Files
discord-rpc-godot/SConstruct

38 lines
1.2 KiB
Python

#!/usr/bin/env python
import os
import sys
env = SConscript("./godot-cpp/SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/","src/discord-game-sdk-cpp"])
env.Append(LIBPATH=[ "./godot-cpp/bin", "src/discord-game-sdk-cpp/lib"])
env.Append(LIBS=[ "libgodot-cpp{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "discord_game_sdk"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"project/addons/discord-rpc-gd/bin/libgd-discordrpc.{}.{}.framework/discord-rpc-gd.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"project/addons/discord-rpc-gd/bin/libgd-discordrpc{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)