Files
discord-rpc-godot/project/main.gd

20 lines
1.0 KiB
GDScript

extends Node
func _ready():
#Discord_SDK.debug()
Discord_SDK.app_id = 1099618430065324082
Discord_SDK.details = "A demo activity by vaporvee#1231"
Discord_SDK.state = "Checkpoint 23/23"
Discord_SDK.large_image = "game"
Discord_SDK.large_image_text = "Try it now!"
Discord_SDK.small_image = "boss"
Discord_SDK.small_image_text = "Fighting the end boss! D:"
#Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_SDK.refresh()
$Info.text = $Info.text.replace("{discordinfo}",str(Discord_SDK.get_is_discord_working())).replace("{id}",str(Discord_SDK.app_id)).replace("{details}",Discord_SDK.details).replace("{state}",Discord_SDK.state).replace("{lkey}",Discord_SDK.large_image).replace("{ltext}",Discord_SDK.large_image_text).replace("{skey}",Discord_SDK.small_image).replace("{stext}",Discord_SDK.small_image_text).replace("{stimestamp}",str(Discord_SDK.start_timestamp)).replace("{etimestamp}",str(Discord_SDK.end_timestamp))