#!/usr/bin/env python import os import sys env = SConscript("./godot-cpp/SConstruct") # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags # - CXXFLAGS are for C++-specific compilation flags # - CPPFLAGS are for pre-processor flags # - CPPDEFINES are for pre-processor defines # - LINKFLAGS are for linking flags # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=["src/","src/discord-game-sdk-cpp"]) env.Append(LIBPATH=[ "./godot-cpp/bin", "src/discord-game-sdk-cpp/lib"]) env.Append(LIBS=[ "libgodot-cpp{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "discord_game_sdk"]) sources = Glob("src/*.cpp") if env["platform"] == "macos": library = env.SharedLibrary( "project/addons/discord-rpc-gd/bin/libgd-discordrpc.{}.{}.framework/discord-rpc-gd.{}.{}".format( env["platform"], env["target"], env["platform"], env["target"] ), source=sources, ) else: library = env.SharedLibrary( "project/addons/discord-rpc-gd/bin/libgd-discordrpc{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), source=sources, ) Default(library)