#ifndef EDITOR_PRESENCE_H #define EDITOR_PRESENCE_H #include "discord_social_sdk.h" using namespace godot; class EditorPresence : public DiscordSocialSDK { GDCLASS(EditorPresence, DiscordSocialSDK); protected: static void _bind_methods(); public: godot::Engine *engine = godot::Engine::get_singleton(); godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton(); godot::Time *time = godot::Time::get_singleton(); String state_string; EditorPresence(); ~EditorPresence(); void _ready() override; void _process(double delta) override; }; #endif