45 lines
1.8 KiB
Python
45 lines
1.8 KiB
Python
import os
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import platform
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import sys
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yes = {"yes", "y", "ye", ""}
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no = {"no", "n"}
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if len(sys.argv) > 1:
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choice = sys.argv[1].removeprefix("-")
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else:
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sys.stdout.write(
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"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): "
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)
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choice = input().lower()
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if choice in yes:
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os.system(
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"python -m SCons && python -m SCons target=template_release && cd project && godot"
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)
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elif choice in no:
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system = platform.system()
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print("Building for: '%s'" % (system))
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if system == "Windows": # Windows
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os.system(
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"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
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)
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elif system == "Darwin": # macOS
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os.system(
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"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
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)
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# Create universal binaries
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cur_working_dir = os.path.dirname(os.path.realpath(__file__)) + '/project/addons/discord-rpc-gd/bin/macos/'
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os.chdir(cur_working_dir)
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os.system(
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"lipo -create libdiscord_game_sdk_binding_arm64_debug.dylib libdiscord_game_sdk_binding_debug.dylib -output libdiscord_game_sdk_binding_debug.dylib"
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)
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os.system(
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"lipo -create libdiscord_game_sdk_binding_arm64.dylib libdiscord_game_sdk_binding.dylib -output libdiscord_game_sdk_binding.dylib"
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)
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else: # Linux
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os.system(
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"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
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)
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else:
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sys.stdout.write("Please respond with 'yes' or 'no'")
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