extends Node func _ready() -> void: if GDExtensionManager.is_extension_loaded("res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension"): set_activity() DiscordUtil.connect("activity_join_request",_on_activity_join_request) #DiscordUtil.connect("activity_join",_on_activity_join) DiscordUtil.connect("activity_spectate",_on_activity_spectate) DiscordUtil.connect("relationships_init",_on_relationship_init) DiscordUtil.connect("updated_relationship", _on_updated_relationship) func set_activity() -> void: #DiscordUtil.clear(false) DiscordUtil.app_id = 1099618430065324082 DiscordUtil.debug() #DiscordUtil.details = "A demo activity by vaporvee#1231" #DiscordUtil.state = "Checkpoint 23/23" # #DiscordUtil.large_image = "example_game" #DiscordUtil.large_image_text = "Try it now!" #DiscordUtil.small_image = "boss" #DiscordUtil.small_image_text = "Fighting the end boss! D:" #DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time # It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and # returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others. #var my_secret: String = str(randi_range(0,999999)) #DiscordUtil.party_id = "mylobbycanbeeverything_" + my_secret #DiscordUtil.current_party_size = 1 #DiscordUtil.max_party_size = 4 #DiscordUtil.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars #DiscordUtil.join_secret = "j_" + my_secret #DiscordUtil.spectate_secret = "s_" + my_secret #DiscordUtil.is_public_party = true #DiscordUtil.instanced = true #required for spectate #DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system()) DiscordUtil.register_command("C:\\Users\\yanni\\Desktop\\demo\\DiscordUtil.exe") #DiscordUtil.register_steam(1389990) DiscordUtil.refresh() var user_request: Dictionary; func _on_activity_join_request(user_requesting: Dictionary) -> void: print(user_requesting) user_request = user_requesting #func _on_activity_join(secret: String) -> void: #if(DiscordUtil.join_secret != secret): #DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size) #DiscordUtil.party_id = secret.replace("j_","mylobbycanbeeverything_") #DiscordUtil.match_secret = secret.replace("j_","m_") #DiscordUtil.join_secret = secret #DiscordUtil.spectate_secret = secret.replace("j_","s_") #DiscordUtil.refresh() func _on_activity_spectate(secret: String) -> void: print(secret) func _on_relationship_init() -> void: print("initialized") func _on_updated_relationship(relationship: Dictionary) -> void: print(relationship)