39 lines
2.0 KiB
GDScript
39 lines
2.0 KiB
GDScript
class_name DiscordSDKTutorial
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extends Node
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## 1. Put the addons/ folder in your Godot project[br]
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## 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". [br](if it doesn't show up restart your project and try again)[br]
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## 3. Restart your project[br]
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## 4. Create an Application under https://discord.com/developers/applications and get the Application ID br]
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## 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys[br]
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##
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## This is your [code]_ready()[/code] function wich could be anywhere
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## [codeblock]
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## func _ready():
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## # Application ID
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## discord_sdk.app_id = 1099618430065324082
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## # this is boolean if everything worked
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## print("Discord working: " + str(discord_sdk.get_is_discord_working()))
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## # Set the first custom text row of the activity here
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## discord_sdk.details = "A demo activity by vaporvee#1231"
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## # Set the second custom text row of the activity here
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## discord_sdk.state = "Checkpoint 23/23"
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## # Image key for small image from "Art Assets" from the Discord Developer website
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## discord_sdk.large_image = "game"
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## # Tooltip text for the large image
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## discord_sdk.large_image_text = "Try it now!"
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## # Image key for large image from "Art Assets" from the Discord Developer website
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## discord_sdk.small_image = "boss"
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## # Tooltip text for the small image
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## discord_sdk.small_image_text = "Fighting the end boss! D:"
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## # "02:41 elapsed" timestamp for the activity
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## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
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## # "59:59 remaining" timestamp for the activity
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## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
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## # Always refresh after changing the values!
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## discord_sdk.refresh()
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## [/codeblock]
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##
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## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start
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## @tutorial(Make your Application ID and else here): https://discord.com/developers/applications
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