added shader materials
This commit is contained in:
29
shader/debug1.tres
Normal file
29
shader/debug1.tres
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://ce67ji5dkjiiv"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_fmfod"]
|
||||
expanded_output_ports = [0]
|
||||
parameter_name = "ColorParameter"
|
||||
default_value_enabled = true
|
||||
default_value = Color(0, 0.588235, 0.133333, 1)
|
||||
|
||||
[resource]
|
||||
code = "shader_type spatial;
|
||||
uniform vec4 ColorParameter : source_color = vec4(0.000000, 0.588235, 0.133333, 1.000000);
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
// ColorParameter:2
|
||||
vec4 n_out2p0 = ColorParameter;
|
||||
|
||||
|
||||
// Output:0
|
||||
ALBEDO = vec3(n_out2p0.xyz);
|
||||
|
||||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(-264.241, 71.7383)
|
||||
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_fmfod")
|
||||
nodes/fragment/2/position = Vector2(-29.888, 299)
|
||||
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
|
Reference in New Issue
Block a user