added shader materials
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28
shader/debug2.tres
Normal file
28
shader/debug2.tres
Normal file
@@ -0,0 +1,28 @@
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://v3mxp45i58ws"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k6e5s"]
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parameter_name = "ColorParameter"
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default_value_enabled = true
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default_value = Color(0.947399, 6.95249e-05, 3.58093e-05, 1)
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[resource]
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code = "shader_type spatial;
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uniform vec4 ColorParameter : source_color = vec4(0.947399, 0.000070, 0.000036, 1.000000);
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void fragment() {
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// ColorParameter:2
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vec4 n_out2p0 = ColorParameter;
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// Output:0
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ALBEDO = vec3(n_out2p0.xyz);
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}
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"
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graph_offset = Vector2(-324.172, 7.38333)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k6e5s")
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nodes/fragment/2/position = Vector2(-2, 329)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
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