added shader materials

This commit is contained in:
2023-01-03 18:39:04 +01:00
parent 40cca23844
commit 332c29916b
3 changed files with 73 additions and 2 deletions

29
shader/debug1.tres Normal file
View File

@@ -0,0 +1,29 @@
[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://ce67ji5dkjiiv"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_fmfod"]
expanded_output_ports = [0]
parameter_name = "ColorParameter"
default_value_enabled = true
default_value = Color(0, 0.588235, 0.133333, 1)
[resource]
code = "shader_type spatial;
uniform vec4 ColorParameter : source_color = vec4(0.000000, 0.588235, 0.133333, 1.000000);
void fragment() {
// ColorParameter:2
vec4 n_out2p0 = ColorParameter;
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
}
"
graph_offset = Vector2(-264.241, 71.7383)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_fmfod")
nodes/fragment/2/position = Vector2(-29.888, 299)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)

28
shader/debug2.tres Normal file
View File

@@ -0,0 +1,28 @@
[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://v3mxp45i58ws"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k6e5s"]
parameter_name = "ColorParameter"
default_value_enabled = true
default_value = Color(0.947399, 6.95249e-05, 3.58093e-05, 1)
[resource]
code = "shader_type spatial;
uniform vec4 ColorParameter : source_color = vec4(0.947399, 0.000070, 0.000036, 1.000000);
void fragment() {
// ColorParameter:2
vec4 n_out2p0 = ColorParameter;
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
}
"
graph_offset = Vector2(-324.172, 7.38333)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k6e5s")
nodes/fragment/2/position = Vector2(-2, 329)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)