added shader materials
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@@ -1,6 +1,8 @@
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[gd_scene load_steps=12 format=3 uid="uid://dqyb5g1lyurfj"]
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[gd_scene load_steps=16 format=3 uid="uid://dqyb5g1lyurfj"]
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[ext_resource type="PackedScene" uid="uid://b2ncexsbkd2ca" path="res://scenes/player.tscn" id="1_1hi18"]
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[ext_resource type="Shader" uid="uid://v3mxp45i58ws" path="res://shader/debug2.tres" id="1_b4a1p"]
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[ext_resource type="Shader" uid="uid://ce67ji5dkjiiv" path="res://shader/debug1.tres" id="2_3p2fh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_rubfc"]
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ground_bottom_color = Color(0.87451, 0.952941, 1, 1)
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@@ -18,12 +20,24 @@ ssr_fade_out = 2.21914
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0qhj1"]
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render_priority = 0
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shader = ExtResource("1_b4a1p")
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shader_parameter/ColorParameter = null
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[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
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material = SubResource("ShaderMaterial_0qhj1")
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[sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"]
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size = Vector3(1, 1, 1.24943)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2hee6"]
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render_priority = 0
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shader = ExtResource("2_3p2fh")
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shader_parameter/ColorParameter = null
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[sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"]
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material = SubResource("ShaderMaterial_2hee6")
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[sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"]
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size = Vector3(1.994, 0.048, 2)
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@@ -67,7 +81,7 @@ mesh = SubResource("BoxMesh_865hq")
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shape = SubResource("BoxShape3D_1tea2")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.994703, -0.00611287, -0.102607, 0.101106, 0.238088, 0.965967, 0.0185247, -0.971224, 0.237445, 0, 0, 5.34355)
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transform = Transform3D(1, 0, 0, 0, -0.396122, 0.918198, 0, -0.918198, -0.396122, 0, 0, 0)
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shadow_enabled = true
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[node name="player" parent="." instance=ExtResource("1_1hi18")]
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29
shader/debug1.tres
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29
shader/debug1.tres
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@@ -0,0 +1,29 @@
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://ce67ji5dkjiiv"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_fmfod"]
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expanded_output_ports = [0]
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parameter_name = "ColorParameter"
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default_value_enabled = true
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default_value = Color(0, 0.588235, 0.133333, 1)
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[resource]
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code = "shader_type spatial;
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uniform vec4 ColorParameter : source_color = vec4(0.000000, 0.588235, 0.133333, 1.000000);
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void fragment() {
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// ColorParameter:2
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vec4 n_out2p0 = ColorParameter;
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// Output:0
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ALBEDO = vec3(n_out2p0.xyz);
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}
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"
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graph_offset = Vector2(-264.241, 71.7383)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_fmfod")
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nodes/fragment/2/position = Vector2(-29.888, 299)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
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28
shader/debug2.tres
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28
shader/debug2.tres
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@@ -0,0 +1,28 @@
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://v3mxp45i58ws"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k6e5s"]
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parameter_name = "ColorParameter"
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default_value_enabled = true
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default_value = Color(0.947399, 6.95249e-05, 3.58093e-05, 1)
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[resource]
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code = "shader_type spatial;
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uniform vec4 ColorParameter : source_color = vec4(0.947399, 0.000070, 0.000036, 1.000000);
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void fragment() {
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// ColorParameter:2
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vec4 n_out2p0 = ColorParameter;
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// Output:0
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ALBEDO = vec3(n_out2p0.xyz);
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}
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"
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graph_offset = Vector2(-324.172, 7.38333)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k6e5s")
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nodes/fragment/2/position = Vector2(-2, 329)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
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