24 lines
1.1 KiB
GDScript
24 lines
1.1 KiB
GDScript
extends Node
|
|
|
|
# 1. Put the addons/ folder in your Godot project
|
|
# 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up restart your project and try again)
|
|
# 3. Restart your project
|
|
# 4. Create an Application under https://discord.com/developers/applications and get the Application ID
|
|
# 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys
|
|
|
|
func _ready():
|
|
DiscordSDK.app_id = 1099618430065324082 # Application ID
|
|
print("Discord status: " + DiscordSDK.get_sdk_info()) # Returns "Ok" if everything worked
|
|
DiscordSDK.details = "A demo activity by vaporvee#1231"
|
|
DiscordSDK.state = "Checkpoint 23/23"
|
|
|
|
DiscordSDK.large_image = "game" # Image key from "Art Assets"
|
|
DiscordSDK.large_image_text = "Try it now!"
|
|
DiscordSDK.small_image = "boss" # Image key from "Art Assets"
|
|
DiscordSDK.small_image_text = "Fighting the end boss! D:"
|
|
|
|
DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
|
|
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
|
|
|
|
DiscordSDK.refresh() # Always refresh after changing the values!
|