430 lines
17 KiB
C++
430 lines
17 KiB
C++
#include "discordgodot.h"
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordRPC::method)
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#define BIND_SET_GET(property_name, variant_type) \
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godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordRPC::get_##property_name); \
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godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordRPC::set_##property_name); \
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godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
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#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
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#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
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decltype(DiscordRPC::variable) DiscordRPC::get_##variable() { return variable; } \
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void DiscordRPC::set_##variable(decltype(DiscordRPC::variable) value) \
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{ \
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variable = value; \
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setter; \
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}
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DiscordRPC *DiscordRPC::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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discord::User user{};
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void DiscordRPC::_bind_methods()
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{
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BIND_SET_GET(app_id, Variant::INT);
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BIND_SET_GET(state, Variant::STRING);
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BIND_SET_GET(details, Variant::STRING);
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BIND_SET_GET(large_image, Variant::STRING);
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BIND_SET_GET(large_image_text, Variant::STRING);
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BIND_SET_GET(small_image, Variant::STRING);
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BIND_SET_GET(small_image_text, Variant::STRING);
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BIND_SET_GET(start_timestamp, Variant::INT);
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BIND_SET_GET(end_timestamp, Variant::INT);
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BIND_SET_GET(party_id, Variant::STRING);
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BIND_SET_GET(current_party_size, Variant::INT);
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BIND_SET_GET(max_party_size, Variant::INT);
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BIND_SET_GET(match_secret, Variant::STRING);
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BIND_SET_GET(join_secret, Variant::STRING);
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BIND_SET_GET(spectate_secret, Variant::STRING);
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BIND_SET_GET(instanced, Variant::BOOL);
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BIND_SET_GET(is_public_party, Variant::BOOL);
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BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
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BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
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BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
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BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship"));
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BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
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BIND_SIGNAL(relationships_init);
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BIND_METHOD(debug);
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BIND_METHOD(run_callbacks);
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BIND_METHOD(refresh);
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ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordRPC::clear, DEFVAL(false));
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BIND_METHOD(unclear);
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BIND_METHOD(register_command, "command");
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BIND_METHOD(register_steam, "steam_id");
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BIND_METHOD(accept_join_request, "user_id");
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BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content");
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BIND_METHOD(accept_invite, "user_id");
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BIND_METHOD(get_current_user);
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BIND_METHOD(get_all_relationships);
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BIND_METHOD(get_is_overlay_enabled);
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BIND_METHOD(get_is_overlay_locked);
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BIND_METHOD(open_invite_overlay, "is_spectate");
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BIND_METHOD(open_server_invite_overlay, "invite_code");
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BIND_METHOD(open_voice_settings);
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BIND_METHOD(get_is_discord_working);
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BIND_METHOD(get_result_int);
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}
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SET_GET(state, activity.SetState(value.utf8().get_data()))
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SET_GET(details, activity.SetDetails(value.utf8().get_data()))
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SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
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SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
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SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
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SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
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SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
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SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
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SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
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SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
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SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
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SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
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SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
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SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
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SET_GET(instanced, activity.SetInstance(value))
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SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)))
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DiscordRPC::DiscordRPC()
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{
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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DiscordRPC::~DiscordRPC()
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{
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app_id = 0;
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delete core; // couldn't use destructor because it would not compile on linux
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core = nullptr;
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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}
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DiscordRPC *DiscordRPC::get_singleton()
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{
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return singleton;
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}
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void DiscordRPC::run_callbacks()
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{
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if (result == discord::Result::Ok && app_id > 0)
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::core->RunCallbacks();
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}
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void DiscordRPC::debug()
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{
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result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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activity.SetState("Test from Godot!");
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activity.SetDetails("I worked months on this");
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activity.GetAssets().SetLargeImage("test1");
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activity.GetAssets().SetLargeText("wow test text for large image");
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activity.GetAssets().SetSmallImage("godot");
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activity.GetAssets().SetSmallText("wow test text for small image");
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activity.GetTimestamps().SetStart(1682242800);
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if (result == discord::Result::Ok)
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void DiscordRPC::set_app_id(int64_t value)
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{
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app_id = value;
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if (app_id > 0)
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{
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result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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if (result == discord::Result::Ok)
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{
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// initialize currentuser
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{discord::User user{};
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core->UserManager().GetCurrentUser(&user); });
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// signals
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join", secret); });
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core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_spectate", secret); });
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join_request", user2dict(user)); });
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core->OverlayManager().OnToggle.Connect([](bool is_locked)
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{ DiscordRPC::get_singleton()
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->emit_signal("overlay_toggle", is_locked); });
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core->RelationshipManager().OnRefresh.Connect([&]()
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{ DiscordRPC::get_singleton()
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->emit_signal("relationships_init"); });
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
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{ DiscordRPC::get_singleton()
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->emit_signal("updated_relationship", relationship2dict(relationship)); });
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}
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}
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}
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int64_t DiscordRPC::get_app_id()
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{
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if (app_id != 0)
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return app_id;
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return old_app_id;
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}
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void DiscordRPC::refresh()
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{
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if (get_is_discord_working())
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{
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activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
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activity.SetType(discord::ActivityType::Playing);
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void DiscordRPC::clear(bool reset_values = false)
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{
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if (get_is_discord_working())
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{
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if (reset_values)
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{
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old_app_id = 0;
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set_state("");
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set_details("");
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set_large_image("");
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set_large_image_text("");
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set_small_image("");
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set_small_image_text("");
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set_start_timestamp(0);
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set_end_timestamp(0);
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set_party_id("");
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set_current_party_size(0);
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set_max_party_size(0);
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set_match_secret("");
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set_join_secret("");
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set_spectate_secret("");
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set_instanced(false);
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set_is_public_party(false);
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set_is_overlay_locked(false);
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core->ActivityManager().ClearActivity([](discord::Result result) {});
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}
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else
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old_app_id = app_id;
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app_id = 0;
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delete core;
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core = nullptr;
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}
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}
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void DiscordRPC::unclear()
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{
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if (old_app_id > 0)
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{
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set_app_id(old_app_id);
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refresh();
