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This commit is contained in:
2022-12-06 22:20:26 +01:00
parent c3aaf104e2
commit 7c62ae2d2e
2 changed files with 34 additions and 34 deletions

View File

@@ -2,6 +2,10 @@
[ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"] [ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"]
[sub_resource type="SphereMesh" id="SphereMesh_72sci"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2m1ud"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2m1ud"]
albedo_color = Color(0, 0, 0, 1) albedo_color = Color(0, 0, 0, 1)
@@ -10,10 +14,6 @@ material = SubResource("StandardMaterial3D_2m1ud")
text = ":)" text = ":)"
font_size = 70 font_size = 70
[sub_resource type="SphereMesh" id="SphereMesh_72sci"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"]
[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_31c1r"] [sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_31c1r"]
@@ -21,33 +21,34 @@ font_size = 70
[node name="player" type="CharacterBody3D"] [node name="player" type="CharacterBody3D"]
script = ExtResource("1_sqkid") script = ExtResource("1_sqkid")
[node name="debugfacemesh" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -0.949387, -4.1499e-08, -0.314108, -0.314108, -1.37301e-08, 0.949387, 0.09, 2, -0.45)
mesh = SubResource("TextMesh_fc7r6")
[node name="handright" type="MeshInstance3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.7, 1.5, 0)
mesh = SubResource("SphereMesh_72sci")
skeleton = NodePath("")
[node name="handleft" type="MeshInstance3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -0.7, 1.5, 0)
mesh = SubResource("SphereMesh_72sci")
skeleton = NodePath("")
[node name="mesh" type="MeshInstance3D" parent="."] [node name="mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(0.999994, 0, 0.00349065, 0, 1.2, 0, -0.00349065, 0, 0.999994, 0, 1.2, 0) transform = Transform3D(0.999994, 0, 0.00349065, 0, 1.2, 0, -0.00349065, 0, 0.999994, 0, 1.2, 0)
mesh = SubResource("CapsuleMesh_4c62m") mesh = SubResource("CapsuleMesh_4c62m")
skeleton = NodePath("") skeleton = NodePath("")
[node name="handright" type="MeshInstance3D" parent="mesh"]
transform = Transform3D(0.399998, -1.77635e-15, -0.00139626, 4.57356e-16, 0.333333, 0, 0.00139626, -6.20064e-18, 0.399998, 0.699996, 0.25, 0.00244345)
mesh = SubResource("SphereMesh_72sci")
skeleton = NodePath("")
[node name="handleft" type="MeshInstance3D" parent="mesh"]
transform = Transform3D(0.399998, -1.77635e-15, -0.00139626, 4.57356e-16, 0.333333, 0, 0.00139626, -6.20064e-18, 0.399998, -0.699996, 0.25, -0.00244345)
mesh = SubResource("SphereMesh_72sci")
skeleton = NodePath("")
[node name="debugfacemesh" type="MeshInstance3D" parent="mesh"]
transform = Transform3D(0.0010964, 0.999994, -0.00331398, -0.791156, -3.45825e-08, -0.261757, -0.314106, 0.00349064, 0.949381, 0.0915702, 0.666667, -0.449683)
mesh = SubResource("TextMesh_fc7r6")
skeleton = NodePath("../..")
[node name="raycast" type="RayCast3D" parent="mesh"]
transform = Transform3D(-0.999994, 0.00349056, -4.37111e-08, 3.64262e-08, 1.59224e-15, -0.833333, -0.00349056, -0.999994, -1.52579e-10, 0.00174532, -0.333333, -0.499997)
target_position = Vector3(0, 1, 0)
[node name="collision" type="CollisionShape3D" parent="."] [node name="collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0) transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_bfc1o") shape = SubResource("CapsuleShape3D_bfc1o")
[node name="raycast" type="RayCast3D" parent="."]
transform = Transform3D(-1, -8.74228e-08, -4.37114e-08, 4.37114e-08, 1.91069e-15, -1, 8.74228e-08, -1, 1.91069e-15, 0, 0.8, -0.5)
target_position = Vector3(0, 1, 0)
[node name="camera_center" type="Marker3D" parent="."] [node name="camera_center" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 1.2, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 1.2, 0)

View File

@@ -14,14 +14,15 @@ public partial class player : CharacterBody3D
public Camera3D camera; public Camera3D camera;
public Vector3 camPosition; public Vector3 camPosition;
public Vector3 playerResetPosition; public Vector3 playerResetPosition;
public Vector3 direction;
//TODO: Add camera max rotation on ground (Preventing turning camera to upside down) //TODO: Add camera max rotation on ground (Preventing turning camera to upside down)
//TODO: rotate player "model" better in walking direction //TODO: just rotate model not just everything
public override void _Ready() public override void _Ready()
{ {
cameraCenter = GetNode<Marker3D>("camera_center"); cameraCenter = GetNode<Marker3D>("camera_center");
camera = GetNode<Camera3D>("camera_center/spring_arm/camera"); camera = GetNode<Camera3D>("camera_center/spring_arm/camera");
mouseSensitivity = mouseSensitivity / 2; mouseSensitivity = mouseSensitivity / 2;
minCamPitch = minCamPitch + (float)Math.PI / 2;
maxCamPitch = maxCamPitch + (float)Math.PI / 2;
Input.MouseMode = Input.MouseModeEnum.Captured; Input.MouseMode = Input.MouseModeEnum.Captured;
} }
public override void _Process(double delta) public override void _Process(double delta)
@@ -41,7 +42,7 @@ public partial class player : CharacterBody3D
velocity.y = JumpVelocity; velocity.y = JumpVelocity;
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized(); Vector3 direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured) if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured)
{ {
velocity.x = direction.x * Speed; velocity.x = direction.x * Speed;
@@ -61,19 +62,17 @@ public partial class player : CharacterBody3D
} }
Velocity = velocity; Velocity = velocity;
MoveAndSlide(); MoveAndSlide();
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
if(@event is InputEventMouseMotion motionEvent && Input.MouseMode == Input.MouseModeEnum.Captured) if(@event is InputEventMouseMotion motionEvent && Input.MouseMode == Input.MouseModeEnum.Captured)
{ {
Vector3 generalRot = Rotation; Vector3 generalRot = cameraCenter.Rotation;
if (direction != Vector3.Zero) generalRot.y -= motionEvent.Relative.x * mouseSensitivity * (float)gotDelta; ; generalRot.y -= motionEvent.Relative.x * mouseSensitivity * (float)gotDelta;
Rotation = generalRot; generalRot.x -= motionEvent.Relative.y * mouseSensitivity * (float)gotDelta;
generalRot = cameraCenter.Rotation; //generalRot.x = Mathf.Clamp(generalRot.x, minCamPitch, maxCamPitch); // doesn't do anything?
if (direction == Vector3.Zero) generalRot.y -= motionEvent.Relative.x * mouseSensitivity * (float)gotDelta; ;
generalRot.x -= motionEvent.Relative.y * mouseSensitivity * (float)gotDelta; ;
generalRot.x = Mathf.Clamp(generalRot.x, minCamPitch, maxCamPitch * (float)gotDelta);
cameraCenter.Rotation = generalRot; cameraCenter.Rotation = generalRot;
generalRot = cameraCenter.Rotation; generalRot = cameraCenter.Rotation;
} }