import os import platform import sys yes = {"yes", "y", "ye", ""} no = {"no", "n"} if len(sys.argv) > 1: choice = sys.argv[1].removeprefix("-") else: sys.stdout.write( "Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): " ) choice = input().lower() if choice in yes: os.system( "python -m SCons && python -m SCons target=template_release && cd project && godot" ) elif choice in no: system = platform.system() print("Building for: '%s'" % (system)) if system == "Windows": # Windows os.system( "python -m SCons && python -m SCons target=template_release && godot project/project.godot" ) elif system == "Darwin": # macOS os.system( "python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot" ) # Create universal binaries cur_working_dir = os.path.dirname(os.path.realpath(__file__)) + '/project/addons/discord-rpc-gd/bin/macos/' os.chdir(cur_working_dir) os.system( "lipo -create libdiscord_partner_sdk_binding_arm64_debug.dylib libdiscord_partner_sdk_binding_debug.dylib -output libdiscord_partner_sdk_binding_debug.dylib" ) os.system( "lipo -create libdiscord_partner_sdk_binding_arm64.dylib libdiscord_partner_sdk_binding.dylib -output libdiscord_partner_sdk_binding.dylib" ) else: # Linux os.system( "python -m SCons && python -m SCons target=template_release && godot project/project.godot" ) else: sys.stdout.write("Please respond with 'yes' or 'no'")