Files
discord-rpc-godot/SConstruct

37 lines
1.1 KiB
Python

#!/usr/bin/env python
import os
import sys
env = SConscript("./godot-cpp/SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
env.Append(LIBS=["discord_game_sdk"])
env.Append(LIBPATH=["project/addons/discord-rpc-gd/lib"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"project/addons/discord-rpc-gd/bin/libgd-discordrpc.{}.{}.framework/discord-rpc-gd.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"project/addons/discord-rpc-gd/bin/libgd-discordrpc{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)