From af8f505fccdcf4d31cf01ee67178a4cbf4369754 Mon Sep 17 00:00:00 2001 From: vaporvee Date: Wed, 4 Jan 2023 20:26:06 +0100 Subject: [PATCH] adjusted mousepitch clamp --- src/player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/player.cs b/src/player.cs index 0169064..9ae0f80 100644 --- a/src/player.cs +++ b/src/player.cs @@ -6,8 +6,8 @@ public partial class player : CharacterBody3D [Export] float jumpVelocity = 5f; [Export] float gravity = 14f; [Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f; - [Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -90f; - [Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 90f; + [Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -50f; + [Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f; public override void _Process(double delta) {