Files
discord-rpc-godot/src/discordgodot.cpp
2023-05-16 21:53:21 +02:00

481 lines
19 KiB
C++

#include "discordgodot.h"
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/time.hpp>
using namespace godot;
discord_sdk *discord_sdk::singleton = nullptr;
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
discord::User user{};
void discord_sdk::_bind_methods()
{
ClassDB::bind_method(D_METHOD("debug"), &discord_sdk::debug);
ClassDB::bind_method(D_METHOD("coreupdate"), &discord_sdk::coreupdate);
ClassDB::bind_method(D_METHOD("get_app_id"), &discord_sdk::get_app_id);
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &discord_sdk::set_app_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
ClassDB::bind_method(D_METHOD("get_state"), &discord_sdk::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &discord_sdk::set_state);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_details"), &discord_sdk::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &discord_sdk::set_details);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
ClassDB::bind_method(D_METHOD("get_large_image"), &discord_sdk::get_large_image);
ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &discord_sdk::set_large_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
ClassDB::bind_method(D_METHOD("get_large_image_text"), &discord_sdk::get_large_image_text);
ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &discord_sdk::set_large_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
ClassDB::bind_method(D_METHOD("get_small_image"), &discord_sdk::get_small_image);
ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &discord_sdk::set_small_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
ClassDB::bind_method(D_METHOD("get_small_image_text"), &discord_sdk::get_small_image_text);
ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &discord_sdk::set_small_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
ClassDB::bind_method(D_METHOD("get_start_timestamp"), &discord_sdk::get_start_timestamp);
ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &discord_sdk::set_start_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
ClassDB::bind_method(D_METHOD("get_end_timestamp"), &discord_sdk::get_end_timestamp);
ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &discord_sdk::set_end_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
ClassDB::bind_method(D_METHOD("get_party_id"), &discord_sdk::get_party_id);
ClassDB::bind_method(D_METHOD("set_party_id", "party_id"), &discord_sdk::set_party_id);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "party_id"), "set_party_id", "get_party_id");
ClassDB::bind_method(D_METHOD("get_current_party_size"), &discord_sdk::get_current_party_size);
ClassDB::bind_method(D_METHOD("set_current_party_size", "current_party_size"), &discord_sdk::set_current_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_party_size"), "set_current_party_size", "get_current_party_size");
ClassDB::bind_method(D_METHOD("get_max_party_size"), &discord_sdk::get_max_party_size);
ClassDB::bind_method(D_METHOD("set_max_party_size", "max_party_size"), &discord_sdk::set_max_party_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_party_size"), "set_max_party_size", "get_max_party_size");
ClassDB::bind_method(D_METHOD("get_match_secret"), &discord_sdk::get_match_secret);
ClassDB::bind_method(D_METHOD("set_match_secret", "match_secret"), &discord_sdk::set_match_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "match_secret"), "set_match_secret", "get_match_secret");
ClassDB::bind_method(D_METHOD("get_join_secret"), &discord_sdk::get_join_secret);
ClassDB::bind_method(D_METHOD("set_join_secret", "join_secret"), &discord_sdk::set_join_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "join_secret"), "set_join_secret", "get_join_secret");
ClassDB::bind_method(D_METHOD("get_spectate_secret"), &discord_sdk::get_spectate_secret);
ClassDB::bind_method(D_METHOD("set_spectate_secret", "spectate_secret"), &discord_sdk::set_spectate_secret);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "spectate_secret"), "set_spectate_secret", "get_spectate_secret");
ClassDB::bind_method(D_METHOD("get_instanced"), &discord_sdk::get_instanced);
ClassDB::bind_method(D_METHOD("set_instanced", "instanced"), &discord_sdk::set_instanced);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "instanced"), "set_instanced", "get_instanced");
ClassDB::bind_method(D_METHOD("get_is_public_party"), &discord_sdk::get_is_public_party);
ClassDB::bind_method(D_METHOD("set_is_public_party", "is_public_party"), &discord_sdk::set_is_public_party);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_public_party"), "set_is_public_party", "get_is_public_party");
