Files
discord-rpc-godot/project/addons/discord-sdk-gd/plugin.gd

57 lines
2.8 KiB
GDScript

@tool
extends EditorPlugin
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
var plugin_cfg: ConfigFile = ConfigFile.new()
func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
EditorInterface.get_editor_settings().settings_changed.connect(_on_editor_settings_changed)
func _ready() -> void:
await RenderingServer.frame_post_draw
plugin_cfg.load("res://addons/discord-sdk-gd/plugin.cfg")
if !EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled"):
EditorInterface.get_editor_settings().set_setting("DiscordSDK/EditorPresence/enabled",plugin_cfg.get_value("plugin","editor_presence",false))
func _exit_tree():
if EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled"):
EditorInterface.get_editor_settings().erase("DiscordSDK/EditorPresence/enabled")
func _enable_plugin() -> void:
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
add_autoload_singleton("DiscordSDKLoader","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
restart_window.connect("confirmed", save_no_restart)
restart_window.connect("canceled", save_and_restart)
EditorInterface.popup_dialog_centered(restart_window)
print("IGNORE RED ERROR MESSAGES BEFORE THE SECOND RESTART!")
func _disable_plugin() -> void:
remove_autoload_singleton("DiscordSDKLoader")
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSDKDebug")
EditorInterface.get_editor_settings().erase("DiscordSDK/EditorPresence/enabled")
push_warning("Please restart the editor to fully disable the DiscordSDK plugin")
func save_and_restart() -> void:
EditorInterface.save_all_scenes()
EditorInterface.restart_editor(true)
func save_no_restart() -> void:
EditorInterface.restart_editor(false)
var editor_presence: Node
func _on_editor_settings_changed() -> void:
plugin_cfg.set_value("plugin","editor_presence",EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled"))
plugin_cfg.save("res://addons/discord-sdk-gd/plugin.cfg")
if ClassDB.class_exists("EditorPresence") && editor_presence == null:
editor_presence = ClassDB.instantiate("EditorPresence")
if EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled") && EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled"):
add_child(editor_presence)
else:
editor_presence.queue_free()