sources += Glob("src/*.cpp") env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"]) library = env.SharedLibrary( target="project/addons/discord-sdk-gd/bin/" + libexportfolder + "discord_game_sdk_binding" + armsuffix + debugsuffix, source=sources, ) env.Depends( library, Command( "project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library, "src/lib/discord_game_sdk/bin/" + discord_library, Copy("$TARGET", "$SOURCE"), ), ) if discord_library_second != "": env.Depends( library, Command( "project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second, "src/lib/discord_game_sdk/bin/" + discord_library_second, Copy("$TARGET", "$SOURCE"), ), ) Default(library)