611 lines
24 KiB
C++
611 lines
24 KiB
C++
#include "discordgodot.h"
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <godot_cpp/classes/time.hpp>
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using namespace godot;
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discord_sdk *discord_sdk::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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discord::User user{};
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void discord_sdk::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("debug"), &discord_sdk::debug);
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ClassDB::bind_method(D_METHOD("coreupdate"), &discord_sdk::coreupdate);
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ClassDB::bind_method(D_METHOD("get_app_id"), &discord_sdk::get_app_id);
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ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &discord_sdk::set_app_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
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ClassDB::bind_method(D_METHOD("get_state"), &discord_sdk::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &discord_sdk::set_state);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
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ClassDB::bind_method(D_METHOD("get_details"), &discord_sdk::get_details);
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ClassDB::bind_method(D_METHOD("set_details", "details"), &discord_sdk::set_details);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
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ClassDB::bind_method(D_METHOD("get_large_image"), &discord_sdk::get_large_image);
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ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &discord_sdk::set_large_image);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
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ClassDB::bind_method(D_METHOD("get_large_image_text"), &discord_sdk::get_large_image_text);
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ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &discord_sdk::set_large_image_text);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
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ClassDB::bind_method(D_METHOD("get_small_image"), &discord_sdk::get_small_image);
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ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &discord_sdk::set_small_image);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
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ClassDB::bind_method(D_METHOD("get_small_image_text"), &discord_sdk::get_small_image_text);
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ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &discord_sdk::set_small_image_text);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
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ClassDB::bind_method(D_METHOD("get_start_timestamp"), &discord_sdk::get_start_timestamp);
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ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &discord_sdk::set_start_timestamp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
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ClassDB::bind_method(D_METHOD("get_end_timestamp"), &discord_sdk::get_end_timestamp);
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ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &discord_sdk::set_end_timestamp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
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ClassDB::bind_method(D_METHOD("get_party_id"), &discord_sdk::get_party_id);
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ClassDB::bind_method(D_METHOD("set_party_id", "party_id"), &discord_sdk::set_party_id);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "party_id"), "set_party_id", "get_party_id");
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ClassDB::bind_method(D_METHOD("get_current_party_size"), &discord_sdk::get_current_party_size);
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ClassDB::bind_method(D_METHOD("set_current_party_size", "current_party_size"), &discord_sdk::set_current_party_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_party_size"), "set_current_party_size", "get_current_party_size");
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ClassDB::bind_method(D_METHOD("get_max_party_size"), &discord_sdk::get_max_party_size);
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ClassDB::bind_method(D_METHOD("set_max_party_size", "max_party_size"), &discord_sdk::set_max_party_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_party_size"), "set_max_party_size", "get_max_party_size");
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ClassDB::bind_method(D_METHOD("get_match_secret"), &discord_sdk::get_match_secret);
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ClassDB::bind_method(D_METHOD("set_match_secret", "match_secret"), &discord_sdk::set_match_secret);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "match_secret"), "set_match_secret", "get_match_secret");
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ClassDB::bind_method(D_METHOD("get_join_secret"), &discord_sdk::get_join_secret);
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ClassDB::bind_method(D_METHOD("set_join_secret", "join_secret"), &discord_sdk::set_join_secret);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "join_secret"), "set_join_secret", "get_join_secret");
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ClassDB::bind_method(D_METHOD("get_spectate_secret"), &discord_sdk::get_spectate_secret);
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ClassDB::bind_method(D_METHOD("set_spectate_secret", "spectate_secret"), &discord_sdk::set_spectate_secret);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "spectate_secret"), "set_spectate_secret", "get_spectate_secret");
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ClassDB::bind_method(D_METHOD("get_instanced"), &discord_sdk::get_instanced);
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ClassDB::bind_method(D_METHOD("set_instanced", "instanced"), &discord_sdk::set_instanced);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "instanced"), "set_instanced", "get_instanced");
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ClassDB::bind_method(D_METHOD("get_is_public_party"), &discord_sdk::get_is_public_party);
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ClassDB::bind_method(D_METHOD("set_is_public_party", "is_public_party"), &discord_sdk::set_is_public_party);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_public_party"), "set_is_public_party", "get_is_public_party");
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ADD_SIGNAL(MethodInfo("activity_join", PropertyInfo(Variant::STRING, "join_secret")));
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ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
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ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
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ADD_SIGNAL(MethodInfo("relationships_init"));
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ADD_SIGNAL(MethodInfo("updated_relationship", PropertyInfo(Variant::DICTIONARY, "relationship")));
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ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
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ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("unclear"), &discord_sdk::unclear);
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ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
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ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
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ClassDB::bind_method(D_METHOD("accept_join_request", "user_id"), &discord_sdk::accept_join_request);
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ClassDB::bind_method(D_METHOD("send_invite", "user_id", "is_spectate", "message_content"), &discord_sdk::send_invite);
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ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
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ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
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ClassDB::bind_method(D_METHOD("get_all_relationships"), &discord_sdk::get_all_relationships);
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ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
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ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
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ClassDB::bind_method(D_METHOD("set_is_overlay_locked", "is_overlay_locked"), &discord_sdk::set_is_overlay_locked);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_overlay_locked"), "set_is_overlay_locked", "get_is_overlay_locked");
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ClassDB::bind_method(D_METHOD("open_invite_overlay", "is_spectate"), &discord_sdk::open_invite_overlay);