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old_app_id = 0;
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
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}
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bool DiscordRPC::get_is_overlay_enabled()
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{
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bool ie;
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if (get_is_discord_working())
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core->OverlayManager().IsEnabled(&ie);
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return ie;
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}
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bool DiscordRPC::get_is_overlay_locked()
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{
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bool il;
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if (get_is_discord_working())
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core->OverlayManager().IsLocked(&il);
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return il;
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}
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void DiscordRPC::set_is_overlay_locked(bool value)
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{
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is_overlay_locked = value;
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if (get_is_discord_working())
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core->OverlayManager().SetLocked(value, {});
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}
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void DiscordRPC::open_invite_overlay(bool is_spectate)
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{
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if (get_is_discord_working())
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core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
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}
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void DiscordRPC::open_server_invite_overlay(String invite_code)
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{
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if (get_is_discord_working())
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core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
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}
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void DiscordRPC::open_voice_settings()
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{
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if (get_is_discord_working())
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core->OverlayManager().OpenVoiceSettings({});
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}
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void DiscordRPC::accept_join_request(int64_t user_id)
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{
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if (get_is_discord_working())
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core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
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}
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void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
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{
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if (get_is_discord_working())
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core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
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}
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void DiscordRPC::accept_invite(int64_t user_id)
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{
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if (get_is_discord_working())
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core->ActivityManager().AcceptInvite(user_id, {});
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}
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void DiscordRPC::register_command(String value)
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{
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if (get_is_discord_working())
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core->ActivityManager().RegisterCommand(value.utf8().get_data());
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}
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void DiscordRPC::register_steam(int32_t value)
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{
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if (get_is_discord_working())
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core->ActivityManager().RegisterSteam(value);
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}
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Dictionary DiscordRPC::get_current_user()
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{
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Dictionary userdict;
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if (get_is_discord_working())
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{
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discord::User user{};
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core->UserManager().GetCurrentUser(&user);
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return user2dict(user);
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}
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return userdict;
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}
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Dictionary DiscordRPC::get_relationship(int64_t user_id)
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{
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if (get_is_discord_working())
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{
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discord::Relationship relationship{};
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core->RelationshipManager().Get(user_id, &relationship);
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return relationship2dict(relationship);
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}
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Dictionary dict;
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return dict;
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}
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Array DiscordRPC::get_all_relationships()
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{
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Array all_relationships;
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core->RelationshipManager().Filter(
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[](discord::Relationship const &relationship) -> bool
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{ return true; });
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int32_t friendcount{0};
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core->RelationshipManager().Count(&friendcount);
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for (int i = 0; i < friendcount; i++)
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{
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discord::Relationship relationship{};
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core->RelationshipManager().GetAt(i, &relationship);
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all_relationships.append(relationship2dict(relationship));
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}
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return all_relationships;
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}
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int DiscordRPC::get_result_int()
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{
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return static_cast<int>(result);
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}
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Dictionary DiscordRPC::user2dict(discord::User user)
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{
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Dictionary userdict;
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userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
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userdict["is_bot"] = user.GetBot();
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userdict["discriminator"] = user.GetDiscriminator();
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userdict["id"] = user.GetId();
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userdict["username"] = user.GetUsername();
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if (String(userdict["avatar"]).is_empty())
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userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
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else
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userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
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userdict.make_read_only();
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return userdict;
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}
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Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship)
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{
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Dictionary dict_relationship;
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Dictionary presence;
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Dictionary presence_activity;
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switch (static_cast<int>(relationship.GetPresence().GetStatus()))
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{
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case 0:
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presence["status"] = "Offline";
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break;
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case 1:
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presence["status"] = "Online";
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break;
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case 2:
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presence["status"] = "Idle";
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break;
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case 3:
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presence["status"] = "DoNotDisturb";
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break;
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default:
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presence["status"] = "NotAvailable";
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break;
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}
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presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
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presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
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presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
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presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
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presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
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presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
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presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
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presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
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presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
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presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
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presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
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presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
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presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
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presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
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presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
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presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
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presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
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presence["activity"] = presence_activity;
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presence.make_read_only();
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switch (relationship.GetType())
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{
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case discord::RelationshipType::None:
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dict_relationship["type"] = "None";
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break;
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case discord::RelationshipType::Friend:
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dict_relationship["type"] = "Friend";
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break;
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case discord::RelationshipType::Blocked:
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dict_relationship["type"] = "Blocked";
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break;
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case discord::RelationshipType::PendingIncoming:
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dict_relationship["type"] = "PendingIncoming";
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break;
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case discord::RelationshipType::PendingOutgoing:
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dict_relationship["type"] = "PendingOutgoing";
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break;
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case discord::RelationshipType::Implicit:
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dict_relationship["type"] = "Implicit";
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break;
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default:
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dict_relationship["type"] = "NotAvailable";
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break;
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}
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dict_relationship["user"] = user2dict(relationship.GetUser());
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dict_relationship["presence"] = presence;
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dict_relationship.make_read_only();
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return dict_relationship;
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}
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bool DiscordRPC::get_is_discord_working()
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{
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return result == discord::Result::Ok && app_id > 0;
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} |