ADD_SIGNAL(MethodInfo("activity_join", PropertyInfo(Variant::STRING, "join_secret")));
ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
ClassDB::bind_method(D_METHOD("clear"), &discord_sdk::clear);
ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
ClassDB::bind_method(D_METHOD("accept_join_request", "user_id"), &discord_sdk::accept_join_request);
ClassDB::bind_method(D_METHOD("send_invite", "user_id", "is_spectate", "message_content"), &discord_sdk::send_invite);
ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
ClassDB::bind_method(D_METHOD("set_is_overlay_locked", "is_overlay_locked"), &discord_sdk::set_is_overlay_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_overlay_locked"), "set_is_overlay_locked", "get_is_overlay_locked");
ClassDB::bind_method(D_METHOD("open_invite_overlay", "is_spectate"), &discord_sdk::open_invite_overlay);
ClassDB::bind_method(D_METHOD("open_server_invite_overlay", "invite_code"), &discord_sdk::open_server_invite_overlay);
ClassDB::bind_method(D_METHOD("open_voice_settings"), &discord_sdk::open_voice_settings);
ADD_SIGNAL(MethodInfo("overlay_toggle", PropertyInfo(Variant::BOOL, "is_locked")));
ClassDB::bind_method(D_METHOD("get_is_discord_working"), &discord_sdk::get_is_discord_working);
ClassDB::bind_method(D_METHOD("get_result_int"), &discord_sdk::get_result_int);
}
discord_sdk *discord_sdk::get_singleton()
{
return singleton;
}
discord_sdk::discord_sdk()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
discord_sdk::~discord_sdk()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
delete core;
core = nullptr;
}
void discord_sdk::coreupdate()
{
if (result == discord::Result::Ok && app_id > 0)
::core->RunCallbacks();
}
void discord_sdk::debug()
{
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!");
activity.SetDetails("I worked months on this");
activity.GetAssets().SetLargeImage("test1");
activity.GetAssets().SetLargeText("wow test text for large image");
activity.GetAssets().SetSmallImage("godot");
activity.GetAssets().SetSmallText("wow test text for small image");
activity.GetTimestamps().SetStart(1682242800);
if (result == discord::Result::Ok)
{
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::set_app_id(int64_t value)
{
app_id = value;
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discord::Result::Ok && app_id > 0)
{
// initialize currentuser stuff
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ discord_sdk::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ Dictionary user_requesting;
user_requesting["avatar"] = user.GetAvatar(); //can be empty when user has no avatar
user_requesting["is_bot"] = user.GetBot();
user_requesting["discriminator"] = user.GetDiscriminator();
user_requesting["id"] = user.GetId();
user_requesting["username"] = user.GetUsername();
if(String(user_requesting["avatar"]).is_empty())
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((user_requesting["discriminator"].INT % 5) - 1)+ ".png").c_str());
else
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());//I don't know what the hell i did there but removing ?size=512 will crash the whole editor
user_requesting.make_read_only();
discord_sdk::get_singleton()
->emit_signal("activity_join_request",user_requesting); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
}
}
int64_t discord_sdk::get_app_id()
{
return app_id;
}
void discord_sdk::set_state(String value)
{
state = value;
activity.SetState(value.utf8().get_data());
}
String discord_sdk::get_state()
{
return state;
}
void discord_sdk::set_details(String value)
{
details = value;
activity.SetDetails(value.utf8().get_data());
}
String discord_sdk::get_details()
{
return details;
}
void discord_sdk::refresh()
{
if (result == discord::Result::Ok && app_id > 0)
{
activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
activity.SetType(discord::ActivityType::Playing);
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::clear()
{
if (result == discord::Result::Ok)
{
app_id = 0;
state = "";
details = "";
large_image = "";
large_image_text = "";
small_image = "";
small_image_text = "";
start_timestamp = 0;
end_timestamp = 0;
party_id = "";
current_party_size = 0;
max_party_size = 0;
match_secret = "";
join_secret = "";
spectate_secret = "";
instanced = false;
is_public_party = false;
is_overlay_locked = false;
delete core;
core = nullptr;
}
}
void discord_sdk::set_large_image(String value)
{
large_image = value;
activity.GetAssets().SetLargeImage(value.utf8().get_data());
}
String discord_sdk::get_large_image()
{
return large_image;
}
void discord_sdk::set_large_image_text(String value)