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ClassDB::bind_method(D_METHOD("open_server_invite_overlay", "invite_code"), &discord_sdk::open_server_invite_overlay);
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ClassDB::bind_method(D_METHOD("open_voice_settings"), &discord_sdk::open_voice_settings);
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ADD_SIGNAL(MethodInfo("overlay_toggle", PropertyInfo(Variant::BOOL, "is_locked")));
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ClassDB::bind_method(D_METHOD("get_is_discord_working"), &discord_sdk::get_is_discord_working);
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ClassDB::bind_method(D_METHOD("get_result_int"), &discord_sdk::get_result_int);
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}
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discord_sdk *discord_sdk::get_singleton()
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{
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return singleton;
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}
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discord_sdk::discord_sdk()
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{
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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discord_sdk::~discord_sdk()
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{
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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delete core;
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core = nullptr;
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}
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void discord_sdk::coreupdate()
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{
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if (result == discord::Result::Ok && app_id > 0)
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::core->RunCallbacks();
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}
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void discord_sdk::debug()
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{
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result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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activity.SetState("Test from Godot!");
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activity.SetDetails("I worked months on this");
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activity.GetAssets().SetLargeImage("test1");
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activity.GetAssets().SetLargeText("wow test text for large image");
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activity.GetAssets().SetSmallImage("godot");
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activity.GetAssets().SetSmallText("wow test text for small image");
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activity.GetTimestamps().SetStart(1682242800);
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if (result == discord::Result::Ok)
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void discord_sdk::set_app_id(int64_t value)
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{
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app_id = value;
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if (app_id > 0)
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{
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result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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if (result == discord::Result::Ok)
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{
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// initialize currentuser stuff
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{discord::User user{};
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core->UserManager().GetCurrentUser(&user); });
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// signals
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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{ discord_sdk::get_singleton()
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->emit_signal("activity_join", secret); });
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core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
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{ discord_sdk::get_singleton()
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->emit_signal("activity_spectate", secret); });
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
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{ discord_sdk::get_singleton()
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->emit_signal("activity_join_request", user2dict(user)); });
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core->OverlayManager().OnToggle.Connect([](bool is_locked)
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{ discord_sdk::get_singleton()
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->emit_signal("overlay_toggle", is_locked); });
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core->RelationshipManager().OnRefresh.Connect([&]()
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{ discord_sdk::get_singleton()
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->emit_signal("relationships_init"); });
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
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{ discord_sdk::get_singleton()
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->emit_signal("updated_relationship", relationship2dict(relationship)); });
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}
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}
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}
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int64_t discord_sdk::get_app_id()
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{
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if (app_id != 0)
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return app_id;
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return old_app_id;
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}
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void discord_sdk::set_state(String value)
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{
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state = value;
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activity.SetState(value.utf8().get_data());
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}
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String discord_sdk::get_state()
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{
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return state;
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}
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void discord_sdk::set_details(String value)
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{
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details = value;
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activity.SetDetails(value.utf8().get_data());
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}
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String discord_sdk::get_details()
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{
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return details;
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}
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void discord_sdk::refresh()
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{
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if (result == discord::Result::Ok && app_id > 0)
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{
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activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
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activity.SetType(discord::ActivityType::Playing);
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void discord_sdk::clear(bool reset_values = false)
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{
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if (result == discord::Result::Ok)
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{
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if (reset_values)
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{
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old_app_id = 0;
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set_state("");
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set_details("");
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set_large_image("");
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set_large_image_text("");
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set_small_image("");
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set_small_image_text("");
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set_start_timestamp(0);
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set_end_timestamp(0);
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set_party_id("");
