70 lines
1.7 KiB
Python
70 lines
1.7 KiB
Python
#!python
|
|
import os
|
|
|
|
env = SConscript("src/lib/godot-cpp/SConstruct")
|
|
|
|
if env["platform"] == "macos":
|
|
discord_library = "libdiscord_game_sdk.dylib"
|
|
discord_library_second = ""
|
|
libexportfolder = "/macos/"
|
|
|
|
elif env["platform"] in ("linuxbsd", "linux"):
|
|
discord_library = "libdiscord_game_sdk.so"
|
|
discord_library_second = ""
|
|
libexportfolder = "/linux/"
|
|
|
|
elif env["platform"] == "windows":
|
|
discord_library = "discord_game_sdk.dll"
|
|
discord_library_second = "discord_game_sdk_x86.dll"
|
|
libexportfolder = "/windows/"
|
|
|
|
if env["target"] == "template_debug":
|
|
debugsuffix = "_debug"
|
|
else:
|
|
debugsuffix = ""
|
|
|
|
if env.get("arch") == "arm64":
|
|
armsuffix = "_arm64"
|
|
else:
|
|
armsuffix = ""
|
|
|
|
env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
|
|
sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
|
|
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
|
|
env.Append(LIBS=["discord_game_sdk"])
|
|
|
|
env.Append(CPPPATH=["src/"])
|
|
sources += Glob("src/*.cpp")
|
|
|
|
env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
|
|
|
|
library = env.SharedLibrary(
|
|
target="project/addons/discord-rpc-gd/bin/"
|
|
+ libexportfolder
|
|
+ "discord_game_sdk_binding"
|
|
+ armsuffix
|
|
+ debugsuffix,
|
|
source=sources,
|
|
)
|
|
env.Depends(
|
|
library,
|
|
Command(
|
|
"project/addons/discord-rpc-gd/bin/" + libexportfolder + discord_library,
|
|
"src/lib/discord_game_sdk/bin/" + discord_library,
|
|
Copy("$TARGET", "$SOURCE"),
|
|
),
|
|
)
|
|
if discord_library_second != "":
|
|
env.Depends(
|
|
library,
|
|
Command(
|
|
"project/addons/discord-rpc-gd/bin/"
|
|
+ libexportfolder
|
|
+ discord_library_second,
|
|
"src/lib/discord_game_sdk/bin/" + discord_library_second,
|
|
Copy("$TARGET", "$SOURCE"),
|
|
),
|
|
)
|
|
|
|
Default(library)
|