Files
discord-rpc-godot/src/discordgodot.h
2023-05-12 12:03:48 +02:00

70 lines
1.5 KiB
C++

#ifndef DISCORDGODOT_H
#define DISCORDGODOT_H
#include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
class Discord_Activity : public Object
{
GDCLASS(Discord_Activity, Object);
static Discord_Activity *singleton;
protected:
static void _bind_methods();
private:
int64_t app_id;
String state;
String details;
String large_image;
String large_image_text;
String small_image;
String small_image_text;
int64_t start_timestamp;
int64_t end_timestamp;
public:
static Discord_Activity *get_singleton();
Discord_Activity();
~Discord_Activity();
void debug();
void coreupdate();
void refresh();
int64_t get_app_id();
void set_app_id(int64_t value);
String get_state();
void set_state(String value);
String get_details();
void set_details(String value);
String get_large_image();
void set_large_image(String value);
String get_large_image_text();
void set_large_image_text(String value);
String get_small_image();
void set_small_image(String value);
String get_small_image_text();
void set_small_image_text(String value);
int64_t get_start_timestamp();
void set_start_timestamp(int64_t value);
int64_t get_end_timestamp();
void set_end_timestamp(int64_t value);
bool get_is_discord_working();
int get_result_int();
};
#endif