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set_current_party_size(0);
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set_max_party_size(0);
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set_match_secret("");
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set_join_secret("");
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set_spectate_secret("");
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set_instanced(false);
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set_is_public_party(false);
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set_is_overlay_locked(false);
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core->ActivityManager().ClearActivity([](discord::Result result) {});
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}
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else
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old_app_id = app_id;
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set_app_id(0);
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delete core;
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core = nullptr;
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}
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}
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void discord_sdk::unclear()
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{
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if (old_app_id > 0)
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{
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set_app_id(old_app_id);
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refresh();
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old_app_id = 0;
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
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}
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void discord_sdk::set_large_image(String value)
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{
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large_image = value;
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activity.GetAssets().SetLargeImage(value.utf8().get_data());
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}
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String discord_sdk::get_large_image()
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{
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return large_image;
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}
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void discord_sdk::set_large_image_text(String value)
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{
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large_image_text = value;
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activity.GetAssets().SetLargeText(value.utf8().get_data());
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}
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String discord_sdk::get_large_image_text()
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{
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return large_image_text;
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}
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void discord_sdk::set_small_image(String value)
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{
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small_image = value;
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activity.GetAssets().SetSmallImage(value.utf8().get_data());
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}
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String discord_sdk::get_small_image()
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{
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return small_image;
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}
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void discord_sdk::set_small_image_text(String value)
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{
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small_image_text = value;
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activity.GetAssets().SetSmallText(value.utf8().get_data());
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}
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String discord_sdk::get_small_image_text()
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{
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return small_image_text;
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}
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void discord_sdk::set_start_timestamp(int64_t value)
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{
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start_timestamp = value;
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activity.GetTimestamps().SetStart(value);
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}
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int64_t discord_sdk::get_start_timestamp()
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{
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return activity.GetTimestamps().GetStart();
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}
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void discord_sdk::set_end_timestamp(int64_t value)
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{
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end_timestamp = value;
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activity.GetTimestamps().SetEnd(value);
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}
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int64_t discord_sdk::get_end_timestamp()
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{
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return activity.GetTimestamps().GetEnd();
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}
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void discord_sdk::set_party_id(String value)
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{
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party_id = value;
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activity.GetParty().SetId(value.utf8().get_data());
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}
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String discord_sdk::get_party_id()
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{
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return party_id;
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}
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void discord_sdk::set_current_party_size(int32_t value)
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{
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current_party_size = value;
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activity.GetParty().GetSize().SetCurrentSize(value);
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}
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int32_t discord_sdk::get_current_party_size()
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{
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return current_party_size;
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}
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void discord_sdk::set_max_party_size(int32_t value)
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{
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max_party_size = value;
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activity.GetParty().GetSize().SetMaxSize(value);
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}
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int32_t discord_sdk::get_max_party_size()
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{
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return max_party_size;
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}
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void discord_sdk::set_match_secret(String value)
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{
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match_secret = value;
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activity.GetSecrets().SetMatch(value.utf8().get_data());
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}
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String discord_sdk::get_match_secret()
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{
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return match_secret;
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}
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void discord_sdk::set_join_secret(String value)
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{
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join_secret = value;
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activity.GetSecrets().SetJoin(value.utf8().get_data());
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}
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String discord_sdk::get_join_secret()
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{
