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21
LICENSE.md
Normal file
21
LICENSE.md
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2023 vaporvee
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
@@ -1,4 +1,4 @@
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|||||||
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.10">
|
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.16">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 72 KiB |
@@ -3,15 +3,15 @@
|
|||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://nqd2l5xjbwh1"
|
uid="uid://nqd2l5xjbwh1"
|
||||||
path="res://.godot/imported/gd-mono-thirdpersoncontroller.png-1aea9d41ab1691227a784d4d60205324.ctex"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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||||||
metadata={
|
metadata={
|
||||||
"vram_texture": false
|
"vram_texture": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
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[deps]
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||||||
|
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||||||
source_file="res://gd-mono-thirdpersoncontroller.png"
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source_file="res://icon.png"
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||||||
dest_files=["res://.godot/imported/gd-mono-thirdpersoncontroller.png-1aea9d41ab1691227a784d4d60205324.ctex"]
|
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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||||||
|
|
||||||
[params]
|
[params]
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||||||
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|
@@ -13,9 +13,9 @@ config_version=5
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|||||||
config/name="Godot Mono thirdperson controller"
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config/name="Godot Mono thirdperson controller"
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||||||
run/main_scene="res://scenes/main.tscn"
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run/main_scene="res://scenes/main.tscn"
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||||||
config/features=PackedStringArray("4.0", "Forward Plus")
|
config/features=PackedStringArray("4.0", "Forward Plus")
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||||||
run/max_fps=144
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boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
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||||||
boot_splash/show_image=false
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boot_splash/show_image=false
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||||||
config/icon="res://gd-mono-thirdpersoncontroller.png"
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config/icon="res://icon.png"
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||||||
|
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||||||
[autoload]
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[autoload]
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||||||
|
|
||||||
@@ -32,53 +32,75 @@ project/assembly_name="gd-mono-thirdpersoncontroller"
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|||||||
|
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||||||
[input]
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[input]
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||||||
|
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||||||
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move_jump={
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||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
move_left={
|
move_left={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
move_right={
|
move_right={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
move_forward={
|
move_forward={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
move_backward={
|
move_backward={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
move_jump={
|
gp_cam_left={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
gp_cam_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
gp_cam_up={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
gp_cam_down={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
fullscreen={
|
fullscreen={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
uncapture_mouse={
|
uncapture_mouse={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194327,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194327,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
common/physics_ticks_per_second=144
|
3d/run_on_separate_thread=true
|
||||||
3d/default_gravity=12.0
|
3d/default_gravity=12.0
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
lights_and_shadows/directional_shadow/size=6144
|
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
|
||||||
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
|
|
||||||
anti_aliasing/quality/msaa_3d=2
|
|
||||||
anti_aliasing/quality/screen_space_aa=1
|
|
||||||
occlusion_culling/use_occlusion_culling=true
|
occlusion_culling/use_occlusion_culling=true
|
||||||
|
@@ -1,3 +1,7 @@
|
|||||||
# Godot Mono thirdperson controller
|
# Godot Mono thirdperson controller
|
||||||
This is a working thirdperson controller made in the mono version of godot with C# <br>
|
This is a working thirdperson controller made in the mono version of godot with C# <br>
|
||||||
Currently running in Godot 4 beta 10
|
Currently running in Godot 4 beta 16<br>
|
||||||
|
<br>
|
||||||
|
Demo video: https://www.youtube.com/watch?v=qTzU90Vj3Nw<br>
|
||||||
|
<br>
|
||||||
|
<img width="200px" src="https://raw.githubusercontent.com/vaporvee/gd-mono-thirdpersoncontroller/master/icon.png">
|
||||||
|
@@ -18,15 +18,15 @@ ssr_fade_out = 2.21914
|
|||||||
|
|
||||||
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"]
|
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_0vf24"]
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_bxkt8"]
|
||||||
size = Vector3(1, 1, 1.24943)
|
size = Vector3(14, 7, 0.1)
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_hmqcx"]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"]
|
[sub_resource type="PlaneMesh" id="PlaneMesh_p3q8d"]
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_pxtb0"]
|
||||||
size = Vector3(1.994, 0.048, 2)
|
size = Vector3(14, 0.1, 14)
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_865hq"]
|
[sub_resource type="BoxMesh" id="BoxMesh_865hq"]
|
||||||
|
|
||||||
@@ -37,24 +37,24 @@ environment = SubResource("Environment_3olxv")
|
|||||||
camera_attributes = SubResource("CameraAttributesPhysical_0vf24")
|
camera_attributes = SubResource("CameraAttributesPhysical_0vf24")
|
||||||
|
|
||||||
[node name="wall" type="StaticBody3D" parent="."]
|
[node name="wall" type="StaticBody3D" parent="."]
