major breaking update to godot 4 beta 16
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@@ -18,15 +18,15 @@ ssr_fade_out = 2.21914
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"]
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[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"]
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size = Vector3(1, 1, 1.24943)
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size = Vector3(14, 7, 0.1)
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[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"]
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size = Vector3(1.994, 0.048, 2)
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size = Vector3(14, 0.1, 14)
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[sub_resource type="BoxMesh" id="BoxMesh_865hq"]
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@@ -37,24 +37,24 @@ environment = SubResource("Environment_3olxv")
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camera_attributes = SubResource("CameraAttributesPhysical_0vf24")
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[node name="wall" type="StaticBody3D" parent="."]
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transform = Transform3D(3.18901, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, -0.704191)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
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transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.0452084, 2.24667, 1.0926)
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mesh = SubResource("BoxMesh_hmqcx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="wall"]
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transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.04108, 2.19764, 1.09242)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 7)
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shape = SubResource("BoxShape3D_bxkt8")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
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transform = Transform3D(14, 0, 0, 0, 7, 0, 0, 0, 0.018, 0, 3.5, 7)
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mesh = SubResource("BoxMesh_hmqcx")
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[node name="ground" type="StaticBody3D" parent="."]
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transform = Transform3D(7.781, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
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transform = Transform3D(7, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0)
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mesh = SubResource("PlaneMesh_p3q8d")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
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shape = SubResource("BoxShape3D_pxtb0")
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[node name="cube" type="StaticBody3D" parent="."]
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