From b36007a0b6d154a97a78818f8d6e85638b991f3c Mon Sep 17 00:00:00 2001 From: vaporvee Date: Mon, 2 Jan 2023 18:39:26 +0100 Subject: [PATCH] added mesh rotation by movement direction --- scenes/player.tscn | 12 ++++-------- src/player.cs | 26 +++++++++++--------------- 2 files changed, 15 insertions(+), 23 deletions(-) diff --git a/scenes/player.tscn b/scenes/player.tscn index a4df0a8..bdf5338 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -25,30 +25,26 @@ script = ExtResource("1_sqkid") transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0) shape = SubResource("CapsuleShape3D_bfc1o") -[node name="mesh" type="MeshInstance3D" parent="collision"] +[node name="body" type="MeshInstance3D" parent="collision"] transform = Transform3D(0.999994, 0, 0.00349065, 0, 1, 0, -0.00349065, 0, 0.999994, 0, 0, 0) mesh = SubResource("CapsuleMesh_4c62m") skeleton = NodePath("") -[node name="handright" type="MeshInstance3D" parent="collision/mesh"] +[node name="handright" type="MeshInstance3D" parent="collision/body"] transform = Transform3D(0.399998, -1.77635e-15, -0.00139626, 4.57356e-16, 0.333333, 0, 0.00139626, -6.20064e-18, 0.399998, 0.699996, 0.25, 0.00244345) mesh = SubResource("SphereMesh_72sci") skeleton = NodePath("") -[node name="handleft" type="MeshInstance3D" parent="collision/mesh"] +[node name="handleft" type="MeshInstance3D" parent="collision/body"] transform = Transform3D(0.399998, -1.77635e-15, -0.00139626, 4.57356e-16, 0.333333, 0, 0.00139626, -6.20064e-18, 0.399998, -0.699996, 0.25, -0.00244345) mesh = SubResource("SphereMesh_72sci") skeleton = NodePath("") -[node name="debugfacemesh" type="MeshInstance3D" parent="collision/mesh"] +[node name="debugfacemesh" type="MeshInstance3D" parent="collision/body"] transform = Transform3D(0.0010964, 0.999994, -0.00331398, -0.791156, -3.45825e-08, -0.261757, -0.314106, 0.00349064, 0.949381, 0.0915702, 0.666667, -0.449683) mesh = SubResource("TextMesh_fc7r6") skeleton = NodePath("../../..") -[node name="raycast" type="RayCast3D" parent="collision/mesh"] -transform = Transform3D(-0.999994, 0.00349056, -4.37111e-08, 3.64262e-08, 1.59224e-15, -0.833333, -0.00349056, -0.999994, -1.52579e-10, 0.00174532, -0.333333, -0.499997) -target_position = Vector3(0, 1, 0) - [node name="camera_center" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 1.2, 0) diff --git a/src/player.cs b/src/player.cs index 39915a7..8c13a1d 100644 --- a/src/player.cs +++ b/src/player.cs @@ -3,22 +3,15 @@ using System; public partial class player : CharacterBody3D { - [Export] public const float Speed = 5.0f; - [Export] public const float JumpVelocity = 5f; - [Export] public const float gravity = 14f; + [Export] float Speed = 5.0f; + [Export] float JumpVelocity = 5f; + [Export] float gravity = 14f; [Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f; [Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -90f; [Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f; - public float allDelta; - public Marker3D camCenter; - public override void _Ready() - { - camCenter = GetNode("camera_center"); - } public override void _Process(double delta) { - allDelta = (float)delta; if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible; if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured; } @@ -27,17 +20,20 @@ public partial class player : CharacterBody3D Vector3 velocity = Velocity; if (!IsOnFloor()) - velocity.y -= gravity * allDelta; + velocity.y -= gravity * (float)delta; if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured) velocity.y = JumpVelocity; Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); - Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, camCenter.Rotation.y).Normalized(); + Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode("camera_center").Rotation.y).Normalized(); if (direction != Vector3.Zero) { velocity.x = direction.x * Speed; velocity.z = direction.z * Speed; + Vector3 bodyRotation = GetNode("collision/body").Rotation; + bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-inputDir.x, -inputDir.y), (float)delta * Speed); + GetNode("collision/body").Rotation = bodyRotation; } else { @@ -46,16 +42,16 @@ public partial class player : CharacterBody3D } Velocity = velocity; MoveAndSlide(); - } + } public override void _Input(InputEvent @event) { if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured) { - Vector3 camRot = camCenter.RotationDegrees; + Vector3 camRot = GetNode("camera_center").RotationDegrees; camRot.y -= mouseMotion.Relative.x * mouseSensitivity; camRot.x -= mouseMotion.Relative.y * mouseSensitivity; camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch); - camCenter.RotationDegrees = camRot; + GetNode("camera_center").RotationDegrees = camRot; } } }