|
||||||
transform = Transform3D(3.18901, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, -0.704191)
|
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
|
|
||||||
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.0452084, 2.24667, 1.0926)
|
|
||||||
mesh = SubResource("BoxMesh_hmqcx")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="wall"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="wall"]
|
||||||
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 0.02, 0.04108, 2.19764, 1.09242)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 7)
|
||||||
shape = SubResource("BoxShape3D_bxkt8")
|
shape = SubResource("BoxShape3D_bxkt8")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="wall"]
|
||||||
|
transform = Transform3D(14, 0, 0, 0, 7, 0, 0, 0, 0.018, 0, 3.5, 7)
|
||||||
|
mesh = SubResource("BoxMesh_hmqcx")
|
||||||
|
|
||||||
[node name="ground" type="StaticBody3D" parent="."]
|
[node name="ground" type="StaticBody3D" parent="."]
|
||||||
transform = Transform3D(7.781, 0, 0, 0, 1.018, 0, 0, 0, 7, 0, 0, 0)
|
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
|
||||||
|
transform = Transform3D(7, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0)
|
||||||
mesh = SubResource("PlaneMesh_p3q8d")
|
mesh = SubResource("PlaneMesh_p3q8d")
|
||||||
skeleton = NodePath("../..")
|
skeleton = NodePath("../..")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
|
||||||
shape = SubResource("BoxShape3D_pxtb0")
|
shape = SubResource("BoxShape3D_pxtb0")
|
||||||
|
|
||||||
[node name="cube" type="StaticBody3D" parent="."]
|
[node name="cube" type="StaticBody3D" parent="."]
|
||||||
|
@@ -3,6 +3,7 @@
|
|||||||
[ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"]
|
[ext_resource type="Script" path="res://src/player.cs" id="1_sqkid"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bfc1o"]
|
||||||
|
height = 2.4
|
||||||
|
|
||||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"]
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_4c62m"]
|
||||||
|
|
||||||
@@ -22,11 +23,11 @@ font_size = 70
|
|||||||
script = ExtResource("1_sqkid")
|
script = ExtResource("1_sqkid")
|
||||||
|
|
||||||
[node name="collision" type="CollisionShape3D" parent="."]
|
[node name="collision" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1.2, 0, 0, 0, 1, 0, 1.2, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
||||||
shape = SubResource("CapsuleShape3D_bfc1o")
|
shape = SubResource("CapsuleShape3D_bfc1o")
|
||||||
|
|
||||||
[node name="body" type="MeshInstance3D" parent="collision"]
|
[node name="body" type="MeshInstance3D" parent="collision"]
|
||||||
transform = Transform3D(0.999994, 0, 0.00349065, 0, 1, 0, -0.00349065, 0, 0.999994, 0, 0, 0)
|
transform = Transform3D(0.999994, 0, 0.00349065, 0, 1.2, 0, -0.00349065, 0, 0.999994, 0, 0, 0)
|
||||||
mesh = SubResource("CapsuleMesh_4c62m")
|
mesh = SubResource("CapsuleMesh_4c62m")
|
||||||
skeleton = NodePath("")
|
skeleton = NodePath("")
|
||||||
|
|
||||||
|
@@ -2,57 +2,76 @@ using Godot;
|
|||||||
|
|
||||||
public partial class player : CharacterBody3D
|
public partial class player : CharacterBody3D
|
||||||
{
|
{
|
||||||
|
public Vector3 direction;
|
||||||
|
public Vector2 gpCamVector;
|
||||||
|
public bool gamepadMode;
|
||||||
[Export] float speed = 5.0f;
|
[Export] float speed = 5.0f;
|
||||||
[Export] float jumpVelocity = 5f;
|
[Export] float jumpVelocity = 5f;
|
||||||
[Export] float gravity = 14f;
|
[Export] float gravity = 14f;
|
||||||
[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f;
|
[Export(PropertyHint.Range, "0.1,1.0")] float camSensitivity = 0.3f;
|
||||||
[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -90f;
|
[Export(PropertyHint.Range, "-90,0,1")] float minCamPitch = -50f;
|
||||||
[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 90f;
|
[Export(PropertyHint.Range, "0,90,1")] float maxCamPitch = 30f;
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
//uncapturing the mouse disables player movement but still simulates gravity
|
//uncapturing the mouse disables PC movement but still simulates gravity
|
||||||
if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
|
if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
|
||||||
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;
|
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||||
|
|
||||||
|
/**body rotation is in regular process because it lags in physicsprocess and is more a animation anyway
|
||||||
|
maybe rotate extra collisions separately for invisible lag that may occur**/
|
||||||
|
if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
|
||||||
|
{
|
||||||
|
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
|
||||||
|
bodyRotation.Y = Mathf.LerpAngle(bodyRotation.Y,Mathf.Atan2(-direction.X, -direction.Z), (float)delta * speed);
|
||||||
|
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
|
||||||
|
}
|
||||||
|
//camera gamepad part (needs constant movement so _Input event wouldn't work with this like mouseinput)
