diff --git a/project.godot b/project.godot index 12e2653..5d68051 100644 --- a/project.godot +++ b/project.godot @@ -29,37 +29,66 @@ window/stretch/aspect="expand" project/assembly_name="gd-mono-thirdpersoncontroller" +[editor] + +export/convert_text_resources_to_binary=true + [input] +move_jump={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) +] +} move_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) ] } move_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) ] } move_forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) ] } move_backward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) ] } -move_jump={ +gp_cam_left={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null) +] +} +gp_cam_right={ +"deadzone": 0.5, +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null) +] +} +gp_cam_up={ +"deadzone": 0.5, +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null) +] +} +gp_cam_down={ +"deadzone": 0.5, +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null) ] } fullscreen={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null) ] } uncapture_mouse={ diff --git a/src/player.cs b/src/player.cs index 59d4132..53a7f92 100644 --- a/src/player.cs +++ b/src/player.cs @@ -3,12 +3,14 @@ using Godot; public partial class player : CharacterBody3D { public Vector3 direction; + public Vector2 gpCamVector; + public bool gamepadMode; [Export] float speed = 5.0f; [Export] float jumpVelocity = 5f; [Export] float gravity = 14f; - [Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f; - [Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -50f; - [Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f; + [Export(PropertyHint.Range, "0.1,1.0")] float camSensitivity = 0.3f; + [Export(PropertyHint.Range, "-90,0,1")] float minCamPitch = -50f; + [Export(PropertyHint.Range, "0,90,1")] float maxCamPitch = 30f; public override void _Process(double delta) { @@ -24,6 +26,17 @@ public partial class player : CharacterBody3D bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-direction.x, -direction.z), (float)delta * speed); GetNode("collision/body").Rotation = bodyRotation; } + //camera gamepad part (needs constant movement so _Input event wouldn't work with this like mouseinput) + gpCamVector = Input.GetVector("gp_cam_left", "gp_cam_right", "gp_cam_up", "gp_cam_down"); + if(gpCamVector != Vector2.Zero) + { + Vector3 camRot = GetNode("camera_center").RotationDegrees; + camRot.y -= gpCamVector.x * camSensitivity * 500 * (float)delta; + camRot.x -= gpCamVector.y * camSensitivity * 500 * (float)delta; + GD.Print(gpCamVector); + camRot.x = Mathf.Clamp(camRot.x, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player + GetNode("camera_center").RotationDegrees = camRot; + } } public override void _PhysicsProcess(double delta) { @@ -32,7 +45,7 @@ public partial class player : CharacterBody3D if (!IsOnFloor()) velocity.y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody - if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured) + if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode) velocity.y = jumpVelocity; Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); @@ -52,13 +65,14 @@ public partial class player : CharacterBody3D } public override void _Input(InputEvent @event) { + gamepadMode = @event is InputEventJoypadButton | @event is InputEventJoypadMotion; + Vector3 camRot = GetNode("camera_center").RotationDegrees; if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured) { - Vector3 camRot = GetNode("camera_center").RotationDegrees; - camRot.y -= mouseMotion.Relative.x * mouseSensitivity; - camRot.x -= mouseMotion.Relative.y * mouseSensitivity; - camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch); //prevents camera from going endlessly around the player - GetNode("camera_center").RotationDegrees = camRot; + camRot.y -= mouseMotion.Relative.x * camSensitivity; + camRot.x -= mouseMotion.Relative.y * camSensitivity; } + camRot.x = Mathf.Clamp(camRot.x, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player + GetNode("camera_center").RotationDegrees = camRot; } }