diff --git a/src/player.cs b/src/player.cs index 08251da..7bc6616 100644 --- a/src/player.cs +++ b/src/player.cs @@ -14,6 +14,7 @@ public partial class player : CharacterBody3D public Camera3D camera; public Vector3 camPosition; public Vector3 playerResetPosition; + //TODO: Add camera max rotation on ground (Preventing turning camera to upside down) public override void _Ready() { cameraCenter = GetNode("camera_center");