|
||||||
|
gpCamVector = Input.GetVector("gp_cam_left", "gp_cam_right", "gp_cam_up", "gp_cam_down");
|
||||||
|
if(gpCamVector != Vector2.Zero)
|
||||||
|
{
|
||||||
|
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
|
||||||
|
camRot.Y -= gpCamVector.X * camSensitivity * (float)delta * 500;
|
||||||
|
camRot.X -= gpCamVector.Y * camSensitivity * (float)delta * 500;
|
||||||
|
camRot.X = Mathf.Clamp(camRot.X, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
|
||||||
|
GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
Vector3 velocity = Velocity;
|
Vector3 velocity = Velocity;
|
||||||
|
|
||||||
if (!IsOnFloor())
|
if (!IsOnFloor())
|
||||||
velocity.y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody
|
velocity.Y -= gravity * (float)delta; //characterbodys don't have physic simulations by default like rigidbody
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured)
|
if (Input.IsActionJustPressed("move_jump") && IsOnFloor() && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
|
||||||
velocity.y = jumpVelocity;
|
velocity.Y = jumpVelocity;
|
||||||
|
|
||||||
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
|
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
|
||||||
Vector3 direction = new Vector3(inputDir.x, 0, inputDir.y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.y).Normalized(); //rotates the input direction with camera rotation
|
direction = new Vector3(inputDir.X, 0, inputDir.Y).Rotated(Vector3.Up, GetNode<Marker3D>("camera_center").Rotation.Y).Normalized(); //rotates the input direction with camera rotation
|
||||||
if (direction != Vector3.Zero)
|
if (direction != Vector3.Zero && Input.MouseMode == Input.MouseModeEnum.Captured | gamepadMode)
|
||||||
{
|
{
|
||||||
velocity.x = direction.x * speed;
|
velocity.X = direction.X * speed * (float)delta * 60;
|
||||||
velocity.z = direction.z * speed;
|
velocity.Z = direction.Z * speed * (float)delta * 60;
|
||||||
//Rotating the body mesh to movement
|
|
||||||
Vector3 bodyRotation = GetNode<MeshInstance3D>("collision/body").Rotation;
|
|
||||||
bodyRotation.y = Mathf.LerpAngle(bodyRotation.y,Mathf.Atan2(-direction.x, -direction.z), (float)delta * speed);
|
|
||||||
GetNode<MeshInstance3D>("collision/body").Rotation = bodyRotation;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
velocity.x = Mathf.MoveToward(Velocity.x, 0, speed);
|
velocity.X = Mathf.MoveToward(Velocity.X, 0, speed);
|
||||||
velocity.z = Mathf.MoveToward(Velocity.z, 0, speed);
|
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, speed);
|
||||||
}
|
}
|
||||||
Velocity = velocity;
|
Velocity = velocity;
|
||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
}
|
}
|
||||||
public override void _Input(InputEvent @event)
|
public override void _Input(InputEvent @event)
|
||||||
{
|
{
|
||||||
|
gamepadMode = @event is InputEventJoypadButton | @event is InputEventJoypadMotion;
|
||||||
|
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
|
||||||
if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured)
|
if (@event is InputEventMouseMotion mouseMotion && Input.MouseMode == Input.MouseModeEnum.Captured)
|
||||||
{
|
{
|
||||||
Vector3 camRot = GetNode<Marker3D>("camera_center").RotationDegrees;
|
camRot.Y -= mouseMotion.Relative.X * camSensitivity;
|
||||||
camRot.y -= mouseMotion.Relative.x * mouseSensitivity;
|
camRot.X -= mouseMotion.Relative.Y * camSensitivity;
|
||||||
camRot.x -= mouseMotion.Relative.y * mouseSensitivity;
|
|
||||||
camRot.x = Mathf.Clamp(camRot.x, minMousePitch, maxMousePitch); //prevents camera from going endlessly around the player
|
|
||||||
GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
|
|
||||||
}
|
}
|
||||||
|
camRot.X = Mathf.Clamp(camRot.X, minCamPitch, maxCamPitch); //prevents camera from going endlessly around the player
|
||||||
|
GetNode<Marker3D>("camera_center").RotationDegrees = camRot;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -4,17 +4,17 @@ using System;
|
|||||||
public partial class window : Node
|
public partial class window : Node
|
||||||
{
|
{
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
ProjectSettings.SetSetting("physics/common/physics_ticks_per_second", Performance.GetMonitor(Performance.Monitor.TimeFps));
|
DisplayServer.WindowRequestAttention();
|
||||||
}
|
OS.Alert("Make sure that you either capture your mouse or play with a gamepad. Jump with space or bottom gamepad face button. Remove this message in window.cs - vaporvee.com","Information");
|
||||||
|
}
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
if (Input.IsActionJustPressed("fullscreen"))
|
if (Input.IsActionJustPressed("fullscreen"))
|
||||||
{
|
{
|
||||||
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
|
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
|
||||||
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
||||||
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user