Files
discord-rpc-godot/project/discord_connector.gd

14 lines
514 B
GDScript

extends DiscordConnector
func _on_user_connected(access_token: String, refresh_token: String, expires_in: int) -> void:
print_debug("Access token: %s \nRefresh Token: %s \nExpires in: %s" % [access_token, refresh_token, expires_in])
func _on_user_updated() -> void:
print_debug("USER UPDATED")
func _on_user_connection_failed(error: String) -> void:
push_error("User connection failed! Error: " + error)
func _on_user_update_failed(error: String) -> void:
push_error("User update failed! Error: " + error)