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return join_secret;
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}
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void discord_sdk::set_spectate_secret(String value)
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{
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spectate_secret = value;
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activity.GetSecrets().SetSpectate(value.utf8().get_data());
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}
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String discord_sdk::get_spectate_secret()
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{
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return spectate_secret;
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}
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void discord_sdk::set_instanced(bool value)
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{
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instanced = value;
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activity.SetInstance(value);
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}
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bool discord_sdk::get_instanced()
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{
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return instanced;
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}
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bool discord_sdk::get_is_overlay_enabled()
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{
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bool ie;
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if (result == discord::Result::Ok && app_id > 0)
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core->OverlayManager().IsEnabled(&ie);
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return ie;
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}
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bool discord_sdk::get_is_overlay_locked()
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{
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bool il;
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if (result == discord::Result::Ok && app_id > 0)
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core->OverlayManager().IsLocked(&il);
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return il;
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}
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void discord_sdk::set_is_overlay_locked(bool value)
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{
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is_overlay_locked = value;
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if (result == discord::Result::Ok && app_id > 0)
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core->OverlayManager().SetLocked(value, {});
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}
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void discord_sdk::open_invite_overlay(bool is_spectate)
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{
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if (result == discord::Result::Ok && app_id > 0)
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core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
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}
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void discord_sdk::open_server_invite_overlay(String invite_code)
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
|
|
}
|
|
void discord_sdk::open_voice_settings()
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->OverlayManager().OpenVoiceSettings({});
|
|
}
|
|
|
|
void discord_sdk::set_is_public_party(bool value)
|
|
{
|
|
is_public_party = value;
|
|
activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)); // normaly true
|
|
}
|
|
bool discord_sdk::get_is_public_party()
|
|
{
|
|
return is_public_party;
|
|
}
|
|
|
|
void discord_sdk::accept_join_request(int64_t user_id)
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
|
|
}
|
|
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
|
|
}
|
|
void discord_sdk::accept_invite(int64_t user_id)
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->ActivityManager().AcceptInvite(user_id, {});
|
|
}
|
|
|
|
void discord_sdk::register_command(String value)
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->ActivityManager().RegisterCommand(value.utf8().get_data());
|
|
}
|
|
void discord_sdk::register_steam(int32_t value)
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
core->ActivityManager().RegisterSteam(value);
|
|
}
|
|
Dictionary discord_sdk::get_current_user()
|
|
{
|
|
Dictionary userdict;
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
{
|
|
discord::User user{};
|
|
core->UserManager().GetCurrentUser(&user);
|
|
return user2dict(user);
|
|
}
|
|
return userdict;
|
|
}
|
|
|
|
Dictionary discord_sdk::get_relationship(int64_t user_id)
|
|
{
|
|
if (result == discord::Result::Ok && app_id > 0)
|
|
{
|
|
discord::Relationship relationship{};
|
|
core->RelationshipManager().Get(user_id, &relationship);
|
|
return relationship2dict(relationship);
|
|
}
|
|
Dictionary dict;
|
|
return dict;
|
|
}
|
|
|
|
Array discord_sdk::get_all_relationships()
|
|
{
|
|
Array all_relationships;
|
|
core->RelationshipManager().Filter(
|
|
[](discord::Relationship const &relationship) -> bool
|
|
{ return true; });
|
|
int32_t friendcount{0};
|
|
core->RelationshipManager().Count(&friendcount);
|
|
for (int i = 0; i < friendcount; i++)
|
|
{
|
|
discord::Relationship relationship{};
|
|
core->RelationshipManager().GetAt(i, &relationship);
|
|
all_relationships.append(relationship2dict(relationship));
|
|
}
|
|
return all_relationships;
|
|
}
|
|
|
|
bool discord_sdk::get_is_discord_working()
|
|
{
|
|
return result == discord::Result::Ok && app_id > 0;
|
|
}
|
|
|
|
int discord_sdk::get_result_int()
|
|
{
|
|
return static_cast<int>(result);
|
|
}
|
|
|
|
Dictionary discord_sdk::user2dict(discord::User user)
|
|
{
|
|
Dictionary userdict;
|
|
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
|
|
userdict["is_bot"] = user.GetBot();
|
|
userdict["discriminator"] = user.GetDiscriminator();
|
|
userdict["id"] = user.GetId();
|
|
userdict["username"] = user.GetUsername();
|
|
if (String(userdict["avatar"]).is_empty())
|
|
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
|
|
else
|
|
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
|
|
userdict.make_read_only();
|
|
return userdict;
|
|
}
|
|
|
|
Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
|
|
{
|
|
Dictionary dict_relationship;
|
|
Dictionary presence;
|
|
Dictionary presence_activity;
|
|
switch (static_cast<int>(relationship.GetPresence().GetStatus()))
|
|
{
|
|
case 0:
|
|
presence["status"] = "Offline";
|
|
break;
|
|
case 1:
|
|
presence["status"] = "Online";
|
|
break;
|
|
case 2:
|
|
presence["status"] = "Idle";
|
|
break;
|
|
case 3:
|
|
presence["status"] = "DoNotDisturb";
|
|
break;
|
|
default:
|
|
presence["status"] = "NotAvailable";
|
|
break;
|
|
}
|
|
presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
|
|
presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
|
|
presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
|
|
presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
|
|
presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
|
|
presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
|
|
presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
|
|
presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
|
|
presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
|
|
presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
|
|
presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
|
|
presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
|
|
presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
|
|
presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
|
|
presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
|
|
presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
|
|
presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
|
|
presence["activity"] = presence_activity;
|
|
presence.make_read_only();
|
|
switch (relationship.GetType())
|
|
{
|
|
case discord::RelationshipType::None:
|
|
dict_relationship["type"] = "None";
|
|
break;
|
|
case discord::RelationshipType::Friend:
|
|
dict_relationship["type"] = "Friend";
|
|
break;
|
|
case discord::RelationshipType::Blocked:
|
|
dict_relationship["type"] = "Blocked";
|
|
break;
|
|
case discord::RelationshipType::PendingIncoming:
|
|
dict_relationship["type"] = "PendingIncoming";
|
|
break;
|
|
case discord::RelationshipType::PendingOutgoing:
|
|
dict_relationship["type"] = "PendingOutgoing";
|
|
break;
|
|
case discord::RelationshipType::Implicit:
|
|
dict_relationship["type"] = "Implicit";
|
|
break;
|
|
default:
|
|
dict_relationship["type"] = "NotAvailable";
|
|
break;
|
|
}
|
|
dict_relationship["user"] = user2dict(relationship.GetUser());
|
|
dict_relationship["presence"] = presence;
|
|
dict_relationship.make_read_only();
|
|
return dict_relationship;
|
|
} |