#include "main.h" #include "./discord-game-sdk-cpp/discord.h" #include #include using namespace godot; DiscordSDK *DiscordSDK::singleton = nullptr; discord::Core *core{}; void DiscordSDK::_bind_methods() { ClassDB::bind_method(D_METHOD("debug"), &DiscordSDK::debug); } DiscordSDK *DiscordSDK::get_singleton() { return singleton; } DiscordSDK::DiscordSDK() { ERR_FAIL_COND(singleton != nullptr); singleton = this; } DiscordSDK::~DiscordSDK() { ERR_FAIL_COND(singleton != this); singleton = nullptr; } void DiscordSDK::debug() { auto result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_Default, &core); discord::Activity activity{}; activity.SetState("Test from Godot!"); activity.SetDetails("I worked months on this"); discord::ActivityAssets assets = activity.GetAssets(); assets.SetLargeImage("test1"); assets.SetSmallImage("godot"); core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {}); ::core->RunCallbacks(); }