{
large_image_text = value;
activity.GetAssets().SetLargeText(value.utf8().get_data());
}
String discord_sdk::get_large_image_text()
{
return large_image_text;
}
void discord_sdk::set_small_image(String value)
{
small_image = value;
activity.GetAssets().SetSmallImage(value.utf8().get_data());
}
String discord_sdk::get_small_image()
{
return small_image;
}
void discord_sdk::set_small_image_text(String value)
{
small_image_text = value;
activity.GetAssets().SetSmallText(value.utf8().get_data());
}
String discord_sdk::get_small_image_text()
{
return small_image_text;
}
void discord_sdk::set_start_timestamp(int64_t value)
{
start_timestamp = value;
activity.GetTimestamps().SetStart(value);
}
int64_t discord_sdk::get_start_timestamp()
{
return activity.GetTimestamps().GetStart();
}
void discord_sdk::set_end_timestamp(int64_t value)
{
end_timestamp = value;
activity.GetTimestamps().SetEnd(value);
}
int64_t discord_sdk::get_end_timestamp()
{
return activity.GetTimestamps().GetEnd();
}
void discord_sdk::set_party_id(String value)
{
party_id = value;
activity.GetParty().SetId(value.utf8().get_data());
}
String discord_sdk::get_party_id()
{
return party_id;
}
void discord_sdk::set_current_party_size(int32_t value)
{
current_party_size = value;
activity.GetParty().GetSize().SetCurrentSize(value);
}
int32_t discord_sdk::get_current_party_size()
{
return current_party_size;
}
void discord_sdk::set_max_party_size(int32_t value)
{
max_party_size = value;
activity.GetParty().GetSize().SetMaxSize(value);
}
int32_t discord_sdk::get_max_party_size()
{
return max_party_size;
}
void discord_sdk::set_match_secret(String value)
{
match_secret = value;
activity.GetSecrets().SetMatch(value.utf8().get_data());
}
String discord_sdk::get_match_secret()
{
return match_secret;
}
void discord_sdk::set_join_secret(String value)
{
join_secret = value;
activity.GetSecrets().SetJoin(value.utf8().get_data());
}
String discord_sdk::get_join_secret()
{
return join_secret;
}
void discord_sdk::set_spectate_secret(String value)
{
spectate_secret = value;
activity.GetSecrets().SetSpectate(value.utf8().get_data());
}
String discord_sdk::get_spectate_secret()
{
return spectate_secret;
}
void discord_sdk::set_instanced(bool value)
{
instanced = value;
activity.SetInstance(value);
}
bool discord_sdk::get_instanced()
{
return instanced;
}
bool discord_sdk::get_is_overlay_enabled()
{
bool ie;
if (result == discord::Result::Ok && app_id > 0)
core->OverlayManager().IsEnabled(&ie);
return ie;
}
bool discord_sdk::get_is_overlay_locked()
{
bool il;
if (result == discord::Result::Ok && app_id > 0)
core->OverlayManager().IsLocked(&il);
return il;
}
void discord_sdk::set_is_overlay_locked(bool value)
{
is_overlay_locked = value;
if (result == discord::Result::Ok && app_id > 0)
core->OverlayManager().SetLocked(value, {});
}
void discord_sdk::open_invite_overlay(bool is_spectate)
{
if (result == discord::Result::Ok && app_id > 0)
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
}
void discord_sdk::open_server_invite_overlay(String invite_code)
{
if (result == discord::Result::Ok && app_id > 0)
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
}
void discord_sdk::open_voice_settings()
{
if (result == discord::Result::Ok && app_id > 0)
core->OverlayManager().OpenVoiceSettings({});
}
void discord_sdk::set_is_public_party(bool value)
{
is_public_party = value;
activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)); // normaly true
}
bool discord_sdk::get_is_public_party()
{
return is_public_party;
}
void discord_sdk::accept_join_request(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
}
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
}
void discord_sdk::accept_invite(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().AcceptInvite(user_id, {});
}
void discord_sdk::register_command(String value)
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().RegisterCommand(value.utf8().get_data());
}
void discord_sdk::register_steam(int32_t value)
{
if (result == discord::Result::Ok && app_id > 0)
core->ActivityManager().RegisterSteam(value);
}
Dictionary discord_sdk::get_current_user()
{
Dictionary userdict;
if (result == discord::Result::Ok && app_id > 0)
{
discord::User user{};
core->UserManager().GetCurrentUser(&user);
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
userdict["username"] = user.GetUsername();
if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());
userdict.make_read_only();
}
return userdict;
}
bool discord_sdk::get_is_discord_working()
{
return result == discord::Result::Ok && app_id > 0;
}
int discord_sdk::get_result_int()
{
return static_cast<int>(result);
}