Files
discord-rpc-godot/project/main.gd
2023-05-16 19:27:39 +02:00

112 lines
5.0 KiB
GDScript

extends Node
var invite_pfp
func _ready():
set_activity()
discord_sdk.connect("activity_join_request",_on_activity_join_request)
discord_sdk.connect("activity_join",_on_activity_join)
discord_sdk.connect("activity_spectate",_on_activity_spectate)
func _process(_delta):
if(discord_sdk.get_is_discord_working()):
$AnimatedSprite2D.play("default")
else:
$AnimatedSprite2D.stop()
$AnimatedSprite2D.animation = "gray"
func set_activity():
discord_sdk.app_id = 1099618430065324082
discord_sdk.details = "A demo activity by vaporvee#1231"
discord_sdk.state = "Checkpoint 23/23"
discord_sdk.large_image = "example_game"
discord_sdk.large_image_text = "Try it now!"
discord_sdk.small_image = "boss"
discord_sdk.small_image_text = "Fighting the end boss! D:"
discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server
# understands and returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
var my_secret = str(randi_range(0,999999))
discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret
discord_sdk.current_party_size = 1
discord_sdk.max_party_size = 4
discord_sdk.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
discord_sdk.join_secret = "j_" + my_secret
discord_sdk.spectate_secret = "s_" + my_secret
discord_sdk.is_public_party = true
discord_sdk.instanced = true #required for spectate
#discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.register_command("C:\\Users\\yanni\\Desktop\\demo\\discord_sdk.exe")
#discord_sdk.register_steam(1389990)
discord_sdk.refresh()
debug_text_update()
func debug_text_update():
$Info.text = "Application ID : {id}
Details: {details}
State: {state}
Large image key: {lkey}
Large image text: {ltext}
Small image key: {skey}
Small image text: {stext}
Start timestamp: {stimestamp}
End timestamp: {etimestamp}
Party ID: {partyid}
Current party size: {cpartysize}
Max party size: {mpartysize}
Match secret: {msecret}
Join secret: {jsecret}
Spectate secret: {ssecret}
Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced}
"
$Info.text = $Info.text.replace("{ppublic}",str(discord_sdk.is_public_party)).replace("{instanced}",str(discord_sdk.instanced)).replace("{ssecret}",discord_sdk.spectate_secret).replace("{jsecret}",discord_sdk.join_secret).replace("{msecret}",discord_sdk.match_secret).replace("{mpartysize}",str(discord_sdk.max_party_size)).replace("{cpartysize}",str(discord_sdk.current_party_size)).replace("{partyid}",discord_sdk.party_id).replace("{id}",str(discord_sdk.app_id)).replace("{details}",discord_sdk.details).replace("{state}",discord_sdk.state).replace("{lkey}",discord_sdk.large_image).replace("{ltext}",discord_sdk.large_image_text).replace("{skey}",discord_sdk.small_image).replace("{stext}",discord_sdk.small_image_text).replace("{stimestamp}",str(discord_sdk.start_timestamp)).replace("{etimestamp}",str(discord_sdk.end_timestamp))
var user_request = {};
func _on_activity_join_request(user_requesting):
print(user_requesting)
user_request = user_requesting
func _on_activity_join(secret):
if(discord_sdk.join_secret != secret):
discord_sdk.current_party_size = clamp(int(secret) + 1, 0, discord_sdk.max_party_size)
discord_sdk.party_id = secret.replace("j_","mylobbycanbeeverything_")
discord_sdk.match_secret = secret.replace("j_","m_")
discord_sdk.join_secret = secret
discord_sdk.spectate_secret = secret.replace("j_","s_")
discord_sdk.refresh()
$Info.text = $Info.text.replace("{ssecret}",discord_sdk.spectate_secret).replace("{jsecret}",discord_sdk.join_secret).replace("{msecret}",discord_sdk.match_secret).replace("{mpartysize}",str(discord_sdk.max_party_size)).replace("{cpartysize}",str(discord_sdk.current_party_size)).replace("{partyid}",discord_sdk.party_id).replace("{discordinfo}",str(discord_sdk.get_is_discord_working())).replace("{id}",str(discord_sdk.app_id)).replace("{details}",discord_sdk.details).replace("{state}",discord_sdk.state).replace("{lkey}",discord_sdk.large_image).replace("{ltext}",discord_sdk.large_image_text).replace("{skey}",discord_sdk.small_image).replace("{stext}",discord_sdk.small_image_text).replace("{stimestamp}",str(discord_sdk.start_timestamp)).replace("{etimestamp}",str(discord_sdk.end_timestamp))
debug_text_update()
func _on_activity_spectate(secret):
print(secret)
func _on_check_button_toggled(button_pressed):
if(button_pressed):
set_activity()
debug_text_update()
else:
discord_sdk.clear()
debug_text_update()
func _on_button_pressed():
if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id)
func _on_line_edit_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,"this is a test invite sent from godot")
func _on_line_edit_2_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text))
func _on_button_2_pressed():
print(discord_sdk.get_current_user())