44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef EDITOR_PRESENCE_H
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#define EDITOR_PRESENCE_H
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#include <stdio.h>
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/classes/node.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/project_settings.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/time.hpp>
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#include <godot_cpp/classes/tree.hpp>
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using namespace godot;
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class EditorPresence : public Node
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{
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GDCLASS(EditorPresence, Node);
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static EditorPresence *singleton;
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protected:
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static void _bind_methods();
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public:
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static EditorPresence *
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get_singleton();
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godot::Engine *engine = godot::Engine::get_singleton();
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godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton();
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godot::Time *time = godot::Time::get_singleton();
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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String state_string;
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EditorPresence();
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~EditorPresence();
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void _ready() override;
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void _process(double delta) override;
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};
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#endif |